Revision: 14382
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14382
Author: ben2610
Date: 2008-04-10 22:17:12 +0200 (Thu, 10 Apr 2008)
Log Message:
-----------
fix BGE bug #8813: new rayCastTo() function hits near sensor collision box
Modified Paths:
--------------
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
Modified:
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
===================================================================
--- trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
2008-04-10 18:00:59 UTC (rev 14381)
+++ trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
2008-04-10 20:17:12 UTC (rev 14382)
@@ -739,8 +739,8 @@
PHY_IPhysicsController* nearestHit = 0;
-
- m_dynamicsWorld->rayTest(rayFrom,rayTo,rayCallback);
+ // don't collision with sensor object
+ m_dynamicsWorld->rayTest(rayFrom,rayTo,rayCallback,
CcdConstructionInfo::AllFilter ^ CcdConstructionInfo::SensorFilter);
if (rayCallback.HasHit())
{
nearestHit =
static_cast<CcdPhysicsController*>(rayCallback.m_collisionObject->getUserPointer());
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