Revision: 15563
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15563
Author:   ton
Date:     2008-07-14 11:37:06 +0200 (Mon, 14 Jul 2008)

Log Message:
-----------
Bugfix #17323

Ztransp OSA render did not include z values anymore in pass... this is
not good Z anyway (aliased), but at least it's back now.

Note: for composites using Z values: use FSA for superior results.

Modified Paths:
--------------
    trunk/blender/source/blender/render/intern/source/zbuf.c

Modified: trunk/blender/source/blender/render/intern/source/zbuf.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/zbuf.c    2008-07-14 
01:44:05 UTC (rev 15562)
+++ trunk/blender/source/blender/render/intern/source/zbuf.c    2008-07-14 
09:37:06 UTC (rev 15563)
@@ -3545,7 +3545,7 @@
        
        for(rpass= rl->passes.first; rpass; rpass= rpass->next) {
                float *col= NULL;
-               int pixsize= 0;
+               int pixsize= 3;
                
                switch(rpass->passtype) {
                        case SCE_PASS_RGBA:
@@ -3580,6 +3580,10 @@
                                col= &shr->mist;
                                pixsize= 1;
                                break;
+                       case SCE_PASS_Z:
+                               col= &shr->z;
+                               pixsize= 1;
+                               break;
                        case SCE_PASS_VECTOR:
                                
                                {
@@ -3612,14 +3616,18 @@
                        
                        for(samp= 1; samp<R.osa; samp++, fp+=delta) {
                                col[0]+= fp[0];
-                               col[1]+= fp[1];
-                               col[2]+= fp[2];
-                               if(pixsize) col[3]+= fp[3];
+                               if(pixsize>1) {
+                                       col[1]+= fp[1];
+                                       col[2]+= fp[2];
+                                       if(pixsize==4) col[3]+= fp[3];
+                               }
                        }
                        col[0]*= weight;
-                       col[1]*= weight;
-                       col[2]*= weight;
-                       if(pixsize) col[3]*= weight;
+                       if(pixsize>1) {
+                               col[1]*= weight;
+                               col[2]*= weight;
+                               if(pixsize==4) col[3]*= weight;
+                       }
                }
        }
                                
@@ -3973,7 +3981,7 @@
 
        /* general shader info, passes */
        shade_sample_initialize(&ssamp, pa, rl);
-       addpassflag= rl->passflag & ~(SCE_PASS_Z|SCE_PASS_COMBINED);
+       addpassflag= rl->passflag & ~(SCE_PASS_COMBINED);
        addzbuf= rl->passflag & SCE_PASS_Z;
        
        if(R.osa)


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