Revision: 16210
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16210
Author:   ben2610
Date:     2008-08-21 21:00:24 +0200 (Thu, 21 Aug 2008)

Log Message:
-----------
fix warning in previous revision, update MSVC project files, scons files in 
source/gameengine/Physics/Bullet must be updated by adding these directories in 
the include list: intern/string/include, source/gameengine/Rasterizer, 
source/kernel/gen_system. I leave it up to more expert than me.

Modified Paths:
--------------
    
trunk/blender/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp

Modified: 
trunk/blender/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
===================================================================
--- 
trunk/blender/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
  2008-08-21 18:12:36 UTC (rev 16209)
+++ 
trunk/blender/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
  2008-08-21 19:00:24 UTC (rev 16210)
@@ -19,7 +19,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+                               
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\gameengine\Rasterizer"
                                PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
                                MinimalRebuild="FALSE"
                                BasicRuntimeChecks="3"
@@ -64,7 +64,7 @@
                        CharacterSet="2">
                        <Tool
                                Name="VCCLCompilerTool"
-                               
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+                               
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\gameengine\Rasterizer"
                                PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
                                RuntimeLibrary="0"
                                UsePrecompiledHeader="2"
@@ -107,7 +107,7 @@
                        CharacterSet="2">
                        <Tool
                                Name="VCCLCompilerTool"
-                               
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+                               
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\gameengine\Rasterizer"
                                PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
                                RuntimeLibrary="0"
                                UsePrecompiledHeader="2"

Modified: 
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp     
2008-08-21 18:12:36 UTC (rev 16209)
+++ trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp     
2008-08-21 19:00:24 UTC (rev 16210)
@@ -878,6 +878,9 @@
 
        switch (m_shapeType) 
        {
+       case PHY_SHAPE_NONE:
+               break;
+
        case PHY_SHAPE_BOX:
                collisionShape = new btBoxShape(m_halfExtend);
                break;


_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to