Revision: 14308
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14308
Author:   ben2610
Date:     2008-04-01 22:46:20 +0200 (Tue, 01 Apr 2008)

Log Message:
-----------
Fix BGE bug: BGE will crash if objects with display debug property is deleted 
(bad practice anyway). The actual deletion is now postponed until end of scene

Modified Paths:
--------------
    trunk/blender/source/gameengine/GameLogic/SCA_IScene.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_IScene.h

Modified: trunk/blender/source/gameengine/GameLogic/SCA_IScene.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_IScene.cpp    2008-04-01 
13:35:52 UTC (rev 14307)
+++ trunk/blender/source/gameengine/GameLogic/SCA_IScene.cpp    2008-04-01 
20:46:20 UTC (rev 14308)
@@ -30,11 +30,22 @@
  */
 
 #include "SCA_IScene.h"
+#include "Value.h"
 
 #ifdef HAVE_CONFIG_H
 #include <config.h>
 #endif
 
+SCA_DebugProp::SCA_DebugProp(): m_obj(NULL)
+{
+}
+
+SCA_DebugProp::~SCA_DebugProp()
+{
+       if (m_obj) 
+               m_obj->Release(); 
+}
+
 SCA_IScene::SCA_IScene()
 {
 }
@@ -64,6 +75,7 @@
 {
        SCA_DebugProp* dprop = new SCA_DebugProp();
        dprop->m_obj = debugprop;
+       debugprop->AddRef();
        dprop->m_name = name;
        m_debugList.push_back(dprop);
 }

Modified: trunk/blender/source/gameengine/GameLogic/SCA_IScene.h
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_IScene.h      2008-04-01 
13:35:52 UTC (rev 14307)
+++ trunk/blender/source/gameengine/GameLogic/SCA_IScene.h      2008-04-01 
20:46:20 UTC (rev 14308)
@@ -40,6 +40,8 @@
 {
        class CValue*   m_obj;
        STR_String              m_name;
+       SCA_DebugProp();
+       ~SCA_DebugProp();
 };
 
 class SCA_IScene 


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