noticed blender has quite a few historic defines, heres a list with
all of them (excluding extern, GamePlayer dirs and BGL.h)
detected with this script
http://wiki.blender.org/index.php/User:Ideasman42#define_lint

if you have some free time and know the area of blender - looks like
some areas can do with a cleanup.

intern/boolop/intern/BOP_BBox.h:35      #define BOP_ABS(a) ((a < 0) ? -(a) : a)
intern/elbeem/extern/elbeem.h:114       #define OB_VOLUMEINIT_BOTH
(OB_VOLUMEINIT_SHELL|OB_VOLUMEINIT_VOLUME)
intern/elbeem/extern/elbeem.h:248       #define FGI_NO_FLUID      
(1<<(FGI_FLAGSTART+ 1))
intern/elbeem/extern/elbeem.h:252       #define FGI_NO_BND                
(1<<(FGI_FLAGSTART+ 5))
intern/elbeem/intern/loop_tools.h:9     #define MAX_CALC_ARR 4
intern/elbeem/intern/loop_tools.h:174   #define old__GRID_LOOP_START() \
intern/elbeem/intern/ntl_geometryclass.h:18     #define GEOCLASSTID_BOX
  (GEOCLASSTID_OBJECT| 4)
intern/elbeem/intern/ntl_geometryclass.h:20     #define GEOCLASSTID_SPHERE
  (GEOCLASSTID_OBJECT| 16)
intern/elbeem/intern/ntl_geometryobject.h:19    #define DUMP_PARTIAL      2
intern/elbeem/intern/ntl_lighting.h:21  #define LSM_RIGHT 0
intern/elbeem/intern/ntl_lighting.h:22  #define LSM_LEFT  1
intern/elbeem/intern/ntl_lighting.h:23  #define LSM_UP    2
intern/elbeem/intern/ntl_lighting.h:24  #define LSM_DOWN  3
intern/elbeem/intern/ntl_lighting.h:25  #define LSM_FRONT 4
intern/elbeem/intern/ntl_lighting.h:26  #define LSM_BACK  5
intern/elbeem/intern/ntl_vector3dim.h:858       #define HAVE_GFXTYPES
intern/elbeem/intern/solver_class.h:83  #define GFX_FLOATNEQ(x,y) (
ABS((x)-(y)) > (VECTOR_EPSILON) )
intern/elbeem/intern/solver_class.h:92  #define FORDF1M for(int m= 1;
m< LBM_DFNUM; ++m)
intern/elbeem/intern/solver_class.h:96  #define ISOCORR 3
intern/elbeem/intern/solver_class.h:813 #define FLAGISEXACT(flag,
compflag)  ((flag & compflag)==compflag)
intern/elbeem/intern/solver_class.h:853 #define dNET 19
intern/elbeem/intern/solver_class.h:854 #define dNWT 20
intern/elbeem/intern/solver_class.h:855 #define dSET 21
intern/elbeem/intern/solver_class.h:856 #define dSWT 22
intern/elbeem/intern/solver_class.h:858 #define dNWB 24
intern/elbeem/intern/solver_class.h:859 #define dSEB 25
intern/elbeem/intern/solver_class.h:860 #define dSWB 26
intern/elbeem/intern/solver_control.h:24        #define FARF_3DONLY -1
intern/elbeem/intern/solver_control.h:25        #define FARF_BOTH    0
intern/elbeem/intern/solver_control.h:26        #define FARF_SWEONLY 1
intern/elbeem/intern/solver_control.h:28        #define FARF_SEPSWE  2
intern/elbeem/intern/solver_control.h:33        #define CPF_ENTRIES     12
intern/elbeem/intern/solver_control.h:35        #define CPF_VELWEIGHT   3
intern/elbeem/intern/solver_control.h:36        #define CPF_VELOCITY    4
intern/elbeem/intern/solver_control.h:37        #define CPF_FORCEWEIGHT 7
intern/elbeem/intern/solver_control.h:38        #define CPF_MINCPDIST   8
intern/elbeem/intern/solver_control.h:39        #define CPF_MINCPDIR    9
intern/elbeem/intern/solver_control.h:50        #define
__PRECOLLIDE_MODS(rho,ux,uy,uz, grav) \
intern/elbeem/intern/solver_interface.h:190     #define FLUIDDISPINVALID    0
intern/elbeem/intern/solver_interface.h:197     #define FLUIDDISPSurface    7
intern/elbeem/intern/solver_relax.h:42  #define XSRC_C(x)    RAC(ccel +
(x)                 *dTotalNum, dC )
intern/elbeem/intern/solver_relax.h:47  #define XSRC_NE(x)   RAC(ccel +
((x)-mLevel[lev].lOffsx-1)      *dTotalNum, dNE)
