Revision: 14819
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14819
Author:   campbellbarton
Date:     2008-05-12 23:12:10 +0200 (Mon, 12 May 2008)

Log Message:
-----------
last commit had a typo, also adjusted teh and colour instances

Modified Paths:
--------------
    trunk/blender/source/blender/blenlib/intern/boxpack2d.c
    trunk/blender/source/blender/python/api2_2x/doc/Image.py
    trunk/blender/source/blender/python/api2_2x/doc/Texture.py
    trunk/blender/source/blender/render/intern/source/rayshade.c
    trunk/blender/source/blender/src/buttons_editing.c
    trunk/blender/source/blender/src/buttons_shading.c
    trunk/blender/source/blender/src/drawaction.c
    trunk/blender/source/blender/src/drawarmature.c
    trunk/blender/source/blender/src/editaction.c
    trunk/blender/source/blender/src/editview.c
    trunk/blender/source/blender/src/interface_icons.c
    trunk/blender/source/blender/src/usiblender.c
    trunk/blender/source/blender/src/view.c
    trunk/blender/source/gameengine/Ketsji/KX_Light.cpp

Modified: trunk/blender/source/blender/blenlib/intern/boxpack2d.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/boxpack2d.c     2008-05-12 
20:59:46 UTC (rev 14818)
+++ trunk/blender/source/blender/blenlib/intern/boxpack2d.c     2008-05-12 
21:12:10 UTC (rev 14819)
@@ -130,7 +130,7 @@
  *             'box->index' is not used at all, the only reason its there
  *                     is that the box array is sorted by area and programs 
need to be able
  *                     to have some way of writing the boxes back to the 
original data.
- *     len - the number of boxes in teh array.
+ *     len - the number of boxes in the array.
  *     tot_width and tot_height are set so you can normalize the data.
  *  */
 void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)

Modified: trunk/blender/source/blender/python/api2_2x/doc/Image.py
===================================================================
--- trunk/blender/source/blender/python/api2_2x/doc/Image.py    2008-05-12 
20:59:46 UTC (rev 14818)
+++ trunk/blender/source/blender/python/api2_2x/doc/Image.py    2008-05-12 
21:12:10 UTC (rev 14819)
@@ -48,7 +48,7 @@
        @type height: int
        @param height: The height of the new Image object, between 1 and 5000.
        @type depth: int
-       @param depth: The colour depth of the new Image object. (32:RGBA 8bit 
channels, 128:RGBA 32bit high dynamic range float channels).
+       @param depth: The color depth of the new Image object. (32:RGBA 8bit 
channels, 128:RGBA 32bit high dynamic range float channels).
        @rtype: Blender Image
        @return: A new Blender Image object.
        """

Modified: trunk/blender/source/blender/python/api2_2x/doc/Texture.py
===================================================================
--- trunk/blender/source/blender/python/api2_2x/doc/Texture.py  2008-05-12 
20:59:46 UTC (rev 14818)
+++ trunk/blender/source/blender/python/api2_2x/doc/Texture.py  2008-05-12 
21:12:10 UTC (rev 14819)
@@ -80,7 +80,7 @@
 
 @type ExtendModes: readonly dictionary
 @var ExtendModes: Extend, clip, repeat or checker modes for image textures
-               - EXTEND - Extends the colour of the edge
+               - EXTEND - Extends the color of the edge
                - CLIP - Return alpha 0.0 outside image
                - CLIPCUBE - Return alpha 0.0 around cube-shaped area around 
image
                - REPEAT - Repeat image vertically and horizontally
@@ -209,10 +209,10 @@
 @type TexCo: readonly dictionary
 
 @var MapTo: Flags for MTex.mapto.
-               - COL - Make the texture affect the basic colour of the material
+               - COL - Make the texture affect the basic color of the material
                - NOR - Make the texture affect the rendered normal
-               - CSP - Make the texture affect the specularity colour
-               - CMIR - Make the texture affect the mirror colour
+               - CSP - Make the texture affect the specularity color
+               - CMIR - Make the texture affect the mirror color
                - REF - Make the texture affect the diffuse reflectivity value
                - SPEC - Make the texture affect the specularity value
                - HARD - Make the texture affect the hardness value

