Revision: 16412
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16412
Author: genscher
Date: 2008-09-07 21:47:15 +0200 (Sun, 07 Sep 2008)
Log Message:
-----------
svn merge -r 16396:16411
https://svn.blender.org/svnroot/bf-blender/trunk/blender
Modified Paths:
--------------
branches/sim_physics/release/datafiles/blenderbuttons
branches/sim_physics/release/scripts/object_find.py
branches/sim_physics/source/blender/blenkernel/intern/constraint.c
branches/sim_physics/source/blender/blenkernel/intern/object.c
branches/sim_physics/source/blender/include/BIF_drawseq.h
branches/sim_physics/source/blender/include/BIF_resources.h
branches/sim_physics/source/blender/makesdna/DNA_view3d_types.h
branches/sim_physics/source/blender/python/api2_2x/sceneSequence.c
branches/sim_physics/source/blender/render/intern/source/convertblender.c
branches/sim_physics/source/blender/render/intern/source/pipeline.c
branches/sim_physics/source/blender/render/intern/source/rendercore.c
branches/sim_physics/source/blender/src/blenderbuttons.c
branches/sim_physics/source/blender/src/drawgpencil.c
branches/sim_physics/source/blender/src/drawseq.c
branches/sim_physics/source/blender/src/drawview.c
branches/sim_physics/source/blender/src/gpencil.c
branches/sim_physics/source/blender/src/header_node.c
branches/sim_physics/source/blender/src/header_view3d.c
branches/sim_physics/source/gameengine/Converter/BL_BlenderDataConversion.cpp
branches/sim_physics/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
branches/sim_physics/source/gameengine/Ketsji/KX_PythonInit.cpp
Modified: branches/sim_physics/release/datafiles/blenderbuttons
===================================================================
(Binary files differ)
Modified: branches/sim_physics/release/scripts/object_find.py
===================================================================
--- branches/sim_physics/release/scripts/object_find.py 2008-09-07 18:18:50 UTC
(rev 16411)
+++ branches/sim_physics/release/scripts/object_find.py 2008-09-07 19:47:15 UTC
(rev 16412)
@@ -61,8 +61,20 @@
me.activeUVLayer = orig_uvlayer
+
+ # Now get material images
+ for mat in me.materials:
+ if mat:
+ for mtex in mat.getTextures():
+ if mtex:
+ tex = mtex.tex
+ i = tex.getImage()
+ if i: unique_images[i.name] = i
+
return unique_images.values()
+
+
# Todo, support other object types, materials
return []
@@ -118,7 +130,7 @@
def activate(ob, scn):
bpy.data.scenes.active = scn
scn.objects.selected = []
- scn.Layers = ob.Layers
+ scn.Layers = ob.Layers & (1<<20)-1
ob.sel = 1
def name_cmp(name_search, name_found):
Modified: branches/sim_physics/source/blender/blenkernel/intern/constraint.c
===================================================================
--- branches/sim_physics/source/blender/blenkernel/intern/constraint.c
2008-09-07 18:18:50 UTC (rev 16411)
+++ branches/sim_physics/source/blender/blenkernel/intern/constraint.c
2008-09-07 19:47:15 UTC (rev 16412)
@@ -367,22 +367,15 @@
case CONSTRAINT_SPACE_WORLD: /* ---------- FROM
WORLDSPACE ---------- */
{
/* world to pose */
- if (to==CONSTRAINT_SPACE_POSE ||
to==CONSTRAINT_SPACE_LOCAL || to==CONSTRAINT_SPACE_PARLOCAL) {
- Mat4Invert(imat, ob->obmat);
- Mat4CpyMat4(tempmat, mat);
- Mat4MulMat4(mat, tempmat, imat);
- }
+ Mat4Invert(imat, ob->obmat);
+ Mat4CpyMat4(tempmat, mat);
+ Mat4MulMat4(mat, tempmat, imat);
- /* pose to local */
- if (to == CONSTRAINT_SPACE_LOCAL) {
+ /* use pose-space as stepping stone for other
spaces... */
+ if (ELEM(to, CONSTRAINT_SPACE_LOCAL,
CONSTRAINT_SPACE_PARLOCAL)) {
/* call self with slightly different
values */
constraint_mat_convertspace(ob, pchan,
mat, CONSTRAINT_SPACE_POSE, to);
}
- /* pose to local + parent */
- else if (to == CONSTRAINT_SPACE_PARLOCAL) {
- /* call self with slightly different
