Revision: 16294
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16294
Author: campbellbarton
Date: 2008-08-29 05:15:17 +0200 (Fri, 29 Aug 2008)
Log Message:
-----------
BGE Py API - GameKeys.EventToString() utility function, makes key configuration
menu's easier to write.
own error with blenderplayer, wasnt decreffing the GameLogic module, probably
didnt matter since python was restarted anyway, but is incorrect.
Modified Paths:
--------------
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
trunk/blender/source/gameengine/PyDoc/GameKeys.py
Modified: trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
2008-08-28 23:12:29 UTC (rev 16293)
+++ trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
2008-08-29 03:15:17 UTC (rev 16294)
@@ -716,6 +716,7 @@
} else {
printf("Error, GameLogic.globalDict
could not be marshal'd\n");
}
+ Py_DECREF(gameLogic);
} else {
printf("Error, GameLogic.globalDict was
removed\n");
}
Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp 2008-08-28
23:12:29 UTC (rev 16293)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp 2008-08-29
03:15:17 UTC (rev 16294)
@@ -1048,9 +1048,38 @@
"This modules provides defines for key-codes"
;
+static char gPyEventToString_doc[] =
+"Take a valid event from the GameKeys module or Keyboard Sensor and return a
name"
+;
+static PyObject* gPyEventToString(PyObject*, PyObject* value)
+{
+ PyObject* mod, *dict, *key, *val, *ret = NULL;
+ int pos = 0;
+
+ mod = PyImport_ImportModule( "GameKeys" );
+ if (!mod)
+ return NULL;
+
+ dict = PyModule_GetDict(mod);
+
+ while (PyDict_Next(dict, &pos, &key, &val)) {
+ if (PyObject_Compare(value, val)==0) {
+ ret = key;
+ break;
+ }
+ }
+
+ PyErr_Clear(); // incase there was an error clearing
+ Py_DECREF(mod);
+ if (!ret) PyErr_SetString(PyExc_ValueError, "expected a valid int
keyboard event");
+ else Py_INCREF(ret);
+
+ return ret;
+}
static struct PyMethodDef gamekeys_methods[] = {
+ {"EventToString", (PyCFunction)gPyEventToString, METH_O,
gPyEventToString_doc},
{ NULL, (PyCFunction) NULL, 0, NULL }
};
Modified: trunk/blender/source/gameengine/PyDoc/GameKeys.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/GameKeys.py 2008-08-28 23:12:29 UTC
(rev 16293)
+++ trunk/blender/source/gameengine/PyDoc/GameKeys.py 2008-08-29 03:15:17 UTC
(rev 16294)
@@ -164,3 +164,12 @@
# Activate Right!
"""
+
+def EventToString(event):
+ """
+ Return the string name of a key event. Will raise a ValueError error if
its invalid.
+
+ @type event: int
+ @param event: key event from GameKeys or the keyboard sensor.
+ @rtype: string
+ """
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