Revision: 14686
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14686
Author:   campbellbarton
Date:     2008-05-05 03:46:35 +0200 (Mon, 05 May 2008)

Log Message:
-----------
matt ebb found a case where removing the "Real" world button was bad.

Modified Paths:
--------------
    trunk/blender/source/blender/src/buttons_shading.c

Modified: trunk/blender/source/blender/src/buttons_shading.c
===================================================================
--- trunk/blender/source/blender/src/buttons_shading.c  2008-05-05 00:42:18 UTC 
(rev 14685)
+++ trunk/blender/source/blender/src/buttons_shading.c  2008-05-05 01:46:35 UTC 
(rev 14686)
@@ -2338,9 +2338,9 @@
        uiBlockBeginAlign(block);
        uiDefButBitS(block, TOG, WO_SKYBLEND, B_WORLDPRV,"Blend", 
220,175,100,25, &wrld->skytype, 0, 0, 0, 0, "Renders background with natural 
progression from horizon to zenith");
        uiDefButBitS(block, TOG,WO_SKYPAPER, B_WORLDPRV,"Paper", 
220,150,100,25, &wrld->skytype, 0, 0, 0, 0, "Flattens blend or texture 
coordinates");
-       if (wrld->skytype & WO_SKYBLEND) {
+       /*if (wrld->skytype & WO_SKYBLEND) {*/ /* In some (rare?) cases its 
possible to use this, leave this out for now */
                uiDefButBitS(block, TOG, WO_SKYREAL, B_WORLDPRV,"Real", 
220,125,100,25, &wrld->skytype, 0, 0, 0, 0, "Renders background with a real 
horizon");
-       }
+       /*}*/
        uiBlockEndAlign(block);
 
 }


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