values */
- constraint_mat_convertspace(ob, pchan,
mat, CONSTRAINT_SPACE_POSE, to);
- }
}
break;
case CONSTRAINT_SPACE_POSE: /* ---------- FROM
POSESPACE ---------- */
@@ -445,69 +438,66 @@
break;
case CONSTRAINT_SPACE_LOCAL: /* ------------ FROM
LOCALSPACE --------- */
{
- /* local to pose */
- if (to==CONSTRAINT_SPACE_POSE ||
to==CONSTRAINT_SPACE_WORLD) {
- /* do inverse procedure that was done
for pose to local */
- if (pchan->bone) {
- /* we need the posespace_matrix
= local_matrix + (parent_posespace_matrix + restpos) */
- if (pchan->parent) {
- float offs_bone[4][4];
+ /* local to pose - do inverse procedure that
was done for pose to local */
+ if (pchan->bone) {
+ /* we need the posespace_matrix =
local_matrix + (parent_posespace_matrix + restpos) */
+ if (pchan->parent) {
+ float offs_bone[4][4];
+
+ /* construct offs_bone the same
way it is done in armature.c */
+ Mat4CpyMat3(offs_bone,
pchan->bone->bone_mat);
+ VECCOPY(offs_bone[3],
pchan->bone->head);
+ offs_bone[3][1]+=
pchan->bone->parent->length;
+
+ if (pchan->bone->flag &
BONE_HINGE) {
+ /* pose_mat =
par_pose-space_location * chan_mat */
+ float tmat[4][4];
- /* construct offs_bone
the same way it is done in armature.c */
- Mat4CpyMat3(offs_bone,
pchan->bone->bone_mat);
- VECCOPY(offs_bone[3],
pchan->bone->head);
- offs_bone[3][1]+=
pchan->bone->parent->length;
+ /* the rotation of the
parent restposition */
+ Mat4CpyMat4(tmat,
pchan->bone->parent->arm_mat);
- if (pchan->bone->flag &
BONE_HINGE) {
- /* pose_mat =
par_pose-space_location * chan_mat */
- float
tmat[4][4];
-
- /* the rotation
of the parent restposition */
-
Mat4CpyMat4(tmat, pchan->bone->parent->arm_mat);
-
- /* the location
of actual parent transform */
-
VECCOPY(tmat[3], offs_bone[3]);
-
offs_bone[3][0]= offs_bone[3][1]= offs_bone[3][2]= 0.0f;
-
Mat4MulVecfl(pchan->parent->pose_mat, tmat[3]);
-
-
Mat4MulMat4(diff_mat, offs_bone, tmat);
-
Mat4CpyMat4(tempmat, mat);
-
Mat4MulMat4(mat, tempmat, diff_mat);
- }
- else {
- /* pose_mat =
par_pose_mat * bone_mat * chan_mat */
-
Mat4MulMat4(diff_mat, offs_bone, pchan->parent->pose_mat);
-
Mat4CpyMat4(tempmat, mat);
-
Mat4MulMat4(mat, tempmat, diff_mat);
- }
+ /* the location of
actual parent transform */
+ VECCOPY(tmat[3],
offs_bone[3]);
+ offs_bone[3][0]=
offs_bone[3][1]= offs_bone[3][2]= 0.0f;
+
Mat4MulVecfl(pchan->parent->pose_mat, tmat[3]);
+
+ Mat4MulMat4(diff_mat,
offs_bone, tmat);
+ Mat4CpyMat4(tempmat,
mat);
+ Mat4MulMat4(mat,
tempmat, diff_mat);
}
else {
- Mat4CpyMat4(diff_mat,
pchan->bone->arm_mat);
-
+ /* pose_mat =
par_pose_mat * bone_mat * chan_mat */
+ Mat4MulMat4(diff_mat,
offs_bone, pchan->parent->pose_mat);
Mat4CpyMat4(tempmat,
mat);
Mat4MulMat4(mat,
tempmat, diff_mat);
}
}
+ else {
+ Mat4CpyMat4(diff_mat,
pchan->bone->arm_mat);
+
+ Mat4CpyMat4(tempmat, mat);
+ Mat4MulMat4(mat, tempmat,
diff_mat);
+ }
}
- /* local to world */
- if (to == CONSTRAINT_SPACE_WORLD) {
+
+ /* use pose-space as stepping stone for other
spaces */
+ if (ELEM(to, CONSTRAINT_SPACE_WORLD,
CONSTRAINT_SPACE_PARLOCAL)) {
/* call self with slightly different
values */
constraint_mat_convertspace(ob, pchan,
mat, CONSTRAINT_SPACE_POSE, to);
- }
+ }
}
break;
case CONSTRAINT_SPACE_PARLOCAL: /* -------------- FROM
LOCAL WITH PARENT ---------- */
{
- /* local to pose */
- if (to==CONSTRAINT_SPACE_POSE ||
to==CONSTRAINT_SPACE_WORLD) {
- if (pchan->bone) {
- Mat4CpyMat4(diff_mat,
pchan->bone->arm_mat);
- Mat4CpyMat4(tempmat, mat);
- Mat4MulMat4(mat, diff_mat,
tempmat);
- }
+ /* local + parent to pose */
+ if (pchan->bone) {
+ Mat4CpyMat4(diff_mat,
pchan->bone->arm_mat);
+ Mat4CpyMat4(tempmat, mat);
+ Mat4MulMat4(mat, diff_mat, tempmat);
}
- /* local to world */
- if (to == CONSTRAINT_SPACE_WORLD) {
+
+ /* use pose-space as stepping stone for other
