Thanks Subbu. I started looking at what you sent and poking around trying to figure out the code, then realized I could do it "the Etoys way" and put the morph back into its previous holder (which can vary and I store in a player variable). I wound up using a playfield include tile and replacing *playfield* with the variable used to store the original holder:
self getOrigHolder include: self. Stephen On Mon, Jan 28, 2013 at 12:53 AM, K. K. Subramaniam <[email protected]>wrote: > On Monday 28 January 2013 09:54 AM, Steve Thomas wrote: > >> I'm using Etoys and I want to change and objects "holder" >> What is the squeak code to embed it in a different object? >> > > You have to detach the morph from its existing owner and then add it to > the destination container. See grabMorph:from and attachMorph: methods for > examples. > > Also see senders of addMorph: and its variants addMorphFront:, > addMorphBack: for more examples on how to embed morphs. > > A Holder is essentially a PasteUpMorph with some options turned on. Other > variants are Playfield, PartsBin etc. > > Regards .. Subbu > >
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