Revision: 15154
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15154
Author:   campbellbarton
Date:     2008-06-08 00:44:18 +0200 (Sun, 08 Jun 2008)

Log Message:
-----------
made the quad split-direction options force splitting since planer quads with 
UV distortion would get very different results depending on the split direction.

Modified Paths:
--------------
    trunk/blender/source/blender/render/intern/source/convertblender.c

Modified: trunk/blender/source/blender/render/intern/source/convertblender.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/convertblender.c  
2008-06-07 18:19:27 UTC (rev 15153)
+++ trunk/blender/source/blender/render/intern/source/convertblender.c  
2008-06-07 22:44:18 UTC (rev 15154)
@@ -3935,9 +3935,60 @@
        }
 }
 
-static void check_non_flat_quads(ObjectRen *obr, int quad_flip)
+/* split quads for pradictable baking
+ * dir 1 == (0,1,2) (0,2,3),  2 == (1,3,0) (1,2,3) 
+ */
+static void split_quads(ObjectRen *obr, int dir) 
 {
        VlakRen *vlr, *vlr1;
+       int a;
+
+       for(a=obr->totvlak-1; a>=0; a--) {
+               vlr= RE_findOrAddVlak(obr, a);
+               
+               /* test if rendering as a quad or triangle, skip wire */
+               if(vlr->v4 && (vlr->flag & R_STRAND)==0 && (vlr->mat->mode & 
MA_WIRE)==0) {
+                       
+                       if(vlr->v4) {
+
+                               vlr1= RE_vlakren_copy(obr, vlr);
+                               vlr1->flag |= R_FACE_SPLIT;
+                               
+                               if( dir==2 ) vlr->flag |= R_DIVIDE_24;
+                               else vlr->flag &= ~R_DIVIDE_24;
+
+                               /* new vertex pointers */
+                               if (vlr->flag & R_DIVIDE_24) {
+                                       vlr1->v1= vlr->v2;
+                                       vlr1->v2= vlr->v3;
+                                       vlr1->v3= vlr->v4;
+
+                                       vlr->v3 = vlr->v4;
+                                       
+                                       vlr1->flag |= R_DIVIDE_24;
+                               }
+                               else {
+                                       vlr1->v1= vlr->v1;
+                                       vlr1->v2= vlr->v3;
+                                       vlr1->v3= vlr->v4;
+                                       
+                                       vlr1->flag &= ~R_DIVIDE_24;
+                               }
+                               vlr->v4 = vlr1->v4 = NULL;
+                               
+                               /* new normals */
+                               CalcNormFloat(vlr->v3->co, vlr->v2->co, 
vlr->v1->co, vlr->n);
+                               CalcNormFloat(vlr1->v3->co, vlr1->v2->co, 
vlr1->v1->co, vlr1->n);
+                       }
+                       /* clear the flag when not divided */
+                       else vlr->flag &= ~R_DIVIDE_24;
+               }
+       }
+}
+
+static void check_non_flat_quads(ObjectRen *obr)
+{
+       VlakRen *vlr, *vlr1;
        VertRen *v1, *v2, *v3, *v4;
        float nor[3], xn, flen;
        int a;
@@ -4003,22 +4054,16 @@
                                        vlr1= RE_vlakren_copy(obr, vlr);
                                        vlr1->flag |= R_FACE_SPLIT;
                                        
-                                       if (quad_flip==0) { /* nonzero 
quad_flip is used to force dividing one way */
-                                               /* split direction based on 
vnorms */
-                                               CalcNormFloat(vlr->v1->co, 
vlr->v2->co, vlr->v3->co, nor);
-                                               d1= nor[0]*vlr->v1->n[0] + 
nor[1]*vlr->v1->n[1] + nor[2]*vlr->v1->n[2];
+                                       /* split direction based on vnorms */
+                                       CalcNormFloat(vlr->v1->co, vlr->v2->co, 
vlr->v3->co, nor);
+                                       d1= nor[0]*vlr->v1->n[0] + 
nor[1]*vlr->v1->n[1] + nor[2]*vlr->v1->n[2];
 
-                                               CalcNormFloat(vlr->v2->co, 
vlr->v3->co, vlr->v4->co, nor);
-                                               d2= nor[0]*vlr->v2->n[0] + 
nor[1]*vlr->v2->n[1] + nor[2]*vlr->v2->n[2];
-                                       
-                                               if( fabs(d1) < fabs(d2) ) 
vlr->flag |= R_DIVIDE_24;
-                                               else vlr->flag &= ~R_DIVIDE_24;
-                                       } else if (quad_flip==1) {
-                                               vlr->flag &= ~R_DIVIDE_24;
-                                       } else { /* quad_flip == 3 */
-                                               vlr->flag |= R_DIVIDE_24;
-                                       }
-                                       
+                                       CalcNormFloat(vlr->v2->co, vlr->v3->co, 
vlr->v4->co, nor);
+                                       d2= nor[0]*vlr->v2->n[0] + 
nor[1]*vlr->v2->n[1] + nor[2]*vlr->v2->n[2];
+                               
+                                       if( fabs(d1) < fabs(d2) ) vlr->flag |= 
R_DIVIDE_24;
+                                       else vlr->flag &= ~R_DIVIDE_24;
+
                                        /* new vertex pointers */
                                        if (vlr->flag & R_DIVIDE_24) {
                                                vlr1->v1= vlr->v2;
@@ -4072,11 +4117,11 @@
                        if((re->r.mode & R_RAYTRACE) && (re->r.mode & 
R_SHADOW)) 
                                set_phong_threshold(obr);
                        
-                       if (re->flag & R_BAKING) {
+                       if (re->flag & R_BAKING && re->r.bake_quad_split != 0) {
                                /* Baking lets us define a quad split order */
-                               check_non_flat_quads(obr, 
re->r.bake_quad_split);
+                               split_quads(obr, re->r.bake_quad_split);
                        } else {
-                               check_non_flat_quads(obr, 0);
+                               check_non_flat_quads(obr);
                        }
                        
                        set_fullsample_flag(re, obr);


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