Revision: 15407
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15407
Author:   genscher
Date:     2008-07-02 22:28:49 +0200 (Wed, 02 Jul 2008)

Log Message:
-----------
Cloth collisions: Reorganized collision system to be more flexible for other 
parts of blender, so it can be more easily reused. Also slowed down friction 
impulse.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/BKE_cloth.h
    trunk/blender/source/blender/blenkernel/intern/cloth.c
    trunk/blender/source/blender/blenkernel/intern/collision.c
    trunk/blender/source/blender/blenkernel/intern/implicit.c

Modified: trunk/blender/source/blender/blenkernel/BKE_cloth.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_cloth.h 2008-07-02 19:48:01 UTC 
(rev 15406)
+++ trunk/blender/source/blender/blenkernel/BKE_cloth.h 2008-07-02 20:28:49 UTC 
(rev 15407)
@@ -208,7 +208,7 @@
 ////////////////////////////////////////////////
 
 // needed for implicit.c
-int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt );
+int cloth_bvh_objcollision ( Object *ob, ClothModifierData * clmd, float step, 
float dt );
 
 ////////////////////////////////////////////////
 

Modified: trunk/blender/source/blender/blenkernel/intern/cloth.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/cloth.c      2008-07-02 
19:48:01 UTC (rev 15406)
+++ trunk/blender/source/blender/blenkernel/intern/cloth.c      2008-07-02 
20:28:49 UTC (rev 15407)
@@ -132,7 +132,7 @@
        
        clmd->coll_parms->self_friction = 5.0;
        clmd->coll_parms->friction = 5.0;
-       clmd->coll_parms->loop_count = 3;
+       clmd->coll_parms->loop_count = 2;
        clmd->coll_parms->epsilon = 0.015f;
        clmd->coll_parms->flags = CLOTH_COLLSETTINGS_FLAG_ENABLED;
        clmd->coll_parms->collision_list = NULL;
@@ -471,7 +471,7 @@
 
        tend();
 
-       /* printf ( "Cloth simulation time: %f\n", ( float ) tval() ); */
+       // printf ( "%f\n", ( float ) tval() );
        
        return ret;
 }

Modified: trunk/blender/source/blender/blenkernel/intern/collision.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/collision.c  2008-07-02 
19:48:01 UTC (rev 15406)
+++ trunk/blender/source/blender/blenkernel/intern/collision.c  2008-07-02 
20:28:49 UTC (rev 15407)
@@ -541,7 +541,7 @@
                        {
                                Normalize ( vrel_t_pre );
 
-                               impulse = 2.0 * magtangent / ( 1.0 + w1*w1 + 
w2*w2 + w3*w3 );
+                               impulse = magtangent / ( 1.0 + w1*w1 + w2*w2 + 
w3*w3 ); // 2.0 * 
                                VECADDMUL ( 
cloth1->verts[collpair->ap1].impulse, vrel_t_pre, w1 * impulse );
                                VECADDMUL ( 
cloth1->verts[collpair->ap2].impulse, vrel_t_pre, w2 * impulse );
                                VECADDMUL ( 
cloth1->verts[collpair->ap3].impulse, vrel_t_pre, w3 * impulse );
@@ -1291,52 +1291,223 @@
        return 1;
 }
 
