OpenGL in Linux run at fairly good speeds. In general it behaves similar to JayOpenGL2, maybe faster and processing lists correctly.
One issue: there are stripes on surfaces, as in JayOpenGL2, too http://www.jsoftware.com/jwiki/System/Beta/Java_Hardware_OpenGL#observ A note on Mesa: it good that the bitmap code is all in J, so one could experiment with alternates(*), like GLX Pixmaps. However, for current J to work it is required to have Mesa. On the other hand user may wish not to install Mesa globally. But in gl3.ijs it points to '/usr/lib'. A better tested approach is require 'libpath' ... elseif. UNAME-:'Linux' do. gl=: find_dll 'GL' glu=:find_dll 'GLU' ... In shell script it will require also, export LD_LIBRARY_PATH=/home/xxx/Mesa-6.4.2/lib:$LD_LIBRARY_PATH ________ * What is the specification of glqhandles? Is it equivalent to JAWT JNI? Then we would probably need a convention for cd to call by address as opposed to function name (good for things like COM, too). __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
