Revision: 16531
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16531
Author:   blendix
Date:     2008-09-15 02:57:11 +0200 (Mon, 15 Sep 2008)

Log Message:
-----------
Fix for bug #17620: the motion blur actuator did not work correct
with an always sensor, it kept resettting the motion blur each frame.

Modified Paths:
--------------
    trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
    
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp

Modified: trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp  
2008-09-15 00:34:43 UTC (rev 16530)
+++ trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp  
2008-09-15 00:57:11 UTC (rev 16531)
@@ -23,8 +23,8 @@
     : SCA_IActuator(gameobj, T),
      m_type(type),
         m_flag(flag),
-        m_int_arg(int_arg),
         m_float_arg(float_arg),
+        m_int_arg(int_arg),
         m_rasterizer(rasterizer),
         m_rendertools(rendertools)
 {
@@ -64,13 +64,11 @@
        if( m_type == RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR )
        {
                if(!m_flag)
-               {
                        m_rasterizer->EnableMotionBlur(m_float_arg);
-               }
                else
-               {
                        m_rasterizer->DisableMotionBlur();
-               }
+
+               return false;
        }
        else if(m_type < RAS_2DFilterManager::RAS_2DFILTER_NUMBER_OF_FILTERS)
        {

Modified: 
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
===================================================================
--- 
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
    2008-09-15 00:34:43 UTC (rev 16530)
+++ 
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
    2008-09-15 00:57:11 UTC (rev 16531)
@@ -949,7 +949,10 @@
 
 void RAS_OpenGLRasterizer::EnableMotionBlur(float motionblurvalue)
 {
-       m_motionblur = 1;
+       /* don't just set m_motionblur to 1, but check if it is 0 so
+        * we don't reset a motion blur that is already enabled */
+       if(m_motionblur == 0)
+               m_motionblur = 1;
        m_motionblurvalue = motionblurvalue;
 }
 


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