-int cloth_bvh_objcollisions_do ( ClothModifierData * clmd, 
CollisionModifierData *collmd, float step, float dt )
-{
+int cloth_do_selfcollisions(ClothModifierData * clmd)
+{      
+       int ret2 = 0, l;
        Cloth *cloth = clmd->clothObject;
-       BVHTree *cloth_bvh= ( BVHTree * ) cloth->bvhtree;
-       long i=0, j = 0, numfaces = 0, numverts = 0;
-       ClothVertex *verts = NULL;
-       CollPair *collisions = NULL, *collisions_index = NULL;
-       int ret = 0;
-       int result = 0;
-       float tnull[3] = {0,0,0};
-       BVHTreeOverlap *overlap = NULL;
+       
+       if ( clmd->clothObject->bvhselftree )
+       {
+               for(l = 0; l < clmd->coll_parms->self_loop_count; l++)
+               {
+                       BVHTreeOverlap *overlap = NULL;
+                       ClothVertex *verts = clmd->clothObject->verts; // 
needed for openMP
+                       int k;
+                       int ret = 0, result = 0;
+                       
+                       // search for overlapping collision pairs 
+                       overlap = BLI_bvhtree_overlap ( cloth->bvhselftree, 
cloth->bvhselftree, &result );
+       
+// #pragma omp parallel for private(k, i, j) schedule(static)
+                       for ( k = 0; k < result; k++ )
+                       {
+                               float temp[3];
+                               float length = 0;
+                               float mindistance;
+                               int i, j;
+       
+                               i = overlap[k].indexA;
+                               j = overlap[k].indexB;
+       
+                               mindistance = clmd->coll_parms->selfepsilon* ( 
cloth->verts[i].avg_spring_len + cloth->verts[j].avg_spring_len );
+       
+                               if ( clmd->sim_parms->flags & 
CLOTH_SIMSETTINGS_FLAG_GOAL )
+                               {
+                                       if ( ( cloth->verts [i].flags & 
CLOTH_VERT_FLAG_PINNED )
+                                       && ( cloth->verts [j].flags & 
CLOTH_VERT_FLAG_PINNED ) )
+                                       {
+                                               continue;
+                                       }
+                               }
+       
+                               VECSUB ( temp, verts[i].tx, verts[j].tx );
+       
+                               if ( ( ABS ( temp[0] ) > mindistance ) || ( ABS 
( temp[1] ) > mindistance ) || ( ABS ( temp[2] ) > mindistance ) ) continue;
+       
+                               // check for adjacent points (i must be smaller 
j)
+                               if ( BLI_edgehash_haskey ( cloth->edgehash, 
MIN2(i, j), MAX2(i, j) ) )
+                               {
+                                       continue;
+                               }
+       
+                               length = Normalize ( temp );
+       
+                               if ( length < mindistance )
+                               {
+                                       float correction = mindistance - length;
+       
+                                       if ( cloth->verts [i].flags & 
CLOTH_VERT_FLAG_PINNED )
+                                       {
+                                               VecMulf ( temp, -correction );
+                                               VECADD ( verts[j].tx, 
verts[j].tx, temp );
+                                       }
+                                       else if ( cloth->verts [j].flags & 
CLOTH_VERT_FLAG_PINNED )
+                                       {
+                                               VecMulf ( temp, correction );
+                                               VECADD ( verts[i].tx, 
verts[i].tx, temp );
+                                       }
+                                       else
+                                       {
+                                               VecMulf ( temp, -correction*0.5 
);
+                                               VECADD ( verts[j].tx, 
verts[j].tx, temp );
+       
+                                               VECSUB ( verts[i].tx, 
verts[i].tx, temp );
+                                       }
+                                       ret = 1;
+                                       ret2 += ret;
+                               }
+                               else
+                               {
+                                       // check for approximated time 
collisions
+                               }
+                       }
+       
+                       if ( overlap )
+                               MEM_freeN ( overlap );
+               
+                       if(!ret)
+                               break;
+                       
+               }
+               ////////////////////////////////////////////////////////////
+       
+               ////////////////////////////////////////////////////////////
+               // SELFCOLLISIONS: update velocities
+               ////////////////////////////////////////////////////////////
+               if ( ret2 )
+               {
+                       int i; 
+                       ClothVertex *verts = clmd->clothObject->verts; // 
needed for openMP
+                       
+                       for ( i = 0; i < cloth->numverts; i++ )
+                       {
+                               if ( ! ( verts [i].flags & 
CLOTH_VERT_FLAG_PINNED ) )
+                               {
+                                       VECSUB ( verts[i].tv, verts[i].tx, 
verts[i].txold );
+                               }
+                       }
+               }
+               ////////////////////////////////////////////////////////////
+       }
+       return ret2;
+}
 
+// return all collision objects in scene
+// collision object will exclude self 
+CollisionModifierData **get_collisionobjects(Object *self, int *numcollobj)
+{
+       Base *base=NULL;
+       CollisionModifierData **objs = NULL;
+       Object *coll_ob = NULL;
+       CollisionModifierData *collmd = NULL;
+       int numobj = 0, maxobj = 100;
+       
+       objs = MEM_callocN(sizeof(CollisionModifierData *)*maxobj, 
"CollisionObjectsArray");
+       // check all collision objects
+       for ( base = G.scene->base.first; base; base = base->next )
+       {
+               coll_ob = base->object;
+               collmd = ( CollisionModifierData * ) modifiers_findByType ( 
coll_ob, eModifierType_Collision );
+       
+               if ( !collmd )
+               {
+                       if ( coll_ob->dup_group )
+                       {
+                               GroupObject *go;
+                               Group *group = coll_ob->dup_group;
 
-       numfaces = clmd->clothObject->numfaces;
-       numverts = clmd->clothObject->numverts;
+                               for ( go= group->gobject.first; go; go= 
go->next )
+                               {
+                                       coll_ob = go->ob;
 
-       verts = cloth->verts;
+                                       collmd = ( CollisionModifierData * ) 
modifiers_findByType ( coll_ob, eModifierType_Collision );
 
-       if ( collmd->bvhtree )
-       {
-               /* get pointer to bounding volume hierarchy */
-               BVHTree *coll_bvh = collmd->bvhtree;
+                                       if ( !collmd )
+                                               continue;
 
-               /* move object to position (step) in time */
-               collision_move_object ( collmd, step + dt, step );
+                                       if(coll_ob == self)
+                                               continue;
 
