Revision: 15813
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15813
Author:   scourage
Date:     2008-07-27 18:44:12 +0200 (Sun, 27 Jul 2008)

Log Message:
-----------
added game sound files

Modified Paths:
--------------
    branches/sound-branch/intern/soundsystem/SND_internal.h

Added Paths:
-----------
    branches/sound-branch/intern/soundsystem/SND_GameCDObject.cpp
    branches/sound-branch/intern/soundsystem/SND_GameCDObject.h
    branches/sound-branch/intern/soundsystem/SND_GameIdObject.cpp
    branches/sound-branch/intern/soundsystem/SND_GameIdObject.h
    branches/sound-branch/intern/soundsystem/SND_GameObject.h
    branches/sound-branch/intern/soundsystem/SND_GameScene.cpp
    branches/sound-branch/intern/soundsystem/SND_GameScene.h
    branches/sound-branch/intern/soundsystem/SND_GameSoundListener.cpp
    branches/sound-branch/intern/soundsystem/SND_GameSoundListener.h
    branches/sound-branch/intern/soundsystem/SND_GameSoundObject.cpp
    branches/sound-branch/intern/soundsystem/SND_GameSoundObject.h
    branches/sound-branch/intern/soundsystem/SND_GameUtils.cpp
    branches/sound-branch/intern/soundsystem/SND_GameUtils.h
    branches/sound-branch/intern/soundsystem/SND_GameWaveCache.cpp
    branches/sound-branch/intern/soundsystem/SND_GameWaveCache.h
    branches/sound-branch/intern/soundsystem/SND_GameWaveSlot.cpp
    branches/sound-branch/intern/soundsystem/SND_GameWaveSlot.h

Added: branches/sound-branch/intern/soundsystem/SND_GameCDObject.cpp
===================================================================
--- branches/sound-branch/intern/soundsystem/SND_GameCDObject.cpp               
                (rev 0)
+++ branches/sound-branch/intern/soundsystem/SND_GameCDObject.cpp       
2008-07-27 16:44:12 UTC (rev 15813)
@@ -0,0 +1,183 @@
+/*
+ * SND_CDObject.cpp
+ *
+ * Implementation for CD playback
+ *
+ * $Id: SND_CDObject.cpp 14444 2008-04-16 22:40:48Z hos $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "SND_GameCDObject.h"
+#include "SND_internal.h"
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+SND_CDObject* SND_CDObject::m_instance = NULL;
+
+bool SND_CDObject::CreateSystem()
+{
+       bool result = false;
+
+       if (!m_instance)
+       {
+               m_instance = new SND_CDObject();
+               result = true;
+       }
+
+       return result;
+}
+
+
+
+bool SND_CDObject::DisposeSystem()
+{
+       bool result = false;
+
+       if (m_instance)
+       {
+               delete m_instance;
+               m_instance = NULL;
+               result = true;
+       }
+
+       return result;
+}
+
+
+
+SND_CDObject* SND_CDObject::Instance()
+{
+       return m_instance;
+}
+
+
+
+SND_CDObject::SND_CDObject()
+{
+       m_gain = 1;
+       m_playmode = SND_CD_ALL;
+       m_track = 1;
+       m_playstate = SND_STOPPED;
+       m_used = false;
+
+       // don't set the cd standard on modified:
+       // if not used, we don't wanna touch it (performance)
+       m_modified = false;
+}
+
+
+
+SND_CDObject::~SND_CDObject()
+{
+}
+
+
+
+void SND_CDObject::SetGain(MT_Scalar gain)
+{
+       m_gain = gain;
+       m_modified = true;
+}
+
+
+
+void SND_CDObject::SetPlaymode(int playmode)
+{
+       m_playmode = playmode;
+}
+
+
+
+void SND_CDObject::SetPlaystate(int playstate)
+{
+       m_playstate = playstate;
+}
+
+
+
+void SND_CDObject::SetTrack(int track)
+{
+       m_track = track;
+}
+
+
+
+int SND_CDObject::GetTrack() const
+{
+       return m_track;
+}
+
+
+
+MT_Scalar SND_CDObject::GetGain() const
+{
+       return m_gain;
+}
+
+
+int SND_CDObject::GetPlaystate() const
+{
+       return m_playstate;
+}
+
+
+
+bool SND_CDObject::IsModified() const
+{
+       return m_modified;
+}
+
+
+
+void SND_CDObject::SetModified(bool modified)
+{
+       m_modified = modified;
+}
+
+
+
+int SND_CDObject::GetPlaymode() const
+{
+       return m_playmode;
+}
+
+
+
+void SND_CDObject::SetUsed()
+{
+       m_used = true;
+}
+
+
+
+bool SND_CDObject::GetUsed()
+{
+       return m_used;
+}
+

