If I'm updating the display in a timer event handler, it seems that to update the display
update_state'' example_control_paint'' glpaint'' If I use glpaintx instead of glpaint, I get the same behavior -- I still have to run the paint event handler manually to get the display to update. I thought glpaintx was supposed to schedule the paint event handler to be run? A further aside: running the timer event handler every 1 millisecond seems to give the same visual effect as running it every 10 milliseconds. Despite this, I'm using practically no CPU. I would like to understand what is throttling my state changes in this case, and am not sure how to approach that issue. -- Raul ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
