On Tue, Feb 12, 2013 at 08:15:18PM +0100, Rob Coops wrote:
> The problem with obfuscation is that if does not work.

Perhaps a good real world example is video game copyright
infringement ("piracy"). Several publishers spend big money
having the developers implement various "DRM" and obfuscation
schemes, but in most cases it only slows the crackers down by a
matter of hours or days, if at all. Compare that to the time and
money that was spent to implement these techniques, not to
mention the increased costs to debug not only the obfuscation
itself, but the obfuscated result. It doesn't make any sense.

Nevermind that the end result is that the cracked version of the
software is more user-friendly and less intrusive than the legit
copy, increasing the incentive for the average user to run the
cracked version to make their lives easier.

Obfuscation is not security. If you're worried about somebody
breaking into your servers to steal the code then you should be
worrying about securing your servers instead. That's a legitimate
concern. That will be way more effective and is a much more
important thing to do anyway.

Regards,


-- 
Brandon McCaig <bamcc...@gmail.com> <bamcc...@castopulence.org>
Castopulence Software <https://www.castopulence.org/>
Blog <http://www.bamccaig.com/>
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