If I'm updating the display in a timer event handler, it seems
that to update the display

 update_state''
 example_control_paint''
 glpaint''

If I use glpaintx instead of glpaint, I get the same behavior --
I still have to run the paint event handler manually to get the
display to update.

I thought glpaintx was supposed to schedule the paint event handler
to be run?

A further aside: running the timer event handler every 1 millisecond
seems to give the same visual effect as running it every 10 milliseconds.
Despite this, I'm using practically no CPU.  I would like to understand
what is throttling my state changes in this case, and am not sure how
to approach that issue.

-- 
Raul
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