Modified: trunk/blender/source/blender/render/intern/source/rayshade.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/rayshade.c        
2008-05-12 20:59:46 UTC (rev 14818)
+++ trunk/blender/source/blender/render/intern/source/rayshade.c        
2008-05-12 21:12:10 UTC (rev 14819)
@@ -384,7 +384,7 @@
 
 static void ray_fadeout_endcolor(float *col, ShadeInput *origshi, ShadeInput 
*shi, ShadeResult *shr, Isect *isec, float *vec)
 {
-       /* un-intersected rays get either rendered material colour or sky 
colour */
+       /* un-intersected rays get either rendered material color or sky color 
*/
        if (origshi->mat->fadeto_mir == MA_RAYMIR_FADETOMAT) {
                VECCOPY(col, shr->combined);
        } else if (origshi->mat->fadeto_mir == MA_RAYMIR_FADETOSKY) {
@@ -397,7 +397,7 @@
 
 static void ray_fadeout(Isect *is, ShadeInput *shi, float *col, float 
*blendcol, float dist_mir)
 {
-       /* if fading out, linear blend against fade colour */
+       /* if fading out, linear blend against fade color */
        float blendfac;
 
        blendfac = 1.0 - VecLenf(shi->co, is->start)/dist_mir;
@@ -544,8 +544,8 @@
                        if (dist_mir > 0.0) {
                                float blendcol[3];
                                
-                               /* max ray distance set, but found an 
intersection, so fade this colour
-                                * out towards the sky/material colour for a 
smooth transition */
+                               /* max ray distance set, but found an 
intersection, so fade this color
+                                * out towards the sky/material color for a 
smooth transition */
                                ray_fadeout_endcolor(blendcol, origshi, &shi, 
origshr, &isec, vec);
                                ray_fadeout(&isec, &shi, col, blendcol, 
dist_mir);
                        }

Modified: trunk/blender/source/blender/src/buttons_editing.c
===================================================================
--- trunk/blender/source/blender/src/buttons_editing.c  2008-05-12 20:59:46 UTC 
(rev 14818)
+++ trunk/blender/source/blender/src/buttons_editing.c  2008-05-12 21:12:10 UTC 
(rev 14819)
@@ -5333,7 +5333,7 @@
                                uiDefBut(block, BUT, B_POSEGRP_ADD, "Add 
Group",        xco,110,140,20, 0, 21, 0, 0, 0, "Add a new Bone Group for the 
Pose");
                        uiBlockEndAlign(block);
                        
-                       /* colour set for 'active' group */
+                       /* color set for 'active' group */
                        if (pose->active_group && grp) {
                                uiBlockBeginAlign(block);
                                        menustr= build_colorsets_menustr();
@@ -5350,7 +5350,7 @@
                                                        memcpy(&grp->cs, 
col_set, sizeof(ThemeWireColor));
                                                }
                                                else {
-                                                       /* init custom colours 
with a generic multi-colour rgb set, if not initialised already */
+                                                       /* init custom colors 
with a generic multi-color rgb set, if not initialised already */
                                                        if (grp->cs.solid[0] == 
0) {
                                                                /* define for 
setting colors in theme below */
                                                                #define 
SETCOL(col, r, g, b, a)  col[0]=r; col[1]=g; col[2]= b; col[3]= a;

Modified: trunk/blender/source/blender/src/buttons_shading.c
===================================================================
--- trunk/blender/source/blender/src/buttons_shading.c  2008-05-12 20:59:46 UTC 
(rev 14818)
+++ trunk/blender/source/blender/src/buttons_shading.c  2008-05-12 21:12:10 UTC 
(rev 14819)
@@ -3298,10 +3298,10 @@
                uiBlockSetCol(block, TH_AUTO);
        }
        else {
-               uiDefButBitS(block, TOG, MAP_COL, B_MATPRV, "Col",              
10,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect basic 
colour of the material");
+               uiDefButBitS(block, TOG, MAP_COL, B_MATPRV, "Col",              
10,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect basic 
color of the material");
                uiDefButBitS(block, TOG3, MAP_NORM, B_MATPRV, "Nor",            
50,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the 
rendered normal");
-               uiDefButBitS(block, TOG, MAP_COLSPEC, B_MATPRV, "Csp",          
90,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the 
specularity colour");
-               uiDefButBitS(block, TOG, MAP_COLMIR, B_MATPRV, "Cmir",          
130,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the 
mirror colour");
+               uiDefButBitS(block, TOG, MAP_COLSPEC, B_MATPRV, "Csp",          
90,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the 
specularity color");
+               uiDefButBitS(block, TOG, MAP_COLMIR, B_MATPRV, "Cmir",          
130,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the 
mirror color");
                uiDefButBitS(block, TOG3, MAP_REF, B_MATPRV, "Ref",             
180,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the 
value of the materials reflectivity");
                uiDefButBitS(block, TOG3, MAP_SPEC, B_MATPRV, "Spec",           
220,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the 
value of specularity");
                uiDefButBitS(block, TOG3, MAP_AMB, B_MATPRV, "Amb",             
270,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the 
value of ambient");

