OK, so I rebuilt the tutorial from scratch and I am able to reproduce the
syntax error again now when I click on a yellow square.  I'm not real sure
what the syntax error is because the tutorial hasn't covered much of the
Smalltalk syntax yet.

I am also seeing the same sort of display symptoms as before, where the
checkerboard is offset around 50 pixels both in the x and the y directions
- indicating that the syntax error has something to do with
the checkerboard's positioning.

I am attaching the sources which I manually saved along the way
(SBE-Quinto.sources).  Note: I did make one change to the original PDF code
which seems to have an extra dash '-' in the Class category (package) name,
where two of the provided methods specify "SBE--Quinto" instead of
"SBE-Quinto" as the tutorial says to use.

The one thing which I am doing that I suspect may be part of the problem is
the fact that I have newer Squeak sources than those which are referenced
by the book.  The book's SBE image seems to complain every time I start up
displaying a little pop-up which says "SqueakV39.sources does not exist" at
which point, I always "Choose another name" from the menu and select my
more recent "SqueakV41.sources" which I downloaded previously.  Could this
be causing this issue?

Thanks
Dave


On Wed, Aug 22, 2012 at 4:15 PM, dav0 <[email protected]> wrote:

> Oops!  I must not have done this the way you had in mind because when I
> did the "save contents to a file" command from my Workspace window, I
> apparently only ended up with a file (default filename= "Workspace.text")
> with the following text in it:
>
> SBEGame new openInWorld
>
> Since I did not save anything, I ended up losing my entire tutorial.  I
> guess I should have verified that I had something of use in that file
> before I quit Squeak without saving.  The good news is: the error is
> certainly gone now!
>
>
> On Wed, Aug 22, 2012 at 3:39 PM, Chris Cunnington <
> [email protected]> wrote:
>
>> On 12-08-22 3:33 PM, dav0 wrote:
>>
>>> Well, I am following the Book's tutorial, and I have a local workspace
>>> where I have written the entire application from scratch as outlined in the
>>> book, so yes, there is an expected error at this point, but I am expecting
>>> to see a "MessageNotUnderstood" error as the next step has me doing
>>> something to practice using the debugger - I don't think I'm supposed to be
>>> getting the syntax error I am getting.
>>>
>>> Another clue on this syntax error is that I can also see the blue game
>>> background displaying in what seems to be the correct location, and then
>>> the checkerboard is displaying too, but it was offset by around 50 pixels
>>> on both the x and y coordinates.  Chances are, whatever the syntax error is
>>> involves the placement of the checkerboard.
>>>
>>> At any rate, I guess I need to undo whatever I just did (loading the
>>> remote repository from the URL) so I can get back to diagnosing this issue
>>> and/or skipping this step and moving on to the next one.  Any idea how I
>>> can do this?
>>>
>>> Thanks again,
>>> Dave
>>>
>>>
>> OK, you've got everything in a Workspace. And there's a syntax error.
>>
>> The first thing I would do is click the blue down arrow on the Workspace
>> and select "save contents to file...", which will put a file in your image
>> directory of the contents of the Workspace.
>> The next thing would be to quit without saving. Notice I said "without".
>> That will get rid off the code you just loaded from the Internet.
>> Then open your file of saved code, cut and paste it into a Workspace, and
>> resume looking for the syntax error.
>>
>>
>> HTH,
>>
>> Chris
>> ______________________________**_________________
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>> Beginners@lists.**squeakfoundation.org<[email protected]>
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>>
>
>

Attachment: SBE-Quinto.sources
Description: Binary data

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