Revision: 14314
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14314
Author:   aligorith
Date:     2008-04-02 06:31:41 +0200 (Wed, 02 Apr 2008)

Log Message:
-----------
Whitespace commit for editarmature.c while I try to find the cause of some bugs 
here.

Modified Paths:
--------------
    trunk/blender/source/blender/src/editarmature.c

Modified: trunk/blender/source/blender/src/editarmature.c
===================================================================
--- trunk/blender/source/blender/src/editarmature.c     2008-04-02 03:17:52 UTC 
(rev 14313)
+++ trunk/blender/source/blender/src/editarmature.c     2008-04-02 04:31:41 UTC 
(rev 14314)
@@ -135,14 +135,14 @@
                eBone= MEM_callocN(sizeof(EditBone), "make_editbone");
                
                /*      Copy relevant data from bone to eBone */
-               eBone->parent=parent;
-               BLI_strncpy (eBone->name, curBone->name, 32);
+               eBone->parent= parent;
+               BLI_strncpy(eBone->name, curBone->name, 32);
                eBone->flag = curBone->flag;
                
                /* fix selection flags */
                if (eBone->flag & BONE_SELECTED) {
                        eBone->flag |= BONE_TIPSEL;
-                       if(eBone->parent && (eBone->flag & BONE_CONNECTED))
+                       if (eBone->parent && (eBone->flag & BONE_CONNECTED))
                                eBone->parent->flag |= BONE_TIPSEL;
                        else 
                                eBone->flag |= BONE_ROOTSEL;
@@ -156,7 +156,7 @@
                eBone->roll= 0.0;
                
                /* roll fixing */
-               VecSubf (delta, eBone->tail, eBone->head);
+               VecSubf(delta, eBone->tail, eBone->head);
                vec_roll_to_mat3(delta, 0.0, postmat);
                
                Mat3CpyMat4(premat, curBone->arm_mat);
@@ -215,7 +215,7 @@
                        
                        /* Get the bone postmat */
                        Mat3CpyMat4(postmat, curBone->arm_mat);
-
+                       
                        Mat3Inv(imat, premat);
                        Mat3MulMat3(difmat, imat, postmat);
 #if 0
@@ -262,16 +262,16 @@
                                        fBone->parent= eBone->parent;
                        }
                        printf("Warning: removed zero sized bone: %s\n", 
eBone->name);
-                       BLI_freelinkN (list, eBone);
+                       BLI_freelinkN(list, eBone);
                }
        }
        
        /*      Copy the bones from the editData into the armature */
        for (eBone=list->first; eBone; eBone=eBone->next) {
-               newBone= MEM_callocN (sizeof(Bone), "bone");
+               newBone= MEM_callocN(sizeof(Bone), "bone");
                eBone->temp= newBone;   /* Associate the real Bones with the 
EditBones */
                
-               BLI_strncpy (newBone->name, eBone->name, 32);
+               BLI_strncpy(newBone->name, eBone->name, 32);
                memcpy(newBone->head, eBone->head, sizeof(float)*3);
                memcpy(newBone->tail, eBone->tail, sizeof(float)*3);
                newBone->flag= eBone->flag;
@@ -297,8 +297,8 @@
        for (eBone=list->first;eBone;eBone=eBone->next) {
                newBone= (Bone *)eBone->temp;
                if (eBone->parent) {
-                       newBone->parent=(Bone *)eBone->parent->temp;
-                       BLI_addtail(&newBone->parent->childbase,newBone);
+                       newBone->parent= (Bone *)eBone->parent->temp;
+                       BLI_addtail(&newBone->parent->childbase, newBone);
                        
                        {
                                float M_boneRest[3][3];
@@ -307,11 +307,11 @@
                                float   delta[3];
                                
                                /* Get the parent's  matrix (rotation only) */
-                               VecSubf (delta, eBone->parent->tail, 
eBone->parent->head);
+                               VecSubf(delta, eBone->parent->tail, 
eBone->parent->head);
                                vec_roll_to_mat3(delta, eBone->parent->roll, 
M_parentRest);
                                
                                /* Get this bone's  matrix (rotation only) */
-                               VecSubf (delta, eBone->tail, eBone->head);
+                               VecSubf(delta, eBone->tail, eBone->head);
                                vec_roll_to_mat3(delta, eBone->roll, 
M_boneRest);
                                
                                /* Invert the parent matrix */
@@ -327,7 +327,7 @@
                }
                /*      ...otherwise add this bone to the armature's bonebase */
                else
-                       BLI_addtail(&arm->bonebase,newBone);
+                       BLI_addtail(&arm->bonebase, newBone);
        }
        
        /* Make a pass through the new armature to fix rolling */
@@ -336,7 +336,7 @@
        
        /* so all users of this armature should get rebuilt */
        for (obt= G.main->object.first; obt; obt= obt->id.next) {
-               if(obt->data==arm)
+               if (obt->data==arm)
                        armature_rebuild_pose(obt, arm);
        }
        
