Revision: 15043
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15043
Author: aligorith
Date: 2008-05-29 08:14:53 +0200 (Thu, 29 May 2008)
Log Message:
-----------
Another bugfix for Fill Bone Between Joints. Changed the order that bones are
created between 'head'/'tail' points
Modified Paths:
--------------
trunk/blender/source/blender/src/editarmature.c
Modified: trunk/blender/source/blender/src/editarmature.c
===================================================================
--- trunk/blender/source/blender/src/editarmature.c 2008-05-29 02:31:36 UTC
(rev 15042)
+++ trunk/blender/source/blender/src/editarmature.c 2008-05-29 06:14:53 UTC
(rev 15043)
@@ -2443,11 +2443,11 @@
}
/* assign head/tail combinations */
- if (headtail == 1) {
+ if (headtail == 2) {
VECCOPY(head, ebp->vec);
VECCOPY(tail, ebp2->vec);
}
- else if (headtail == 2) {
+ else if (headtail == 1) {
VECCOPY(head, ebp2->vec);
VECCOPY(tail, ebp->vec);
}
@@ -2457,7 +2457,7 @@
newbone= add_points_bone(head, tail);
/* do parenting (will need to set connected flag too) */
- if (headtail == 1) {
+ if (headtail == 2) {
/* ebp tail or head - tail gets priority */
if (ebp->tail_owner)
newbone->parent= ebp->tail_owner;
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