Eugen Leitl wrote:
> What I didn't like is that most of the game is purportedly
> based on a byte-compiled language, with some long-term plans
> to switch to .Net (Mono, actually), which should result in
> much improved performance. Current performance is 
> rather ridiculous, even high-priority simulations like
> private islands only tolerate few 10 avatars before severe
> performance degradation, and even crashes.

you're talking about an environment where whole regions are routinely
crashed by self replicating objects. The thing is a huge kludge.


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