I ported my morphic app to Etoys and it does indeed work differently (randomly) 
now each time I bring it up.. The app simulates a simple game with two players 
taking turns putting their colored blocks (blue and red) upon one of two 
towers, randomly selected. The game ends when both towers are topped with the 
same color.

In a playfield, the playGame pseudocode script:

TEST towers topped with same color blocks
  YES initialize game to starting conditions
  NO blueAction
        redAction
  

But the two scripts, blueAction and redAction, in sequence, appear to happen 
simultaneously. Is there a delay mechanism, like a marktime tile, that could 
separate two scripts by a specified number of ticks? If not, are there any 
plans for one?

Michael


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