Revision: 16357
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16357
Author:   blendix
Date:     2008-09-04 02:16:34 +0200 (Thu, 04 Sep 2008)

Log Message:
-----------
Apricot Branch:
* Fix for wrong bone parent transform with duplis (multiplayer).
* Fix for crash on export when the bone in a bone parent relation
  does not exist anymore.

Modified Paths:
--------------
    branches/apricot/source/blender/blenkernel/intern/action.c
    branches/apricot/source/gameengine/Converter/BL_BlenderDataConversion.cpp

Modified: branches/apricot/source/blender/blenkernel/intern/action.c
===================================================================
--- branches/apricot/source/blender/blenkernel/intern/action.c  2008-09-03 
23:51:55 UTC (rev 16356)
+++ branches/apricot/source/blender/blenkernel/intern/action.c  2008-09-04 
00:16:34 UTC (rev 16357)
@@ -348,6 +348,7 @@
        VECCOPY(pchan->size, chan->size);
        QUATCOPY(pchan->quat, chan->quat);
        Mat4CpyMat4(pchan->chan_mat, (float(*)[4])chan->chan_mat);
+       Mat4CpyMat4(pchan->pose_mat, (float(*)[4])chan->pose_mat);
        pchan->flag= chan->flag;
        
        con= chan->constraints.first;

Modified: 
branches/apricot/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- branches/apricot/source/gameengine/Converter/BL_BlenderDataConversion.cpp   
2008-09-03 23:51:55 UTC (rev 16356)
+++ branches/apricot/source/gameengine/Converter/BL_BlenderDataConversion.cpp   
2008-09-04 00:16:34 UTC (rev 16357)
@@ -2229,8 +2229,11 @@
                        {
                                // parent this to a bone
                                Bone *parent_bone = 
get_named_bone(get_armature(blenderchild->parent), blenderchild->parsubstr);
-                               KX_BoneParentRelation *bone_parent_relation = 
KX_BoneParentRelation::New(parent_bone);
-                               
pcit->m_gamechildnode->SetParentRelation(bone_parent_relation);
+
+                               if(parent_bone) {
+                                       KX_BoneParentRelation 
*bone_parent_relation = KX_BoneParentRelation::New(parent_bone);
+                                       
pcit->m_gamechildnode->SetParentRelation(bone_parent_relation);
+                               }
                        
                                break;
                        }


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