Revision: 15352
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15352
Author:   ben2610
Date:     2008-06-25 16:09:15 +0200 (Wed, 25 Jun 2008)

Log Message:
-----------
BGE patch 15044 approved: Edit Object Dynamics Actuator.

Add enable/disable dynamics actuator under the "Edit Object" category.
The Enable/disable rigid body option is also availale but not implemented.

Modified Paths:
--------------
    trunk/blender/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
    trunk/blender/source/blender/makesdna/DNA_actuator_types.h
    trunk/blender/source/blender/src/buttons_logic.c
    trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.h

Added Paths:
-----------
    trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h

Modified: trunk/blender/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
===================================================================
--- trunk/blender/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj   
2008-06-25 13:51:54 UTC (rev 15351)
+++ trunk/blender/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj   
2008-06-25 14:09:15 UTC (rev 15352)
@@ -463,6 +463,9 @@
                                        
RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.cpp">
                                </File>
                                <File
+                                       
RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_DynamicActuator.cpp">
+                               </File>
+                               <File
                                        
RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.cpp">
                                </File>
                                <File
@@ -687,6 +690,9 @@
                                        
RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.h">
                                </File>
                                <File
+                                       
RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_DynamicActuator.h">
+                               </File>
+                               <File
                                        
RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.h">
                                </File>
                                <File

Modified: trunk/blender/source/blender/makesdna/DNA_actuator_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_actuator_types.h  2008-06-25 
13:51:54 UTC (rev 15351)
+++ trunk/blender/source/blender/makesdna/DNA_actuator_types.h  2008-06-25 
14:09:15 UTC (rev 15352)
@@ -81,7 +81,7 @@
        char name[32];
        float linVelocity[3]; /* initial lin. velocity on creation */
        short localflag; /* flag for the lin. vel: apply locally   */
-       short pad;
+       short dyn_operation;
 } bEditObjectActuator;
 
 typedef struct bSceneActuator {
@@ -360,11 +360,12 @@
 /* editObjectActuator->type */
 #define ACT_EDOB_ADD_OBJECT            0
 #define ACT_EDOB_END_OBJECT            1
-#define ACT_EDOB_REPLACE_MESH  2
+#define ACT_EDOB_REPLACE_MESH          2
 #define ACT_EDOB_TRACK_TO              3
-#define ACT_EDOB_MAKE_CHILD            4
-#define ACT_EDOB_END_CHILD             5
+#define ACT_EDOB_DYNAMICS              4
 
+
+
 /* editObjectActuator->flag */
 #define ACT_TRACK_3D                   1
 

Modified: trunk/blender/source/blender/src/buttons_logic.c
===================================================================
--- trunk/blender/source/blender/src/buttons_logic.c    2008-06-25 13:51:54 UTC 
(rev 15351)
+++ trunk/blender/source/blender/src/buttons_logic.c    2008-06-25 14:09:15 UTC 
(rev 15352)
@@ -1940,8 +1940,15 @@
                        uiDefButI(block, NUM, 0, "Time:",       
xco+10+(width-20)/2, yco-44, (width-20)/2-40, 19, &eoa->time, 0.0, 2000.0, 0, 
0, "Duration the tracking takes");
                        uiDefButS(block, TOG, 0, "3D",  xco+width-50, yco-44, 
40, 19, &eoa->flag, 0.0, 0.0, 0, 0, "Enable 3D tracking");
                }
-               
-               str= "Edit Object %t|Add Object %x0|End Object %x1|Replace Mesh 
%x2|Track to %x3";
+               else if(eoa->type==ACT_EDOB_DYNAMICS) {
+                       ysize= 48;
+                       glRects(xco, yco-ysize, xco+width, yco);
+                       uiEmboss((float)xco, (float)yco-ysize, 
(float)xco+width, (float)yco, 1);
+                       
+                       str= "Dynamic Operation %t|Restore Dynamics %x0|Suspend 
Dynamics %x1|Enable Rigid Body %x2|Disable Rigid Body %x3";
+                       uiDefButS(block, MENU, B_REDR, str,             xco+40, 
yco-44, (width-80), 19,  &(eoa->dyn_operation), 0.0, 0.0, 0, 0, "");
+               }
+               str= "Edit Object %t|Add Object %x0|End Object %x1|Replace Mesh 
%x2|Track to %x3|Dynamics %x4";
                uiDefButS(block, MENU, B_REDR, str,             xco+40, yco-24, 
(width-80), 19, &eoa->type, 0.0, 0.0, 0, 0, "");
 
                yco-= ysize;

