Revision: 15113
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15113
Author: zaghaghi
Date: 2008-06-04 04:54:42 +0200 (Wed, 04 Jun 2008)
Log Message:
-----------
bugfix #13618 - 2d filters + GLSL python scripts
Modified Paths:
--------------
trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
Modified: trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
2008-06-04 00:35:10 UTC (rev 15112)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
2008-06-04 02:54:42 UTC (rev 15113)
@@ -162,10 +162,13 @@
void RAS_2DFilterManager::StartShaderProgram(unsigned int shaderprogram)
{
-#if defined(GL_ARB_shader_objects) && defined(WITH_GLEXT)
+#if defined(GL_ARB_shader_objects) && defined(WITH_GLEXT)
GLint uniformLoc;
bgl::blUseProgramObjectARB(shaderprogram);
- uniformLoc = bgl::blGetUniformLocationARB(shaderprogram,
"bgl_RenderedTexture");
+ uniformLoc = bgl::blGetUniformLocationARB(shaderprogram,
"bgl_RenderedTexture");
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, texname);
+
if (uniformLoc != -1)
{
bgl::blUniform1iARB(uniformLoc, 0);
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