Revision: 14416
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14416
Author:   campbellbarton
Date:     2008-04-14 10:51:10 +0200 (Mon, 14 Apr 2008)

Log Message:
-----------
minor output button layout changes for touch/no overwrite/extension/set

Modified Paths:
--------------
    trunk/blender/source/blender/src/buttons_scene.c

Modified: trunk/blender/source/blender/src/buttons_scene.c
===================================================================
--- trunk/blender/source/blender/src/buttons_scene.c    2008-04-13 20:09:44 UTC 
(rev 14415)
+++ trunk/blender/source/blender/src/buttons_scene.c    2008-04-14 08:51:10 UTC 
(rev 14416)
@@ -2003,14 +2003,16 @@
        uiDefIconBut(block, BUT, B_FS_PIC, ICON_FILESEL,        10, 190, 20, 
20, 0, 0, 0, 0, 0, "Select the directory/name for saving animations");
        uiDefBut(block, TEX,0,"",                                               
        31, 190, 279, 20,G.scene->r.pic, 0.0,79.0, 0, 0, "Directory/name to 
save animations, # characters defines the position and length of frame 
numbers");
        uiDefIconBut(block, BUT,B_FS_BACKBUF, ICON_FILESEL, 10, 168, 20, 20, 0, 
0, 0, 0, 0, "Select the directory/name for a Backbuf image");
-       uiDefBut(block, TEX,0,"",                                               
        31, 168, 279, 20,G.scene->r.backbuf, 0.0,79.0, 0, 0, "Image to use as 
background for rendering");
+       uiDefBut(block, TEX,0,"",                                               
        31, 168, 259, 20,G.scene->r.backbuf, 0.0,79.0, 0, 0, "Image to use as 
background for rendering");
+       uiDefIconButBitS(block, ICONTOG, R_BACKBUF, B_NOP, ICON_CHECKBOX_HLT-1, 
290, 168, 20, 20, &G.scene->r.bufflag, 0.0, 0.0, 0, 0, "Enable/Disable use of 
Backbuf image");
        uiBlockEndAlign(block);
        
+       uiDefButBitI(block, TOG, R_EXTENSION, B_NOP, "Extensions", 10, 142, 
100, 20, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Adds filetype extensions to the 
filename when rendering animations");
+       
        uiBlockBeginAlign(block);
-       uiDefButBitI(block, TOG, R_TOUCH, B_NOP, "Touch",       10, 142, 50, 
20, &G.scene->r.mode, 0.0, 0.0, 0, 0, "Create an empty file before rendering 
each frame, remove if cancelled (and empty)");
-       uiDefButBitI(block, TOG, R_NO_OVERWRITE, B_NOP, "No Overwrite", 60, 
142, 90, 20, &G.scene->r.mode, 0.0, 0.0, 0, 0, "Skip rendering frames when the 
file exists (image output only)");
+       uiDefButBitI(block, TOG, R_TOUCH, B_NOP, "Touch",       170, 142, 50, 
20, &G.scene->r.mode, 0.0, 0.0, 0, 0, "Create an empty file before rendering 
each frame, remove if cancelled (and empty)");
+       uiDefButBitI(block, TOG, R_NO_OVERWRITE, B_NOP, "No Overwrite", 220, 
142, 90, 20, &G.scene->r.mode, 0.0, 0.0, 0, 0, "Skip rendering frames when the 
file exists (image output only)");
        uiBlockEndAlign(block);
-       uiDefButBitS(block, TOG, R_BACKBUF, B_NOP,"Backbuf",    160, 142, 80, 
20, &G.scene->r.bufflag, 0, 0, 0, 0, "Enable/Disable use of Backbuf image");    
  
        
        /* SET BUTTON */
        uiBlockBeginAlign(block);
@@ -2025,6 +2027,8 @@
                uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, B_NOP, "",    
31, 114, 100, 20, &(G.scene->set), "Name of the Set");
                uiClearButLock();
                uiDefIconBut(block, BUT, B_CLEARSET, ICON_X,            132, 
114, 20, 20, 0, 0, 0, 0, 0, "Remove Set link");
+       } else {
+               uiDefBut(block, LABEL, 0, "No Set Scene", 31, 114, 200, 20, 0, 
0, 0, 0, 0, "");
        }
        uiBlockEndAlign(block);
 
@@ -2054,8 +2058,6 @@
        
        uiDefButS(block, MENU, B_REDR, "Render Display %t|Render Window 
%x1|Image Editor %x0|Full Screen %x2",  
                                        72, 10, 120, 19, &G.displaymode, 0.0, 
(float)R_DISPLAYWIN, 0, 0, "Sets render output display");
-
-       uiDefButBitI(block, TOG, R_EXTENSION, B_NOP, "Extensions", 205, 10, 
105, 19, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Adds filetype extensions to the 
filename when rendering animations");
        
        /* Dither control */
        uiDefButF(block, NUM,B_DIFF, "Dither:",         10,89,100,19, 
&G.scene->r.dither_intensity, 0.0, 2.0, 0, 0, "The amount of dithering noise 
present in the output image (0.0 = no dithering)");
@@ -2067,8 +2069,8 @@
        uiBlockEndAlign(block);
        
        uiBlockBeginAlign(block);
-       uiDefButBitI(block, TOG, R_NO_TEX, B_NOP, "Disable Tex", 115, 63, 70, 
20, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Disables Textures for render");
-       uiDefButBitI(block, TOG, R_FREE_IMAGE, B_NOP, "Free Tex Images", 205, 
63, 100, 20, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Frees all Images used by 
Textures after each render");
+       uiDefButBitI(block, TOG, R_NO_TEX, B_NOP, "Disable Tex", 115, 63, 75, 
20, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Disables Textures for render");
+       uiDefButBitI(block, TOG, R_FREE_IMAGE, B_NOP, "Free Tex Images", 210, 
63, 100, 20, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Frees all Images used by 
Textures after each render");
        uiBlockEndAlign(block);
 }
 


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