Revision: 14715
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14715
Author:   campbellbarton
Date:     2008-05-07 02:37:38 +0200 (Wed, 07 May 2008)

Log Message:
-----------
fix for [#10290] Wire object hid in the back of soled obj.

reverse wire draworder logic from r4059, wire-only meshes were not using a 
depth buffer which meant they would not be visible at 
all, if they were after an overlapping solid object in the scene (had this 
problem for peach too).

Modified Paths:
--------------
    trunk/blender/source/blender/src/drawobject.c

Modified: trunk/blender/source/blender/src/drawobject.c
===================================================================
--- trunk/blender/source/blender/src/drawobject.c       2008-05-06 23:58:15 UTC 
(rev 14714)
+++ trunk/blender/source/blender/src/drawobject.c       2008-05-07 00:37:38 UTC 
(rev 14715)
@@ -2425,19 +2425,23 @@
        if (draw_wire) {
                        /* If drawing wire and drawtype is not OB_WIRE then we 
are
                                * overlaying the wires.
+                               *
+                               * UPDATE bug #10290 - With this wire-only 
objects can draw
+                               * behind other objects depending on their order 
in the scene. 2x if 0's below. undo'ing zr's commit: r4059
                                */
-
+#if 0
                if (dt!=OB_WIRE) {
                        bglPolygonOffset(1.0);
                        glDepthMask(0); // disable write in zbuffer, selected 
edge wires show better
                }
-
+#endif
                dm->drawEdges(dm, (dt==OB_WIRE || totface==0));
-
+#if 0
                if (dt!=OB_WIRE) {
                        glDepthMask(1);
                        bglPolygonOffset(0.0);
                }
+#endif
        }
 
        dm->release(dm);


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