OpenGL in Linux run at fairly good speeds.
In general it behaves similar to JayOpenGL2, maybe faster
and processing lists correctly.

One issue: there are stripes on surfaces, as in JayOpenGL2, too
http://www.jsoftware.com/jwiki/System/Beta/Java_Hardware_OpenGL#observ

A note on Mesa: it good that the bitmap code is all in J,
so one could experiment with alternates(*), like GLX Pixmaps.
However, for current J to work it is required to have Mesa.
On the other hand user may wish not to install Mesa globally.
But in gl3.ijs it points to '/usr/lib'. A better tested approach is

require 'libpath'

...
elseif. UNAME-:'Linux' do.
  gl=: find_dll 'GL'
  glu=:find_dll 'GLU'
...

In shell script it will require also,

export LD_LIBRARY_PATH=/home/xxx/Mesa-6.4.2/lib:$LD_LIBRARY_PATH

________
   * What is the specification of glqhandles? Is it equivalent to JAWT JNI?
     Then we would probably need a convention for cd to call by address
     as opposed to function name (good for things like COM, too).


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