On Aug 7, 2009, at 4:42 PM, GoCubs wrote:

>
> andyg;446703 Wrote:
>> On Aug 7, 2009, at 4:15 PM, GoCubs wrote:
>> [color=blue]
>>
>> Timers is now a thin wrapper around EV, so that is gone.  Why do you
>> need it?
>
> Thanks Andy for the quick response.  I'm a bit out of the loop, what  
> is
> EV?  In SDT I cache all the weather icon screen images for each player
> with each data refresh.  Since drawing all the screens is processor
> intensive I set timers staggering the drawing of each screen to  
> prevent
> the screen displays from freezing while all the caching is done.  I  
> used
> to use pendingTimers to determine when I'm done with all the timer's
> I've scheduled.
>
> I can code a workaround, it's just not as clean.

EV is our new event loop, it has it's own timer code that's being  
used.  Slim::Utils::Timers is now just a compatibility layer.

Sorry but I think you'll have to come up with another way to do what  
you need.
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