I, and apparently others, have been at times frustrated by the controller wheel. For example, sometimes it really wants to move two places in a list - of course skipping the entry you want!
With the caveat that I don't know how it works, here is my proposed design. 1. Locally in the controller, make sure that some particular angular displacement causes one click. I think about 1/5 of a turn is right. You want to be able to learn to reliably get one click with a thumb gesture. 2. The angular offset tracking should reset to zero after the wheel is still for some small amount of time - exact value needs to be determined by experiment. This is so that the learned gesture, which will be between one and two click's angle, can be repeated after a pause and get exactly one click again. 3. All wheel response, at least in non-accelerated mode, should be click dependent. One click is one place in a list. Note that this definition makes sense even if the click is silent. Click is used to denote the controller local response. But it MUST correspond to the audible click feedback. -- Millwood ------------------------------------------------------------------------ Millwood's Profile: http://forums.slimdevices.com/member.php?userid=3600 View this thread: http://forums.slimdevices.com/showthread.php?t=46704 _______________________________________________ beta mailing list [email protected] http://lists.slimdevices.com/lists/listinfo/beta
