I guess that strange things could happen with pause/unpause (including
sync start). This is because these protocol commands (strm-p, strm-u)
now take notice of the replay-gain field with pause-period and
start-at-time data (the old field has been reused). The old server
will, I think, continue to stick the reply-gain value (if any) into
this field, resulting in much confusion. You will probably be ok if you
set the player preference to not use replay-gain.

Alan.


-- 
awy
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