Added: branches/sound-branch/intern/soundsystem/SND_GameCDObject.h
===================================================================
--- branches/sound-branch/intern/soundsystem/SND_GameCDObject.h                 
        (rev 0)
+++ branches/sound-branch/intern/soundsystem/SND_GameCDObject.h 2008-07-27 
16:44:12 UTC (rev 15813)
@@ -0,0 +1,83 @@
+/*
+ * SND_CDObject.h
+ *
+ * Implementation for CD playback
+ *
+ * $Id: SND_CDObject.h 14444 2008-04-16 22:40:48Z hos $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __SND_CDOBJECT_H
+#define __SND_CDOBJECT_H
+
+#include "SND_GameObject.h"
+
+class SND_CDObject : public SND_Object
+{
+private:
+
+       /**
+        * Private to enforce singleton
+        */
+       SND_CDObject();
+       SND_CDObject(const SND_CDObject&);
+
+       static SND_CDObject*    m_instance;
+       MT_Scalar                               m_gain;                 /* the 
gain of the object */
+       int                                             m_playmode;             
/* the way CD is played back (all, random, track, trackloop) */
+       int                                             m_track;                
/* the track for 'track' and 'trackloop' */
+       int                                             m_playstate;    /* flag 
for current state of object */
+       bool                                    m_modified;
+       bool                                    m_used;                 /* flag 
for checking if we used the cd, if not don't 
+                                                                               
                call the stop cd at the end */
+
+public:
+       static bool     CreateSystem();
+       static bool DisposeSystem();
+       static SND_CDObject* Instance();
+
+       ~SND_CDObject();
+       
+       void SetGain(MT_Scalar gain);
+       void SetPlaymode(int playmode);
+       void SetTrack(int track);
+       void SetPlaystate(int playstate);
+       void SetModified(bool modified);
+       void SetUsed();
+       bool GetUsed();
+
+       bool IsModified() const;
+
+       int                     GetTrack() const;
+       MT_Scalar       GetGain() const;
+       int                     GetPlaymode() const;
+       int                     GetPlaystate() const;
+       
+};
+
+#endif //__SND_CDOBJECT_H
+

Added: branches/sound-branch/intern/soundsystem/SND_GameIdObject.cpp
===================================================================
--- branches/sound-branch/intern/soundsystem/SND_GameIdObject.cpp               
                (rev 0)
+++ branches/sound-branch/intern/soundsystem/SND_GameIdObject.cpp       
2008-07-27 16:44:12 UTC (rev 15813)
@@ -0,0 +1,76 @@
+/*
+ * SND_IdObject.cpp
+ *
+ * Object for storing runtime data, like id's, soundobjects etc
+ *
+ * $Id: SND_IdObject.cpp 14444 2008-04-16 22:40:48Z hos $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "SND_GameIdObject.h"
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+SND_IdObject::SND_IdObject()
+{
+}
+
+
+
+SND_IdObject::~SND_IdObject()
+{
+}
+
+
+
+SND_SoundObject* SND_IdObject::GetSoundObject()
+{
+       return m_soundObject;
+}
+
+
+
+void SND_IdObject::SetSoundObject(SND_SoundObject* pObject)
+{
+       m_soundObject = pObject;
+}
+
+
+
+int SND_IdObject::GetId()
+{
+       return m_id;
+}
+
+
+
+void SND_IdObject::SetId(int id)
+{
+       m_id = id;
+}

Added: branches/sound-branch/intern/soundsystem/SND_GameIdObject.h
===================================================================
--- branches/sound-branch/intern/soundsystem/SND_GameIdObject.h                 
        (rev 0)
+++ branches/sound-branch/intern/soundsystem/SND_GameIdObject.h 2008-07-27 
16:44:12 UTC (rev 15813)
@@ -0,0 +1,58 @@
+/*
+ * SND_IdObject.h
+ *
+ * Object for storing runtime data, like id's, soundobjects etc
+ *
+ * $Id: SND_IdObject.h 14444 2008-04-16 22:40:48Z hos $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __SND_IDOBJECT_H
+#define __SND_IDOBJECT_H
+
+#include "SND_GameSoundObject.h"
+#include "GEN_List.h"
+//#include "SoundDefines.h"
+
+class SND_IdObject : public GEN_Link
+{
+       SND_SoundObject*        m_soundObject;
+       int                                     m_id;
+
+public:
+       SND_IdObject();
+       virtual ~SND_IdObject();
+
+       SND_SoundObject*        GetSoundObject();
+       void                            SetSoundObject(SND_SoundObject* 
pObject);
+
+       int                                     GetId();
+       void                            SetId(int id);
+};
+
+#endif //__SND_OBJECT_H
+

Added: branches/sound-branch/intern/soundsystem/SND_GameObject.h
===================================================================
--- branches/sound-branch/intern/soundsystem/SND_GameObject.h                   
        (rev 0)
+++ branches/sound-branch/intern/soundsystem/SND_GameObject.h   2008-07-27 
16:44:12 UTC (rev 15813)
@@ -0,0 +1,54 @@
+/*
+ * SND_Object.h
+ *
+ * Abstract sound object
+ *
+ * $Id: SND_Object.h 14444 2008-04-16 22:40:48Z hos $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *

@@ Diff output truncated at 10240 characters. @@

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