Revision: 15358
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15358
Author:   jaguarandi
Date:     2008-06-26 02:03:59 +0200 (Thu, 26 Jun 2008)

Log Message:
-----------
Forgot the modifier files on the last commit :S

Added Paths:
-----------
    branches/soc-2008-jaguarandi/source/blender/blenkernel/BKE_simple_deform.h
    
branches/soc-2008-jaguarandi/source/blender/blenkernel/intern/simple_deform.c

Added: 
branches/soc-2008-jaguarandi/source/blender/blenkernel/BKE_simple_deform.h
===================================================================
--- branches/soc-2008-jaguarandi/source/blender/blenkernel/BKE_simple_deform.h  
                        (rev 0)
+++ branches/soc-2008-jaguarandi/source/blender/blenkernel/BKE_simple_deform.h  
2008-06-26 00:03:59 UTC (rev 15358)
@@ -0,0 +1,40 @@
+/**
+ * BKE_shrinkwrap.h
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef BKE_SIMPLE_DEFORM_H
+#define BKE_SIMPLE_DEFORM_H
+
+struct Object;
+struct DerivedMesh;
+struct SimpleDeformModifierData;
+
+/* struct DerivedMesh *simpledeformModifier_do(struct SimpleDeformModifierData 
*smd, struct Object *ob, struct DerivedMesh *dm, int useRenderParams, int 
isFinalCalc); */
+void SimpleDeformModifier_do(SimpleDeformModifierData *smd, float 
(*vertexCos)[3], int numVerts);
+
+#endif
+

Added: 
branches/soc-2008-jaguarandi/source/blender/blenkernel/intern/simple_deform.c
===================================================================
--- 
branches/soc-2008-jaguarandi/source/blender/blenkernel/intern/simple_deform.c   
                            (rev 0)
+++ 
branches/soc-2008-jaguarandi/source/blender/blenkernel/intern/simple_deform.c   
    2008-06-26 00:03:59 UTC (rev 15358)
@@ -0,0 +1,118 @@
+/**
+ * deform_simple.c
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): André Pinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#include "DNA_object_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BKE_simple_deform.h"
+#include "BKE_DerivedMesh.h"
+#include "BLI_arithb.h"
+
+#include <string.h>
+#include <math.h>
+
+
+static void simpleDeform_tapper(const float factor, float *co)
+{
+       float x = co[0], y = co[1], z = co[2];
+
+       co[0] = x*(1.0f + z*factor);
+       co[1] = y;
+       co[2] = z;
+}
+
+
+static void simpleDeform_twist(const float factor, float *co)
+{
+       float x = co[0], y = co[1], z = co[2];
+
+       float theta = z*factor;
+       float sint = sin(theta);
+       float cost = cos(theta);
+
+       co[0] = x*cost - y*sint;
+       co[1] = x*sint + y*cost;
+       co[2] = z;
+}
+
+static void simpleDeform_bend(const float factor, float *co)
+{
+       float x = co[0], y = co[1], z = co[2];
+
+       float x0 = 0.0f;
+       float theta = (x - x0)*factor;
+       float sint = sin(theta);
+       float cost = cos(theta);
+
+       co[0] = -sint*(y-1.0f/factor) + x0;
+       co[1] =  cost*(y-1.0f/factor) + 1.0f/factor;
+       co[2] =  z;
+}
+
+static void simpleDeform_shear(const float factor, float *co)
+{
+       float x = co[0], y = co[1], z = co[2];
+
+       co[0] = x + factor;
+       co[1] = y;
+       co[2] = z;
+}
+
+/* simple deform modifier */
+void SimpleDeformModifier_do(SimpleDeformModifierData *smd, float 
(*vertexCos)[3], int numVerts)
+{
+       float (*ob2mod)[4] = NULL, (*mod2ob)[4] = NULL;
+       if(smd->origin)
+       {
+               Mat4Invert(smd->origin->imat, smd->origin->obmat);      
//inverse is outdated
+
+               ob2mod = smd->origin->imat;
+               mod2ob = smd->origin->obmat;
+       }
+
+
+       for(; numVerts; numVerts--, vertexCos++)
+       {
+               if(ob2mod)
+                       Mat4MulVecfl(ob2mod, *vertexCos);
+
+               switch(smd->mode)
+               {
+                       case 0: simpleDeform_tapper     (smd->factor[0], 
*vertexCos); break;
+                       case 1: simpleDeform_twist      (smd->factor[0], 
*vertexCos); break;
+                       case 2: simpleDeform_bend       (smd->factor[0], 
*vertexCos); break;
+                       case 3: simpleDeform_shear      (smd->factor[0], 
*vertexCos); break;
+               }
+
+               if(mod2ob)
+                       Mat4MulVecfl(mod2ob, *vertexCos);
+       }
+}
+
+


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