My main reference point is the turtle graphics
system I have been working on, more specifically a version
of the system with approximately a dozen contra dancers. The
main purpose of system is to show the dancers moving around
one another in the called figures of this dance form. So
there needs to be simulation aspect for which the dancer's
movements are slow enough to show their paths evolving. In
the earlier version of opengl I was having problems because
I could not force the intermediate positions of the dancers'
paths because the paint refresh only showed at the end of
the movement. For example if a single dancer made a circle,
the previous system only showed the dancer start at point A
and then end back at point A even though the dancer took 8
steps to complete the circle.

        It seems the new version of openGL will show all the
eight or more steps

(B=) <----------my "sig"

Brian Schott
Atlanta, GA, USA
schott DOT bee are eye eh en AT gee em ae eye el DOT com
http://schott.selfip.net/~brian/
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