Revision: 16282
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16282
Author: ben2610
Date: 2008-08-28 12:28:06 +0200 (Thu, 28 Aug 2008)
Log Message:
-----------
patch for compilation problem around KX_RayCast::Callback template with gcc
Modified Paths:
--------------
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
Modified:
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
2008-08-28 10:19:34 UTC (rev 16281)
+++ trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
2008-08-28 10:28:06 UTC (rev 16282)
@@ -236,7 +236,8 @@
if (parent)
parent->Release();
- if (!KX_RayCast::RayTest(physics_environment,
frompoint, topoint, KX_RayCast::Callback<KX_BlenderRenderTools>(this,
physics_controller, oglmatrix)))
+ KX_RayCast::Callback<KX_BlenderRenderTools>
callback(this, physics_controller, oglmatrix);
+ if (!KX_RayCast::RayTest(physics_environment,
frompoint, topoint, callback))
{
// couldn't find something to cast the shadow
on...
glMultMatrixd(oglmatrix);
Modified: trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
2008-08-28 10:19:34 UTC (rev 16281)
+++ trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
2008-08-28 10:28:06 UTC (rev 16282)
@@ -563,7 +563,8 @@
if (parent)
parent->Release();
- if (!KX_RayCast::RayTest(physics_environment,
frompoint, topoint, KX_RayCast::Callback<GPC_RenderTools>(this,
physics_controller, oglmatrix)))
+ KX_RayCast::Callback<GPC_RenderTools> callback(this,
physics_controller, oglmatrix);
+ if (!KX_RayCast::RayTest(physics_environment,
frompoint, topoint, callback))
{
// couldn't find something to cast the shadow
on...
glMultMatrixd(oglmatrix);
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