Revision: 15098
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15098
Author:   campbellbarton
Date:     2008-06-03 12:05:09 +0200 (Tue, 03 Jun 2008)

Log Message:
-----------
undo temp change to try and solve [#13605] GameEngine corrupts Pose data

Modified Paths:
--------------
    branches/apricot/source/gameengine/Converter/BL_ArmatureObject.cpp

Modified: branches/apricot/source/gameengine/Converter/BL_ArmatureObject.cpp
===================================================================
--- branches/apricot/source/gameengine/Converter/BL_ArmatureObject.cpp  
2008-06-03 10:04:42 UTC (rev 15097)
+++ branches/apricot/source/gameengine/Converter/BL_ArmatureObject.cpp  
2008-06-03 10:05:09 UTC (rev 15098)
@@ -59,7 +59,7 @@
        m_activePriority(999)
 {
        m_armature = get_armature(m_objArma);
-       copy_pose(&m_pose, m_objArma->pose, 1);
+       m_pose = m_objArma->pose;
 }
 
 
@@ -143,10 +143,6 @@
 {
        /* If the caller supplies a null pose, create a new one. */
        /* Otherwise, copy the armature's pose channels into the 
caller-supplied pose */
-       if (*pose && (*pose == m_pose)) {
-               printf("ASSSS\n");
-               return;
-       }
                
        if (!*pose) {
                /*      probably not to good of an idea to


_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to