Revision: 15098
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15098
Author: campbellbarton
Date: 2008-06-03 12:05:09 +0200 (Tue, 03 Jun 2008)
Log Message:
-----------
undo temp change to try and solve [#13605] GameEngine corrupts Pose data
Modified Paths:
--------------
branches/apricot/source/gameengine/Converter/BL_ArmatureObject.cpp
Modified: branches/apricot/source/gameengine/Converter/BL_ArmatureObject.cpp
===================================================================
--- branches/apricot/source/gameengine/Converter/BL_ArmatureObject.cpp
2008-06-03 10:04:42 UTC (rev 15097)
+++ branches/apricot/source/gameengine/Converter/BL_ArmatureObject.cpp
2008-06-03 10:05:09 UTC (rev 15098)
@@ -59,7 +59,7 @@
m_activePriority(999)
{
m_armature = get_armature(m_objArma);
- copy_pose(&m_pose, m_objArma->pose, 1);
+ m_pose = m_objArma->pose;
}
@@ -143,10 +143,6 @@
{
/* If the caller supplies a null pose, create a new one. */
/* Otherwise, copy the armature's pose channels into the
caller-supplied pose */
- if (*pose && (*pose == m_pose)) {
- printf("ASSSS\n");
- return;
- }
if (!*pose) {
/* probably not to good of an idea to
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