Revision: 14958
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14958
Author:   theeth
Date:     2008-05-25 16:32:59 +0200 (Sun, 25 May 2008)

Log Message:
-----------
[#11119] Tool tips correction

Patch by Olivier Saraja

Modified Paths:
--------------
    trunk/blender/source/blender/src/buttons_shading.c

Modified: trunk/blender/source/blender/src/buttons_shading.c
===================================================================
--- trunk/blender/source/blender/src/buttons_shading.c  2008-05-25 14:32:26 UTC 
(rev 14957)
+++ trunk/blender/source/blender/src/buttons_shading.c  2008-05-25 14:32:59 UTC 
(rev 14958)
@@ -2887,8 +2887,8 @@
        
        uiBlockBeginAlign(block);
        if (ELEM(la->type, LA_LOCAL, LA_SPOT) && (la->falloff_type == 
LA_FALLOFF_SLIDERS)) {
-               uiDefButF(block, NUMSLI,B_LAMPPRV,"Linear ",    
120,30,180,19,&la->att1, 0.0, 1.0, 0, 0, "Set the linear distance attenuatation 
for a quad lamp");
-               uiDefButF(block, NUMSLI,B_LAMPPRV,"Quad ",  
120,10,180,19,&la->att2, 0.0, 1.0, 0, 0, "Set the quadratic distance 
attenuatation for a quad lamp");
+               uiDefButF(block, NUMSLI,B_LAMPPRV,"Linear ",    
120,30,180,19,&la->att1, 0.0, 1.0, 0, 0, "Set the linear distance attenuation 
for a Lin/Quad Weighted lamp");
+               uiDefButF(block, NUMSLI,B_LAMPPRV,"Quad ",  
120,10,180,19,&la->att2, 0.0, 1.0, 0, 0, "Set the quadratic distance 
attenuation for a Lin/Quad Weighted lamp");
        }
        else if(la->type==LA_AREA) {
                if(la->k==0.0) la->k= 1.0;


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