Modified: trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp   
2008-06-25 13:51:54 UTC (rev 15351)
+++ trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp   
2008-06-25 14:09:15 UTC (rev 15352)
@@ -62,6 +62,7 @@
 #include "KX_SCA_EndObjectActuator.h"
 #include "KX_SCA_ReplaceMeshActuator.h"
 #include "KX_ParentActuator.h"
+#include "KX_SCA_DynamicActuator.h"
 
 #include "KX_Scene.h"
 #include "KX_KetsjiEngine.h"
@@ -602,7 +603,16 @@
                                                                
blenderobject->upflag
                                                                );
                                                        baseact = tmptrackact;
+                                               break;
                                        }
+                               case ACT_EDOB_DYNAMICS:
+                                       {
+                                               KX_SCA_DynamicActuator* 
tmpdynact 
+                                                       = new 
KX_SCA_DynamicActuator(gameobj, 
+                                                               
editobact->dyn_operation
+                                                               );
+                                                       baseact = tmpdynact;
+                                       }
                                }
                                break;
                        }

Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp    2008-06-25 
13:51:54 UTC (rev 15351)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp    2008-06-25 
14:09:15 UTC (rev 15352)
@@ -1283,17 +1283,7 @@
                                                                                
   PyObject* args, 
                                                                                
   PyObject* kwds)
 {
-       if (m_bSuspendDynamics)
-       {
-               Py_Return;
-       }
-       
-       if (m_pPhysicsController1)
-       {
-               m_pPhysicsController1->SuspendDynamics();
-       }
-       m_bSuspendDynamics = true;
-       
+       SuspendDynamics();
        Py_Return;
 }
 
@@ -1303,18 +1293,7 @@
                                                                                
   PyObject* args, 
                                                                                
   PyObject* kwds)
 {
-       
-       if (!m_bSuspendDynamics)
-       {
-               Py_Return;
-       }
-       
-       if (m_pPhysicsController1)
-       {
-               m_pPhysicsController1->RestoreDynamics();
-       }
-       m_bSuspendDynamics = false;
-       
+       RestoreDynamics();
        Py_Return;
 }
 

Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.h      2008-06-25 
13:51:54 UTC (rev 15351)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.h      2008-06-25 
14:09:15 UTC (rev 15352)
@@ -46,7 +46,7 @@
 #include "GEN_HashedPtr.h"
 #include "KX_Scene.h"
 #include "KX_KetsjiEngine.h" /* for m_anim_framerate */
-
+#include "KX_IPhysicsController.h" /* for suspend/resume */
 #define KX_OB_DYNAMIC 1
 
 
@@ -652,6 +652,32 @@
         */
        void Resume(void);
        
+       void SuspendDynamics(void) {
+               if (m_bSuspendDynamics)
+               {
+                       return;
+               }
+       
+               if (m_pPhysicsController1)
+               {
+                       m_pPhysicsController1->SuspendDynamics();
+               }
+               m_bSuspendDynamics = true;
+       }
+       
+       void RestoreDynamics(void) {    
+               if (!m_bSuspendDynamics)
+               {
+                       return;
+               }
+       
+               if (m_pPhysicsController1)
+               {
+                       m_pPhysicsController1->RestoreDynamics();
+               }
+               m_bSuspendDynamics = false;
+       }
+       
        KX_ClientObjectInfo* getClientInfo() { return m_pClient_info; }
        /**
         * @section Python interface functions.

