One more issue after updating from 6.1.2 to the 09/17 nightly: some of my
players (SB1/SB2) lose connection to the server when it is under heavy
load (scanning) and don't connect any more. The two players are in a
subnet which is blocked in slimserver, with only the exceptions of those
players.
My server has two network interfaces: 192.168.0.x is my LAN, while
192.168.1.x is kind of a dmz for my wireless SBs. The server does NAT
between LAN and DMZ, the players connect to the server using its
192.168.1.1 address. In SlimServer I block access from the network except
for "127.0.0.1,192.168.0.*,192.168.1.128-131", the players currently use
.128/.129.
This setup has been working fine for months, using 6.1.x, and still does,
once the players are connected to the server. But they tend to lose
connection when the server is busy, and won't reconnect, once its
responsive again. I have to disable the blocking in the security settings,
let the players connect, then block again.
I did not find any change which would explain me that new behaviour. But
this is not the part of the code I'm most familiar with :-). Has there
been a change to the networking stuff which could explain my problems?
--
Michael
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