Hi,

I guess that 00:04:20:05:ad:a1 is the real SB  (Kitchen) and that
87:0c:cd:d6:a4:3e is the SoftSqueeze.

The problem seems to be that the SB is generating output underrun
events (STMo) as soon as it is unpaused, even though its decode buffer
is virtually full. This causes the server to pause all the players in
the sync-group, allow them to rebuffer (which they complete on
immediately, as they already had full buffers), and then unpause them
all again. Then we get another STMo and the cycle repeats.

I saw this once during my testing and the only solution was to reboot
the SB. I have never seen it since. Can you try this (rebooting)?

The latency calculations do indeed show that network reachability is
not great but I think that it is ok. I also notice that I have
forgotten to include the latency-tracking change in the SoftSqueeze
code, but that should not be such a big deal. I'll upload a new zip
file to the wiki soon.

Alan.


-- 
awy
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