Added: trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp           
                (rev 0)
+++ trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp   
2008-06-25 14:09:15 UTC (rev 15352)
@@ -0,0 +1,206 @@
+//
+// Adjust dynamics settins for this object
+//
+// $Id$
+//
+// ***** BEGIN GPL LICENSE BLOCK *****
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+//
+// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+// All rights reserved.
+//
+// The Original Code is: all of this file.
+//
+// Contributor(s): none yet.
+//
+// ***** END GPL LICENSE BLOCK *****
+
+//
+// Previously existed as:
+
+// \source\gameengine\GameLogic\SCA_DynamicActuator.cpp
+
+// Please look here for revision history.
+
+#include "KX_SCA_DynamicActuator.h"
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+/* ------------------------------------------------------------------------- */
+/* Python functions                                                          */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+
+       PyTypeObject 
+
+KX_SCA_DynamicActuator::
+
+Type = {
+       PyObject_HEAD_INIT(&PyType_Type)
+       0,
+       "KX_SCA_DynamicActuator",
+       sizeof(KX_SCA_DynamicActuator),
+       0,
+       PyDestructor,
+       0,
+       __getattr,
+       __setattr,
+       0, 
+       __repr,
+       0, 
+       0,
+       0,
+       0,
+       0
+};
+
+PyParentObject KX_SCA_DynamicActuator::Parents[] = {
+       &KX_SCA_DynamicActuator::Type,
+       &SCA_IActuator::Type,
+       &SCA_ILogicBrick::Type,
+       &CValue::Type,
+       NULL
+};
+
+
+PyMethodDef KX_SCA_DynamicActuator::Methods[] = {
+       KX_PYMETHODTABLE(KX_SCA_DynamicActuator, setOperation),
+       KX_PYMETHODTABLE(KX_SCA_DynamicActuator, getOperation),
+       {NULL,NULL} //Sentinel
+};
+
+
+
+PyObject* KX_SCA_DynamicActuator::_getattr(const STR_String& attr)
+{
+  _getattr_up(SCA_IActuator);
+}
+
+
+
+/* 1. setOperation */
+KX_PYMETHODDEF_DOC(KX_SCA_DynamicActuator, setOperation,
+"setOperation(operation?)\n"
+"\t - operation? : type of dynamic operation\n"
+"\t                0 = restore dynamics\n"
+"\t                1 = disable dynamics\n"
+"\t                2 = enable rigid body\n"
+"\t                3 = disable rigid body\n"
+"Change the dynamic status of the parent object.\n")
+{
+       int dyn_operation;
+       
+       if (!PyArg_ParseTuple(args, "i", &dyn_operation))
+       {
+               return NULL;    
+       }
+       if (dyn_operation <0 || dyn_operation>3) {
+               PyErr_SetString(PyExc_IndexError, "Dynamic Actuator's 
setOperation() range must be between 0 and 3");
+               return NULL;
+       }
+       m_dyn_operation= dyn_operation;
+       Py_Return;
+}
+
+KX_PYMETHODDEF_DOC(KX_SCA_DynamicActuator, getOperation,
+"getOperation() -> integer\n"
+"Returns the operation type of this actuator.\n"
+)
+{
+       return PyInt_FromLong((long)m_dyn_operation);
+}
+
+
+/* ------------------------------------------------------------------------- */
+/* Native functions                                                          */
+/* ------------------------------------------------------------------------- */
+
+KX_SCA_DynamicActuator::KX_SCA_DynamicActuator(SCA_IObject *gameobj,
+                                                                               
                           short dyn_operation,
+                                                                               
                           PyTypeObject* T) : 
+
+       SCA_IActuator(gameobj, T),
+       m_dyn_operation(dyn_operation)
+{
+} /* End of constructor */
+
+
+KX_SCA_DynamicActuator::~KX_SCA_DynamicActuator()
+{ 
+       // there's nothing to be done here, really....
+} /* end of destructor */
+
+
+

@@ Diff output truncated at 10240 characters. @@

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