@@ -558,7 +558,7 @@
        /* if(G.obedit) return; */ /* Alredy checked in join_menu() */
        
        ob= OBACT;
-       if(ob->type!=OB_ARMATURE) return 0;
+       if (ob->type!=OB_ARMATURE) return 0;
        if (object_data_is_libdata(ob)) {
                error_libdata();
                return 0;
@@ -573,10 +573,10 @@
        for (base=FIRSTBASE; base; base=nextbase) {
                nextbase = base->next;
                if (TESTBASE(base)){
-                       if ((base->object->type==OB_ARMATURE) && 
(base->object!=ob)){
+                       if ((base->object->type==OB_ARMATURE) && 
(base->object!=ob)) {
                                /* Make a list of editbones in current armature 
*/
                                eblist.first=eblist.last= NULL;
-                               make_boneList (&eblist, 
&((bArmature*)base->object->data)->bonebase,NULL);
+                               make_boneList(&eblist, &((bArmature 
*)base->object->data)->bonebase, NULL);
                                
                                /* Get Pose of current armature */
                                opose= base->object->pose;
@@ -591,7 +591,7 @@
                                        curbone= editbone_name_exists(&eblist, 
pchan->name);
                                        
                                        /* Get new name */
-                                       unique_editbone_name (&ebbase, 
curbone->name);
+                                       unique_editbone_name(&ebbase, 
curbone->name);
                                        
                                        /* Transform the bone */
                                        {
@@ -1818,13 +1818,13 @@
        float           obmat[3][3], curs[3], viewmat[3][3], totmat[3][3], 
imat[3][3];
        EditBone        *bone;
        
-       VECCOPY (curs, give_cursor());  
+       VECCOPY(curs, give_cursor());   
 
        /* Get inverse point for head and orientation for tail */
        Mat4Invert(G.obedit->imat, G.obedit->obmat);
        Mat4MulVecfl(G.obedit->imat, curs);
 
-       if ( !(newob) || U.flag & USER_ADD_VIEWALIGNED) Mat3CpyMat4(obmat, 
G.vd->viewmat);
+       if ( !(newob) || (U.flag & USER_ADD_VIEWALIGNED) ) Mat3CpyMat4(obmat, 
G.vd->viewmat);
        else Mat3One(obmat);
        
        Mat3CpyMat4(viewmat, G.obedit->obmat);
@@ -1838,7 +1838,7 @@
 
        VECCOPY(bone->head, curs);
        
-       if ( !(newob) || U.flag & USER_ADD_VIEWALIGNED)
+       if ( !(newob) || (U.flag & USER_ADD_VIEWALIGNED) )
                VecAddf(bone->tail, bone->head, imat[1]);       // bone with 
unit length 1
        else
                VecAddf(bone->tail, bone->head, imat[2]);       // bone with 
unit length 1, pointing up Z
@@ -1853,7 +1853,7 @@
        
        /* this function also comes from an info window */
        if ELEM(curarea->spacetype, SPACE_VIEW3D, SPACE_INFO); else return;
-       if(G.vd==NULL) return;
+       if (G.vd==NULL) return;
        
        G.f &= ~(G_VERTEXPAINT+G_TEXTUREPAINT+G_WEIGHTPAINT);
        setcursor_space(SPACE_VIEW3D, CURSOR_STD);
@@ -1861,7 +1861,7 @@
        check_editmode(OB_ARMATURE);
        
        /* If we're not the "obedit", make a new object and enter editmode */
-       if(G.obedit==NULL) {
+       if (G.obedit==NULL) {
                add_object(OB_ARMATURE);
                base_init_from_view3d(BASACT, G.vd);
                G.obedit= BASACT->object;
@@ -1878,7 +1878,7 @@
        
        countall(); // flushes selection!
 
-       if ( (newob) && !(U.flag & USER_ADD_EDITMODE)) {
+       if ((newob) && !(U.flag & USER_ADD_EDITMODE)) {
                exit_editmode(2);
        }
        
@@ -1897,17 +1897,23 @@
        TEST_EDITARMATURE;
        
        /* find the active or selected bone */
-       for (ebone = G.edbo.first; ebone; ebone=ebone->next)
-               if(arm->layer & ebone->layer)
-                       if(ebone->flag & (BONE_ACTIVE|BONE_TIPSEL)) break;
+       for (ebone = G.edbo.first; ebone; ebone=ebone->next) {
+               if (arm->layer & ebone->layer) {
+                       if (ebone->flag & (BONE_ACTIVE|BONE_TIPSEL)) 
+                               break;
+               }
+       }
        
-       if(ebone==NULL) {
-               for (ebone = G.edbo.first; ebone; ebone=ebone->next)
-                       if(arm->layer & ebone->layer)
-                               if(ebone->flag & (BONE_ACTIVE|BONE_ROOTSEL)) 
break;
+       if (ebone==NULL) {
+               for (ebone = G.edbo.first; ebone; ebone=ebone->next) {
+                       if (arm->layer & ebone->layer) {
+                               if (ebone->flag & (BONE_ACTIVE|BONE_ROOTSEL)) 
+                                       break;
+                       }
+               }
+               if (ebone == NULL) 
+                       return;
                
