Revision: 14395
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14395
Author: blendix
Date: 2008-04-12 16:53:29 +0200 (Sat, 12 Apr 2008)
Log Message:
-----------
Fix for bug #8934: parenting or connecting armature bones didn't really
sync tip and root selection intuitively.
Modified Paths:
--------------
trunk/blender/source/blender/src/buttons_editing.c
Modified: trunk/blender/source/blender/src/buttons_editing.c
===================================================================
--- trunk/blender/source/blender/src/buttons_editing.c 2008-04-12 14:30:17 UTC
(rev 14394)
+++ trunk/blender/source/blender/src/buttons_editing.c 2008-04-12 14:53:29 UTC
(rev 14395)
@@ -4001,15 +4001,26 @@
{
EditBone *ebone= bonev;
- if (ebone->parent && (ebone->flag & BONE_CONNECTED)) {
- /* Attach this bone to its parent */
- VECCOPY(ebone->head, ebone->parent->tail);
+ if (ebone->parent) {
+ if(ebone->flag & BONE_CONNECTED) {
+ /* Attach this bone to its parent */
+ VECCOPY(ebone->head, ebone->parent->tail);
+
+ if(ebone->flag & BONE_ROOTSEL)
+ ebone->parent->flag |= BONE_TIPSEL;
+ }
+ else if(!(ebone->parent->flag & BONE_ROOTSEL)) {
+ ebone->parent->flag &= ~BONE_TIPSEL;
+ }
}
}
static void parnr_to_editbone(EditBone *bone)
{
if (bone->parNr == -1){
+ if(bone->parent && !(bone->parent->flag & BONE_ROOTSEL))
+ bone->parent->flag &= ~BONE_TIPSEL;
+
bone->parent = NULL;
bone->flag &= ~BONE_CONNECTED;
}
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