On Sat, 4 Dec 2010, Kouma wrote:
Hi Levente, Thank for your reply, but it'd be to pause a new sound, not the playing one. Earlier, I played a sound with (SampledSound fromWaveFileNamed: 'X:/Music/English/Lemon Tree') play. by clicking a button 'Play'. Now, with that song being played, I made a button called 'Stop' and will use it to stop the currently playing music.
If you store your sound object in a variable or an object, that's accessible by the actions of both buttons, then you can send the messages (#play and #pause) to the sound object.
If you don't want to store the sound object in your code, then your only option is to stop playing all sounds. This can be done by:
SoundPlayer stopPlayingAll.
Should I create a new thing as "current playing music" for the method #pause? (we don't have #stop?)
If there were a #stop method, then what would be the difference between #pause and #stop?
Levente
-- View this message in context: http://forum.world.st/Getting-directory-path-tp3071614p3072779.html Sent from the Squeak - Beginners mailing list archive at Nabble.com. _______________________________________________ Beginners mailing list Beginners@lists.squeakfoundation.org http://lists.squeakfoundation.org/mailman/listinfo/beginners
_______________________________________________ Beginners mailing list Beginners@lists.squeakfoundation.org http://lists.squeakfoundation.org/mailman/listinfo/beginners