spaces */
+ if (ELEM(to, CONSTRAINT_SPACE_WORLD,
CONSTRAINT_SPACE_LOCAL)) {
/* call self with slightly different
values */
constraint_mat_convertspace(ob, pchan,
mat, CONSTRAINT_SPACE_POSE, to);
}
Modified: branches/sim_physics/source/blender/blenkernel/intern/object.c
===================================================================
--- branches/sim_physics/source/blender/blenkernel/intern/object.c
2008-09-07 18:18:50 UTC (rev 16411)
+++ branches/sim_physics/source/blender/blenkernel/intern/object.c
2008-09-07 19:47:15 UTC (rev 16412)
@@ -697,9 +697,11 @@
if (cam->dof_ob) {
/* too simple, better to return the distance on the view axis
only
* return VecLenf(ob->obmat[3], cam->dof_ob->obmat[3]); */
+ float mat[4][4], obmat[4][4];
- float mat[4][4];
- Mat4Invert(ob->imat, ob->obmat);
+ Mat4CpyMat4(obmat, ob->obmat);
+ Mat4Ortho(obmat);
+ Mat4Invert(ob->imat, obmat);
Mat4MulMat4(mat, cam->dof_ob->obmat, ob->imat);
return fabs(mat[3][2]);
}
Modified: branches/sim_physics/source/blender/include/BIF_drawseq.h
===================================================================
--- branches/sim_physics/source/blender/include/BIF_drawseq.h 2008-09-07
18:18:50 UTC (rev 16411)
+++ branches/sim_physics/source/blender/include/BIF_drawseq.h 2008-09-07
19:47:15 UTC (rev 16412)
@@ -33,6 +33,8 @@
struct ScrArea;
struct Sequence;
+#define SEQ_ZOOM_FAC(szoom) (szoom > 0)? (szoom) : (szoom == 0)? (1.0) :
(-1.0/szoom)
+
void drawprefetchseqspace(struct ScrArea *sa, void *spacedata);
void drawseqspace(struct ScrArea *sa, void *spacedata);
void set_special_seq_update(int val);
Modified: branches/sim_physics/source/blender/include/BIF_resources.h
===================================================================
--- branches/sim_physics/source/blender/include/BIF_resources.h 2008-09-07
18:18:50 UTC (rev 16411)
+++ branches/sim_physics/source/blender/include/BIF_resources.h 2008-09-07
19:47:15 UTC (rev 16412)
@@ -266,8 +266,8 @@
ICON_WINDOW_WINDOW,
ICON_PANEL_CLOSE,
ICON_PHYSICS,
- ICON_BLANK36,
- ICON_BLANK37,
+ ICON_LAYER_USED,
+ ICON_LAYER_ACTIVE,
ICON_BLANK38,
ICON_BLENDER,
Modified: branches/sim_physics/source/blender/makesdna/DNA_view3d_types.h
===================================================================
--- branches/sim_physics/source/blender/makesdna/DNA_view3d_types.h
2008-09-07 18:18:50 UTC (rev 16411)
+++ branches/sim_physics/source/blender/makesdna/DNA_view3d_types.h
2008-09-07 19:47:15 UTC (rev 16412)
@@ -86,7 +86,8 @@
float winmat1[4][4]; // persp(1) storage, for swap matrices
float viewmat1[4][4];
- float viewquat[4], dist, zfac, pad0; /* zfac is initgrabz() result */
+ float viewquat[4], dist, zfac; /* zfac is initgrabz() result */
+ int lay_used; /* used while drawing */
short persp;
short view;
Modified: branches/sim_physics/source/blender/python/api2_2x/sceneSequence.c
===================================================================
--- branches/sim_physics/source/blender/python/api2_2x/sceneSequence.c
2008-09-07 18:18:50 UTC (rev 16411)
+++ branches/sim_physics/source/blender/python/api2_2x/sceneSequence.c
2008-09-07 19:47:15 UTC (rev 16412)
@@ -33,12 +33,14 @@
#include "DNA_scene_types.h" /* for Base */
#include "BKE_mesh.h"
+#include "BKE_image.h" // RFS: openanim
#include "BKE_library.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_scene.h"
#include "BIF_editseq.h" /* get_last_seq */
+#include "BIF_editsound.h" // RFS: sound_open_hdaudio
#include "BLI_blenlib.h"
#include "BSE_sequence.h"
#include "Ipo.h"
@@ -48,6 +50,9 @@
#include "Sound.h"
#include "gen_utils.h"
+#include "IMB_imbuf_types.h" // RFS: IB_rect
+#include "IMB_imbuf.h" // RFS: IMB_anim_get_duration
+
@@ Diff output truncated at 10240 characters. @@
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