Revision: 16470
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16470
Author:   blendix
Date:     2008-09-11 12:17:17 +0200 (Thu, 11 Sep 2008)

Log Message:
-----------
Fix for bug #17593: glsl crash using a texture node without a
texture assigned.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/node.c

Modified: trunk/blender/source/blender/blenkernel/intern/node.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/node.c       2008-09-11 
06:17:21 UTC (rev 16469)
+++ trunk/blender/source/blender/blenkernel/intern/node.c       2008-09-11 
10:17:17 UTC (rev 16470)
@@ -2378,8 +2378,8 @@
                        gs[i].type= GPU_NONE;
 
                gs[i].name = "";
-               gs[i].hasinput= ns[i]->hasinput;
-               gs[i].hasoutput= ns[i]->hasinput;
+               gs[i].hasinput= ns[i]->hasinput && ns[i]->data;
+               gs[i].hasoutput= ns[i]->hasinput && ns[i]->data;
                gs[i].sockettype= ns[i]->sockettype;
        }
 
@@ -2393,7 +2393,7 @@
 
        for (sock=sockets->first, i=0; sock; sock=sock->next, i++) {
                ns[i]->data= gs[i].link;
-               ns[i]->hasinput= gs[i].hasinput;
+               ns[i]->hasinput= gs[i].hasinput && gs[i].link;
                ns[i]->hasoutput= gs[i].hasoutput;
                ns[i]->sockettype= gs[i].sockettype;
        }


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