Revision: 14389
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14389
Author:   ben2610
Date:     2008-04-11 23:19:00 +0200 (Fri, 11 Apr 2008)

Log Message:
-----------
fix BGE patch #7892: dRot motion is reversed on non-dynamic objects

Positive dRot motion actuator will now make the dynamic and non-dynamic objects 
rotate counter-clock wise.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp

Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp    2008-04-11 
20:46:12 UTC (rev 14388)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp    2008-04-11 
21:19:00 UTC (rev 14389)
@@ -314,12 +314,13 @@
 void KX_GameObject::ApplyRotation(const MT_Vector3& drot,bool local)
 {
        MT_Matrix3x3 rotmat(drot);
-       rotmat.transpose();
-       
-       if (m_pPhysicsController1) // (IsDynamic())
+
+       GetSGNode()->RelativeRotate(rotmat,local);
+
+       if (m_pPhysicsController1) { // (IsDynamic())
+               rotmat.transpose();
                m_pPhysicsController1->RelativeRotate(rotmat,local); 
-       // in worldspace
-       GetSGNode()->RelativeRotate(rotmat,local);
+       }
 }
 
 


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