On Tue, Feb 12, 2013 at 08:15:18PM +0100, Rob Coops wrote: > The problem with obfuscation is that if does not work.
Perhaps a good real world example is video game copyright infringement ("piracy"). Several publishers spend big money having the developers implement various "DRM" and obfuscation schemes, but in most cases it only slows the crackers down by a matter of hours or days, if at all. Compare that to the time and money that was spent to implement these techniques, not to mention the increased costs to debug not only the obfuscation itself, but the obfuscated result. It doesn't make any sense. Nevermind that the end result is that the cracked version of the software is more user-friendly and less intrusive than the legit copy, increasing the incentive for the average user to run the cracked version to make their lives easier. Obfuscation is not security. If you're worried about somebody breaking into your servers to steal the code then you should be worrying about securing your servers instead. That's a legitimate concern. That will be way more effective and is a much more important thing to do anyway. Regards, -- Brandon McCaig <bamcc...@gmail.com> <bamcc...@castopulence.org> Castopulence Software <https://www.castopulence.org/> Blog <http://www.bamccaig.com/> perl -E '$_=q{V zrna gur orfg jvgu jung V fnl. }. q{Vg qbrfa'\''g nyjnlf fbhaq gung jnl.}; tr/A-Ma-mN-Zn-z/N-Zn-zA-Ma-m/;say'
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