On Sat, 4 Dec 2010, Kouma wrote:


Hi Levente,

Thank for your reply, but it'd be to pause a new sound, not the playing one.
Earlier, I played a sound with
(SampledSound fromWaveFileNamed: 'X:/Music/English/Lemon Tree') play.

by clicking a button 'Play'. Now, with that song being played, I made a
button called 'Stop' and will use it to stop the currently playing music.

If you store your sound object in a variable or an object, that's accessible by the actions of both buttons, then you can send the messages (#play and #pause) to the sound object.

If you don't want to store the sound object in your code, then your only option is to stop playing all sounds. This can be done by:

SoundPlayer stopPlayingAll.


Should I create a new thing as "current playing music" for the method
#pause? (we don't have #stop?)

If there were a #stop method, then what would be the difference between #pause and #stop?


Levente

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