-               /* search for overlapping collision pairs */
-               overlap = BLI_bvhtree_overlap ( cloth_bvh, coll_bvh, &result );
+                                       if(numobj >= maxobj)
+                                       {
+                                               // realloc
+                                               int oldmax = maxobj;
+                                               CollisionModifierData **tmp;
+                                               maxobj *= 2;
+                                               tmp = 
MEM_callocN(sizeof(CollisionModifierData *)*maxobj, "CollisionObjectsArray");
+                                               memcpy(tmp, objs, 
sizeof(CollisionModifierData *)*oldmax);
+                                               MEM_freeN(objs);
+                                               objs = tmp;
+                                       }
+                                       
+                                       objs[numobj] = collmd;
+                                       numobj++;
+                               }
+                       }
+               }
+               else
+               {
+                       if(coll_ob == self)
+                               continue;
+                       
+                       if(numobj >= maxobj)
+                       {
+                               // realloc
+                               int oldmax = maxobj;
+                               CollisionModifierData **tmp;
+                               maxobj *= 2;
+                               tmp = MEM_callocN(sizeof(CollisionModifierData 
*)*maxobj, "CollisionObjectsArray");
+                               memcpy(tmp, objs, sizeof(CollisionModifierData 
*)*oldmax);
+                               MEM_freeN(objs);
+                               objs = tmp;
+                               
+                       }
+                       
+                       objs[numobj] = collmd;
+                       numobj++;
+               }       
+       }
+       *numcollobj = numobj;
+       return objs;
+}
 
-               collisions = ( CollPair* ) MEM_mallocN ( sizeof ( CollPair ) * 
result*4, "collision array" ); //*4 since cloth_collision_static can return 
more than 1 collision
-               collisions_index = collisions;
+void cloth_bvh_objcollisions_nearcheck ( ClothModifierData * clmd, 
CollisionModifierData *collmd, CollPair **collisions, CollPair 
**collisions_index, int numresult, BVHTreeOverlap *overlap)
+{
+       int i;
+       
+       *collisions = ( CollPair* ) MEM_mallocN ( sizeof ( CollPair ) * 
numresult * 4, "collision array" ); //*4 since cloth_collision_static can 
return more than 1 collision
+       *collisions_index = *collisions;
 
-               for ( i = 0; i < result; i++ )
-               {
-                       collisions_index = cloth_collision ( ( ModifierData * ) 
clmd, ( ModifierData * ) collmd, overlap+i, collisions_index );
-               }
-
-               if ( overlap )
-                       MEM_freeN ( overlap );
-       }
-       else
+       for ( i = 0; i < numresult; i++ )
        {
-               if ( G.rt > 0 )
-                       printf ( "cloth_bvh_objcollision: found a collision 
object with clothObject or collData NULL.\n" );
+               *collisions_index = cloth_collision ( ( ModifierData * ) clmd, 
( ModifierData * ) collmd, overlap+i, *collisions_index );
        }
+}
 
+int cloth_bvh_objcollisions_resolve ( ClothModifierData * clmd, 
CollisionModifierData *collmd, CollPair *collisions, CollPair *collisions_index)
+{
+       Cloth *cloth = clmd->clothObject;
+       int i=0, j = 0, numfaces = 0, numverts = 0;
+       ClothVertex *verts = NULL;
+       int ret = 0;
+       int result = 0;
+       float tnull[3] = {0,0,0};
+       
+       numfaces = clmd->clothObject->numfaces;
+       numverts = clmd->clothObject->numverts;
+ 
+       verts = cloth->verts;
+       
        // process all collisions (calculate impulses, TODO: also repulses if 
distance too short)
        result = 1;
        for ( j = 0; j < 5; j++ ) // 5 is just a value that ensures convergence
@@ -1363,48 +1534,22 @@
                                        }
                                }
                        }
-/*
-                       result += cloth_collision_moving ( clmd, collmd, 
collisions, collisions_index );
-
-                       // apply impulses in parallel
-                       if ( result )
-                       {
-                               for ( i = 0; i < numverts; i++ )
-                               {
-                                       // calculate "velocities" (just xnew = 
xold + v; no dt in v)
-                                       if ( verts[i].impulse_count )
-                                       {
-                                               VECADDMUL ( verts[i].tv, 
verts[i].impulse, 1.0f / verts[i].impulse_count );
-                                               VECCOPY ( verts[i].impulse, 
tnull );
-                                               verts[i].impulse_count = 0;
-
-                                               ret++;
-                                       }
-                               }
-                       }
-*/
                }
        }
-
-       if ( collisions ) MEM_freeN ( collisions );
-
        return ret;
 }
 
 // cloth - object collisions
-int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt )
+int cloth_bvh_objcollision ( Object *ob, ClothModifierData * clmd, float step, 
float dt )
 {

@@ Diff output truncated at 10240 characters. @@

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