-               if(ebone==NULL) 
-                       return;
                to_root= 1;
        }
        
@@ -1915,12 +1921,12 @@
        
        /* we re-use code for mirror editing... */
        flipbone= NULL;
-       if(arm->flag & ARM_MIRROR_EDIT)
+       if (arm->flag & ARM_MIRROR_EDIT)
                flipbone= armature_bone_get_mirrored(ebone);
 
-       for(a=0; a<2; a++) {
-               if(a==1) {
-                       if(flipbone==NULL)
+       for (a=0; a<2; a++) {
+               if (a==1) {
+                       if (flipbone==NULL)
                                break;
                        else {
                                SWAP(EditBone *, flipbone, ebone);
@@ -1930,7 +1936,7 @@
                newbone= add_editbone(ebone->name);
                newbone->flag |= BONE_ACTIVE;
                
-               if(to_root) {
+               if (to_root) {
                        VECCOPY(newbone->head, ebone->head);
                        newbone->rad_head= ebone->rad_tail;
                        newbone->parent= ebone->parent;
@@ -1946,7 +1952,7 @@
                VECCOPY(newbone->tail, curs);
                VecSubf(newbone->tail, newbone->tail, G.obedit->obmat[3]);
                
-               if(a==1) 
+               if (a==1) 
                        newbone->tail[0]= -newbone->tail[0];
                
                Mat3CpyMat4(mat, G.obedit->obmat);
@@ -1959,13 +1965,10 @@
                
        }
        
-       
        countall();
        
        BIF_undo_push("Add Bone");
        allqueue(REDRAWVIEW3D, 0);
-       
-       while(get_mbut()&R_MOUSE);
 }
 
 /* adds an EditBone between the nominated locations (should be in the right 
space) */
@@ -1987,8 +1990,8 @@
        EditBone  *eBone;
 
        if (name)
-               for (eBone=G.edbo.first; eBone; eBone=eBone->next){
-                       if (!strcmp (name, eBone->name))
+               for (eBone=G.edbo.first; eBone; eBone=eBone->next) {
+                       if (!strcmp(name, eBone->name))
                                return eBone;
                }
 
@@ -2005,8 +2008,7 @@
        bPoseChannel *chan;
        bConstraint  *curcon;
        ListBase     *conlist;
-
-
+       
        if ( (chan = verify_pose_channel(OBACT->pose, dupBone->name)) ) {
                if ( (conlist = &chan->constraints) ) {
                        for (curcon = conlist->first; curcon; 
curcon=curcon->next) {
@@ -2068,10 +2070,9 @@
        }
        
        /*      Find the selected bones and duplicate them as needed */
-       for (curBone=G.edbo.first; curBone && curBone!=firstDup; 
curBone=curBone->next){
+       for (curBone=G.edbo.first; curBone && curBone!=firstDup; 
curBone=curBone->next) {
                if (arm->layer & curBone->layer) {
                        if (curBone->flag & BONE_SELECTED) {
-                               
                                eBone=MEM_callocN(sizeof(EditBone), 
"addup_editbone");
                                eBone->flag |= BONE_SELECTED;
                                
@@ -2081,8 +2082,8 @@
                                curBone->temp = eBone;
                                eBone->temp = curBone;
                                
-                               unique_editbone_name (&G.edbo, eBone->name);
-                               BLI_addtail (&G.edbo, eBone);
+                               unique_editbone_name(&G.edbo, eBone->name);
+                               BLI_addtail(&G.edbo, eBone);
                                if (!firstDup)
                                        firstDup=eBone;
                                
@@ -2092,7 +2093,7 @@
                                if (OBACT->pose) {
                                        bPoseChannel *chanold, *channew;
                                        ListBase     *listold, *listnew;
-
+                                       
                                        chanold = verify_pose_channel 
(OBACT->pose, curBone->name);
                                        if (chanold) {
                                                listold = &chanold->constraints;
@@ -2125,23 +2126,21 @@
        }
 
        /*      Run though the list and fix the pointers */
-       for (curBone=G.edbo.first; curBone && curBone!=firstDup; 
curBone=curBone->next){
-               if(arm->layer & curBone->layer) {
-                       if (curBone->flag & BONE_SELECTED){
+       for (curBone=G.edbo.first; curBone && curBone!=firstDup; 
curBone=curBone->next) {
+               if (arm->layer & curBone->layer) {
+                       if (curBone->flag & BONE_SELECTED) {
                                eBone=(EditBone*) curBone->temp;
                                
                                /*      If this bone has no parent,
                                Set the duplicate->parent to NULL
                                */
-                               if (!curBone->parent){
+                               if (!curBone->parent)
                                        eBone->parent = NULL;
-                               }
                                /*      If this bone has a parent that IS 
selected,
                                        Set the duplicate->parent to the 
curBone->parent->duplicate
                                        */
-                               else if (curBone->parent->flag & BONE_SELECTED){

@@ Diff output truncated at 10240 characters. @@

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