[EMAIL PROTECTED] wrote:
I've searched many of the posts and I only have a few quick
questions.
Please excuse my ignorance.
1. Is my understanding that you can process windows processes on a
linux cluster correct?
No. You would need to use VMware or similar environment, and that would
come at a huge performance penalty. Xen/Wine/etc all cost cycles, and
if performance is a problem you are trying to address now, you really
don't want to do this.
2. Specifically, I'm interested in using a linux cluster (25 nodes)
for rendering
This should work ...
3d studio max by splitting single frames accross the
this won't. 3D studio max is a windows only product, and will not work
with a linux cluster. You would need to ask Autodesk to port it for
you, and they aren't likely to do this.
cluster. Example. We work with enormous output files, usually around
5400x3600, and they render in about 15 hours on a dual xeon 3.4ghz w/
2gb ram. Distributed rendering via windows works, but we're interested
in growing the "farm" to many more nodes, hence the interest in a
beowulf. Occasionally, we'll do some animations also, so it again would
be enormously beneficial. I think I understand that this is possible,
and am interested more specifically in the scripting method to dump the
job into the cluster from windows.
You can always build a windows cluster.
Additionally, we use vray (render engine plugin for max) for the
final
output.
Am I correct in thinking that this is possible? Any direction at all
would be great! Thanks.
It is possible in linux as long as you are using linux based rendering
software. Most of the large CGI houses are doing things like this. I
don't know many that are running windows. You might want to check out
what they do.
If you are forced to use 3D studio max, ask them for a linux version.
They may say no. In which case you are stuck doing what you have been doing.
Joe
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Joseph Landman, Ph.D
Founder and CEO
Scalable Informatics LLC,
email: [EMAIL PROTECTED]
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