Modified: trunk/blender/source/blender/src/drawaction.c
===================================================================
--- trunk/blender/source/blender/src/drawaction.c       2008-05-12 20:59:46 UTC 
(rev 14818)
+++ trunk/blender/source/blender/src/drawaction.c       2008-05-12 21:12:10 UTC 
(rev 14819)
@@ -634,7 +634,7 @@
                        }
                        else {
                                /* for normal channels 
-                                *      - use 3 shades of color group/standard 
colour for 3 indention level
+                                *      - use 3 shades of color group/standard 
color for 3 indention level
                                 *      - only use group colors if allowed to, 
and if actually feasible
                                 */
                                if ( !(G.saction->flag & SACTION_NODRAWGCOLORS) 
&& 
@@ -1254,7 +1254,7 @@
        int xmax= x+w-1, ymax= y+h-1;
        int xc= (xmin+xmax)/2, yc= (ymin+ymax)/2;
        
-       /* interior - hardcoded colours (for selected and unselected only) */
+       /* interior - hardcoded colors (for selected and unselected only) */
        if (sel) glColor3ub(0xF1, 0xCA, 0x13);
        else glColor3ub(0xE9, 0xE9, 0xE9);
        

Modified: trunk/blender/source/blender/src/drawarmature.c
===================================================================
--- trunk/blender/source/blender/src/drawarmature.c     2008-05-12 20:59:46 UTC 
(rev 14818)
+++ trunk/blender/source/blender/src/drawarmature.c     2008-05-12 21:12:10 UTC 
(rev 14819)
@@ -96,7 +96,7 @@
 /* values of colCode for set_pchan_glcolor */
 enum {
        PCHAN_COLOR_NORMAL      = 0,            /* normal drawing */
-       PCHAN_COLOR_SOLID,                              /* specific case where 
"solid" colour is needed */
+       PCHAN_COLOR_SOLID,                              /* specific case where 
"solid" color is needed */
        PCHAN_COLOR_CONSTS,                             /* "constraint" colors 
(which may/may-not be suppressed) */
        
        PCHAN_COLOR_SPHEREBONE_BASE,    /* for the 'stick' of sphere (envelope) 
bones */
@@ -1186,7 +1186,7 @@
                /* wire */
                if (armflag & ARM_POSEMODE) {
                        if (constflag) {
-                               /* set constraint colours */
+                               /* set constraint colors */
                                if (set_pchan_glColor(PCHAN_COLOR_CONSTS, 
armflag, boneflag, constflag)) {
                                        glEnable(GL_BLEND);
                                        
@@ -1645,7 +1645,7 @@
                                                        glPushMatrix();
                                                        
glMultMatrixf(pchan->pose_mat);
                                                        
-                                                       /* prepare colours */
+                                                       /* prepare colors */
                                                        if (arm->flag & 
ARM_POSEMODE)   
                                                                
set_pchan_colorset(ob, pchan);
                                                        else {
@@ -2090,7 +2090,7 @@
                                for (a=0, fp=fp_start; a<len; a++, fp+=3) {
                                        float intensity; /* how faint */
                                        
-                                       /* set colour
+                                       /* set color
                                         *      - more intense for 
active/selected bones, less intense for unselected bones
                                         *      - black for before current 
frame, green for current frame, blue for after current frame
                                         *      - intensity decreases as 
distance from current frame increases
@@ -2131,7 +2131,7 @@

@@ Diff output truncated at 10240 characters. @@

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