Revision: 15984
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15984
Author:   campbellbarton
Date:     2008-08-06 06:09:10 +0200 (Wed, 06 Aug 2008)

Log Message:
-----------
* blenderplayer wasnt useing the scenes frame rate.
* GBE Python API's alignToVect wasnt clamping the align ammount from 0.0-1.0
* Generated images arnt animated - use for a test to see if the textures 
animated.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/texture.c
    trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp

Modified: trunk/blender/source/blender/blenkernel/intern/texture.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/texture.c    2008-08-06 
00:37:27 UTC (rev 15983)
+++ trunk/blender/source/blender/blenkernel/intern/texture.c    2008-08-06 
04:09:10 UTC (rev 15984)
@@ -850,10 +850,8 @@
        if(texture->plugin) {
                // assume all plugins depend on time
                return 1;
-       } else if(texture->ima && 
-                               (  texture->ima->source == IMA_SRC_SEQUENCE ||
-                                  texture->ima->source == IMA_SRC_MOVIE ||
-                                  texture->ima->source == IMA_SRC_GENERATED ) 
) {
+       } else if(      texture->ima && 
+                       ELEM(texture->ima->source, IMA_SRC_SEQUENCE, 
IMA_SRC_MOVIE)) {
                return 1;
        } else if(texture->ipo) {
                // assume any ipo means the texture is animated

Modified: trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp        
2008-08-06 00:37:27 UTC (rev 15983)
+++ trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp        
2008-08-06 04:09:10 UTC (rev 15984)
@@ -56,6 +56,7 @@
 #include "BLO_readfile.h"
 #include "BKE_global.h"
 #include "BKE_main.h"
+#include "DNA_scene_types.h"
 #ifdef __cplusplus
 }
 #endif // __cplusplus
@@ -669,6 +670,11 @@
                m_ketsjiengine->StartEngine(true);
                m_engineRunning = true;
                
+               // Set the animation playback rate for ipo's and actions
+               // the framerate below should patch with FPS macro defined in 
blendef.h
+               // Could be in StartEngine set the framerate, we need the scene 
to do this
+               m_ketsjiengine->SetAnimFrameRate( (((double) 
G.scene->r.frs_sec) / G.scene->r.frs_sec_base) );
+               
        }
        
        if (!m_engineRunning)

Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp    2008-08-06 
00:37:27 UTC (rev 15983)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp    2008-08-06 
04:09:10 UTC (rev 15984)
@@ -1490,6 +1490,9 @@
                MT_Vector3 vect;
                if (PyVecTo(pyvect, vect))
                {
+                       if (fac<=0.0) Py_RETURN_NONE; // Nothing to do.
+                       if (fac< 1.0) fac= 1.0;
+                       
                        AlignAxisToVect(vect,axis,fac);
                        NodeUpdateGS(0.f,true);
                        Py_RETURN_NONE;


_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to