Revision: 14466
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14466
Author:   campbellbarton
Date:     2008-04-18 23:28:41 +0200 (Fri, 18 Apr 2008)

Log Message:
-----------
apricot request, continues view translates the offset (like fly mode) when auto 
depth enabled, probably will need a nicer solution for this in trunk.

Modified Paths:
--------------
    branches/apricot/source/blender/src/view.c

Modified: branches/apricot/source/blender/src/view.c
===================================================================
--- branches/apricot/source/blender/src/view.c  2008-04-18 20:55:29 UTC (rev 
14465)
+++ branches/apricot/source/blender/src/view.c  2008-04-18 21:28:41 UTC (rev 
14466)
@@ -1078,9 +1078,20 @@
                                        zfac*G.vd->dist < 10.0*G.vd->far)
                                        view_zoom_mouseloc(zfac, mval_area);
                                
-                               /* these limits are in toets.c too */
-                               if(G.vd->dist<0.001*G.vd->grid) G.vd->dist= 
0.001*G.vd->grid;
-                               if(G.vd->dist>10.0*G.vd->far) 
G.vd->dist=10.0*G.vd->far;
+                               
+                               if ((U.uiflag & USER_ORBIT_ZBUF) && 
(U.viewzoom==USER_ZOOM_CONT) && (G.vd->persp==V3D_PERSP)) {
+                                       /* Secret apricot feature, translate 
the view when in continues mode */
+                                       upvec[0] = upvec[1] = 0;
+                                       upvec[2] = G.vd->dist - dist0;
+                                       G.vd->dist = dist0;
+                                       Mat3CpyMat4(mat, G.vd->viewinv);
+                                       Mat3MulVecfl(mat, upvec);
+                                       VecAddf(G.vd->ofs, G.vd->ofs, upvec);
+                               } else {
+                                       /* these limits are in toets.c too */
+                                       if(G.vd->dist<0.001*G.vd->grid) 
G.vd->dist= 0.001*G.vd->grid;
+                                       if(G.vd->dist>10.0*G.vd->far) 
G.vd->dist=10.0*G.vd->far;
+                               }
                        }
                        if(G.vd->persp==V3D_ORTHO || G.vd->persp==V3D_CAMOB) 
preview3d_event= 0;
                        


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