Revision: 15113
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15113
Author:   zaghaghi
Date:     2008-06-04 04:54:42 +0200 (Wed, 04 Jun 2008)

Log Message:
-----------
bugfix #13618 - 2d filters + GLSL python scripts

Modified Paths:
--------------
    trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp

Modified: trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp  
2008-06-04 00:35:10 UTC (rev 15112)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp  
2008-06-04 02:54:42 UTC (rev 15113)
@@ -162,10 +162,13 @@
 
 void RAS_2DFilterManager::StartShaderProgram(unsigned int shaderprogram)
 {
-#if defined(GL_ARB_shader_objects) && defined(WITH_GLEXT)
+#if defined(GL_ARB_shader_objects) && defined(WITH_GLEXT)
        GLint uniformLoc;
        bgl::blUseProgramObjectARB(shaderprogram);
-       uniformLoc = bgl::blGetUniformLocationARB(shaderprogram, 
"bgl_RenderedTexture");
+       uniformLoc = bgl::blGetUniformLocationARB(shaderprogram, 
"bgl_RenderedTexture");
+       glActiveTexture(GL_TEXTURE0);
+       glBindTexture(GL_TEXTURE_2D, texname);
+
     if (uniformLoc != -1)
     {
                bgl::blUniform1iARB(uniformLoc, 0);


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