Revision: 16695
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16695
Author:   erwin
Date:     2008-09-23 07:00:00 +0200 (Tue, 23 Sep 2008)

Log Message:
-----------
bugfix for [#7006] Sleeping Objects losing Ghost Constraint

Bullet logic bug in (de)activation/island management: deactivated 'fantom' 
objects do merge islands, in particular when connected by constraints. (fantom 
= object with collision detection but no collision response).

Modified Paths:
--------------
    
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
    
trunk/blender/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp

Modified: 
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
===================================================================
--- 
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
    2008-09-23 04:26:52 UTC (rev 16694)
+++ 
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
    2008-09-23 05:00:00 UTC (rev 16695)
@@ -105,7 +105,7 @@
                for (i=0;i<colWorld->getCollisionObjectArray().size();i++)
                {
                        btCollisionObject* collisionObject= 
colWorld->getCollisionObjectArray()[i];
-                       if (collisionObject->mergesSimulationIslands())
+                       if (!collisionObject->isStaticOrKinematicObject())
                        {
                                collisionObject->setIslandTag( 
m_unionFind.find(index) );
                                collisionObject->setCompanionId(-1);

Modified: 
trunk/blender/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
===================================================================
--- 
trunk/blender/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
        2008-09-23 04:26:52 UTC (rev 16694)
+++ 
trunk/blender/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
        2008-09-23 05:00:00 UTC (rev 16695)
@@ -688,8 +688,8 @@
                        const btRigidBody* colObj0 = 
&constraint->getRigidBodyA();
                        const btRigidBody* colObj1 = 
&constraint->getRigidBodyB();
 
-                       if (((colObj0) && 
((colObj0)->mergesSimulationIslands())) &&
-                               ((colObj1) && 
((colObj1)->mergesSimulationIslands())))
+                       if (((colObj0) && 
(!(colObj0)->isStaticOrKinematicObject())) &&
+                               ((colObj1) && 
(!(colObj1)->isStaticOrKinematicObject())))
                        {
                                if (colObj0->isActive() || colObj1->isActive())
                                {


_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to