Revision: 15139
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15139
Author:   campbellbarton
Date:     2008-06-06 00:07:59 +0200 (Fri, 06 Jun 2008)

Log Message:
-----------
Added shadow baking

Modified Paths:
--------------
    trunk/blender/source/blender/python/api2_2x/sceneRender.c
    trunk/blender/source/blender/render/extern/include/RE_pipeline.h
    trunk/blender/source/blender/render/intern/source/convertblender.c
    trunk/blender/source/blender/render/intern/source/rendercore.c
    trunk/blender/source/blender/src/buttons_scene.c

Modified: trunk/blender/source/blender/python/api2_2x/sceneRender.c
===================================================================
--- trunk/blender/source/blender/python/api2_2x/sceneRender.c   2008-06-05 
19:39:33 UTC (rev 15138)
+++ trunk/blender/source/blender/python/api2_2x/sceneRender.c   2008-06-05 
22:07:59 UTC (rev 15139)
@@ -2048,7 +2048,7 @@
                break;
        case EXPP_RENDER_ATTR_BAKEMODE:
                min = RE_BAKE_LIGHT;
-               max = RE_BAKE_DISPLACEMENT;
+               max = RE_BAKE_SHADOW;
                size = 'h';
                param = &self->renderContext->bake_mode;
                break;
@@ -3781,6 +3781,7 @@
                PyConstant_Insert( d, "NORMALS", PyInt_FromLong( 
RE_BAKE_NORMALS ) );
                PyConstant_Insert( d, "TEXTURE", PyInt_FromLong( 
RE_BAKE_TEXTURE ) );
                PyConstant_Insert( d, "DISPLACEMENT", PyInt_FromLong( 
RE_BAKE_DISPLACEMENT ) );
+               PyConstant_Insert( d, "SHADOW", PyInt_FromLong( RE_BAKE_SHADOW 
) );
        }
        return M;
 }

Modified: trunk/blender/source/blender/render/extern/include/RE_pipeline.h
===================================================================
--- trunk/blender/source/blender/render/extern/include/RE_pipeline.h    
2008-06-05 19:39:33 UTC (rev 15138)
+++ trunk/blender/source/blender/render/extern/include/RE_pipeline.h    
2008-06-05 22:07:59 UTC (rev 15139)
@@ -220,6 +220,8 @@
 #define RE_BAKE_NORMALS                        3
 #define RE_BAKE_TEXTURE                        4
 #define RE_BAKE_DISPLACEMENT   5
+#define RE_BAKE_SHADOW                 6
+
 void RE_Database_Baking(struct Render *re, struct Scene *scene, int type, 
struct Object *actob);
 
 void RE_DataBase_GetView(struct Render *re, float mat[][4]);

Modified: trunk/blender/source/blender/render/intern/source/convertblender.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/convertblender.c  
2008-06-05 19:39:33 UTC (rev 15138)
+++ trunk/blender/source/blender/render/intern/source/convertblender.c  
2008-06-05 22:07:59 UTC (rev 15139)
@@ -5419,6 +5419,7 @@
    RE_BAKE_AO:     for baking, no lamps, but all objects
    RE_BAKE_TEXTURE:for baking, no lamps, only selected objects
    RE_BAKE_DISPLACEMENT:for baking, no lamps, only selected objects
+   RE_BAKE_SHADOW: for baking, only shadows, but all objects
 */
 void RE_Database_Baking(Render *re, Scene *scene, int type, Object *actob)
 {
@@ -5449,6 +5450,10 @@
                re->r.mode &= ~R_RAYTRACE;
        }
        
+       if(!actob && (type==RE_BAKE_SHADOW)) {
+               re->r.mode |= R_SHADOW;
+       }
+       
        /* setup render stuff */
        re->memArena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
        
@@ -5486,7 +5491,7 @@
        set_node_shader_lamp_loop(shade_material_loop);
 
        /* MAKE RENDER DATA */
-       nolamps= !ELEM(type, RE_BAKE_LIGHT, RE_BAKE_ALL);
+       nolamps= !ELEM3(type, RE_BAKE_LIGHT, RE_BAKE_ALL, RE_BAKE_SHADOW);
        onlyselected= ELEM3(type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, 
RE_BAKE_DISPLACEMENT);
 
        database_init_objects(re, lay, nolamps, onlyselected, actob, 0);

Modified: trunk/blender/source/blender/render/intern/source/rendercore.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/rendercore.c      
2008-06-05 19:39:33 UTC (rev 15138)
+++ trunk/blender/source/blender/render/intern/source/rendercore.c      
2008-06-05 22:07:59 UTC (rev 15139)
@@ -2017,9 +2017,12 @@
                        ambient_occlusion_to_diffuse(shi, shr.combined);
        }
        else {
+               if (bs->type==RE_BAKE_SHADOW) /* Why do shadows set the color 
anyhow?, ignore material color for baking */
+                       shi->r = shi->g = shi->b = 1.0f;
+       
                shade_input_set_shade_texco(shi);
                
-               if(!ELEM(bs->type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE))
+               if(!ELEM3(bs->type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, 
RE_BAKE_SHADOW))
                        shade_samples_do_AO(ssamp);
                
                if(shi->mat->nodetree && shi->mat->use_nodes) {
@@ -2070,6 +2073,10 @@
                        shr.combined[2]= shi->b;
                        shr.alpha = shi->alpha;
                }
+               else if(bs->type==RE_BAKE_SHADOW) {
+                       VECCOPY(shr.combined, shr.shad);
+                       shr.alpha = shi->alpha;
+               }
        }
        
        if(bs->rect_float) {
@@ -2505,7 +2512,12 @@
                memset(&handles[a], 0, sizeof(BakeShade));
                
                handles[a].ssamp.shi[0].lay= re->scene->lay;
-               handles[a].ssamp.shi[0].passflag= SCE_PASS_COMBINED;
+               
+               if (type==RE_BAKE_SHADOW) {
+                       handles[a].ssamp.shi[0].passflag= SCE_PASS_SHADOW;
+               } else {
+                       handles[a].ssamp.shi[0].passflag= SCE_PASS_COMBINED;
+               }
                handles[a].ssamp.shi[0].combinedflag= ~(SCE_PASS_SPEC);
                handles[a].ssamp.shi[0].thread= a;
                handles[a].ssamp.tot= 1;

Modified: trunk/blender/source/blender/src/buttons_scene.c
===================================================================
--- trunk/blender/source/blender/src/buttons_scene.c    2008-06-05 19:39:33 UTC 
(rev 15138)
+++ trunk/blender/source/blender/src/buttons_scene.c    2008-06-05 22:07:59 UTC 
(rev 15139)
@@ -2152,7 +2152,7 @@
        }
        
        uiDefButS(block, MENU, B_NOP, "Quad Split Order%t|Quad Split 
Auto%x0|Quad Split A (0,1,2) (0,2,3)%x1|Quad Split B (1,2,3) (1,3,0)%x2", 
-               10,30,190,20, &G.scene->r.bake_quad_split, 0, 0, 0, 0, "Method 
to divide quads (use A or B for external applications that use a fixed order)");
+               10,10,190,20, &G.scene->r.bake_quad_split, 0, 0, 0, 0, "Method 
to divide quads (use A or B for external applications that use a fixed order)");
        
 #if 0  
        uiBlockBeginAlign(block);
@@ -2165,14 +2165,15 @@
        uiBlockBeginAlign(block);
        uiDefButS(block, ROW,B_REDR,"Full Render",              
210,170,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_ALL, 0, 0, "");
        uiDefButS(block, ROW,B_REDR,"Ambient 
Occlusion",210,150,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_AO, 0, 0, "");
-       uiDefButS(block, ROW,B_REDR,"Normals",          
210,130,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_NORMALS, 0, 0, "");
-       uiDefButS(block, ROW,B_REDR,"Textures",         
210,110,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_TEXTURE, 0, 0, "");
-       uiDefButS(block, ROW,B_REDR,"Displacement",             
210,90,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_DISPLACEMENT, 0, 0, "");
+       uiDefButS(block, ROW,B_REDR,"Shadow",                   
210,130,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_SHADOW, 0, 0, "");
+       uiDefButS(block, ROW,B_REDR,"Normals",                  
210,110,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_NORMALS, 0, 0, "");
+       uiDefButS(block, ROW,B_REDR,"Textures",                 
210,90,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_TEXTURE, 0, 0, "");
+       uiDefButS(block, ROW,B_REDR,"Displacement",             
210,70,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_DISPLACEMENT, 0, 0, "");
        uiBlockEndAlign(block);
        
-       uiDefButBitS(block, TOG, R_BAKE_CLEAR, B_DIFF, "Clear",         
210,60,120,20,&G.scene->r.bake_flag, 0.0, 0, 0, 0, "Clear Images before 
baking");
+       uiDefButBitS(block, TOG, R_BAKE_CLEAR, B_DIFF, "Clear",         
210,40,120,20,&G.scene->r.bake_flag, 0.0, 0, 0, 0, "Clear Images before 
baking");
        
-       uiDefButS(block, NUM, B_DIFF,"Margin:",                         
210,30,120,20,&G.scene->r.bake_filter, 0.0, 32.0, 0, 0, "Amount of pixels to 
extend the baked result with, as post process filter");
+       uiDefButS(block, NUM, B_DIFF,"Margin:",                         
210,10,120,20,&G.scene->r.bake_filter, 0.0, 32.0, 0, 0, "Amount of pixels to 
extend the baked result with, as post process filter");
 }
 
 static void render_panel_simplify(void)


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