intern/elbeem/intern/solver_relax.h:48  #define XSRC_NW(x)   RAC(ccel +
((x)-mLevel[lev].lOffsx+1)      *dTotalNum, dNW)
intern/elbeem/intern/solver_relax.h:49  #define XSRC_SE(x)   RAC(ccel +
((x)+mLevel[lev].lOffsx-1)      *dTotalNum, dSE)
intern/elbeem/intern/solver_relax.h:50  #define XSRC_SW(x)   RAC(ccel +
((x)+mLevel[lev].lOffsx+1)      *dTotalNum, dSW)
intern/elbeem/intern/solver_relax.h:51  #define XSRC_T(x)    RAC(ccel +
((x)-mLevel[lev].lOffsy)        *dTotalNum, dT )
intern/elbeem/intern/solver_relax.h:52  #define XSRC_B(x)    RAC(ccel +
((x)+mLevel[lev].lOffsy)        *dTotalNum, dB )
intern/elbeem/intern/solver_relax.h:53  #define XSRC_ET(x)   RAC(ccel +
((x)-mLevel[lev].lOffsy-1)      *dTotalNum, dET)
intern/elbeem/intern/solver_relax.h:54  #define XSRC_EB(x)   RAC(ccel +
((x)+mLevel[lev].lOffsy-1)      *dTotalNum, dEB)
intern/elbeem/intern/solver_relax.h:55  #define XSRC_WT(x)   RAC(ccel +
((x)-mLevel[lev].lOffsy+1)      *dTotalNum, dWT)
intern/elbeem/intern/solver_relax.h:56  #define XSRC_WB(x)   RAC(ccel +
((x)+mLevel[lev].lOffsy+1)      *dTotalNum, dWB)
intern/elbeem/intern/solver_relax.h:57  #define XSRC_NT(x)   RAC(ccel +
((x)-mLevel[lev].lOffsy-mLevel[lev].lOffsx) *dTotalNum, dNT)
intern/elbeem/intern/solver_relax.h:58  #define XSRC_NB(x)   RAC(ccel +
((x)+mLevel[lev].lOffsy-mLevel[lev].lOffsx) *dTotalNum, dNB)
intern/elbeem/intern/solver_relax.h:59  #define XSRC_ST(x)   RAC(ccel +
((x)-mLevel[lev].lOffsy+mLevel[lev].lOffsx) *dTotalNum, dST)
intern/elbeem/intern/solver_relax.h:60  #define XSRC_SB(x)   RAC(ccel +
((x)+mLevel[lev].lOffsy+mLevel[lev].lOffsx) *dTotalNum, dSB)
intern/elbeem/intern/solver_relax.h:110 #define CCEL_C    RAC(ccel, dC )
intern/elbeem/intern/solver_relax.h:115 #define CCEL_T    RAC(ccel, dT )
intern/elbeem/intern/solver_relax.h:116 #define CCEL_B    RAC(ccel, dB )
intern/elbeem/intern/solver_relax.h:117 #define CCEL_NE   RAC(ccel, dNE)
intern/elbeem/intern/solver_relax.h:118 #define CCEL_NW   RAC(ccel, dNW)
intern/elbeem/intern/solver_relax.h:119 #define CCEL_SE   RAC(ccel, dSE)
intern/elbeem/intern/solver_relax.h:120 #define CCEL_SW   RAC(ccel, dSW)
intern/elbeem/intern/solver_relax.h:121 #define CCEL_NT   RAC(ccel, dNT)
intern/elbeem/intern/solver_relax.h:122 #define CCEL_NB   RAC(ccel, dNB)
intern/elbeem/intern/solver_relax.h:123 #define CCEL_ST   RAC(ccel, dST)
intern/elbeem/intern/solver_relax.h:124 #define CCEL_SB   RAC(ccel, dSB)
intern/elbeem/intern/solver_relax.h:125 #define CCEL_ET   RAC(ccel, dET)
intern/elbeem/intern/solver_relax.h:126 #define CCEL_EB   RAC(ccel, dEB)
intern/elbeem/intern/solver_relax.h:127 #define CCEL_WT   RAC(ccel, dWT)
intern/elbeem/intern/solver_relax.h:128 #define CCEL_WB   RAC(ccel, dWB)
intern/elbeem/intern/solver_relax.h:372 #define
OPTIMIZED_STREAMCOLLIDE___UNUSED  \
intern/elbeem/intern/solver_relax.h:783 #define WO2D2_11 (WO2D1_1 * WO2D1_1)
intern/elbeem/intern/solver_relax.h:784 #define WO2D2_19 (WO2D1_9 * WO2D1_1)
intern/elbeem/intern/solver_relax.h:785 #define WO2D2_91 (WO2D1_9 * WO2D1_1)
intern/elbeem/intern/solver_relax.h:786 #define WO2D2_99 (WO2D1_9 * WO2D1_9)
intern/elbeem/intern/solver_relax.h:788 #define WO2D3_111 (WO2D1_1 *
WO2D1_1 * WO2D1_1)
intern/elbeem/intern/solver_relax.h:789 #define WO2D3_191 (WO2D1_9 *
WO2D1_1 * WO2D1_1)
intern/elbeem/intern/solver_relax.h:790 #define WO2D3_911 (WO2D1_9 *
WO2D1_1 * WO2D1_1)
intern/elbeem/intern/solver_relax.h:791 #define WO2D3_991 (WO2D1_9 *
WO2D1_9 * WO2D1_1)
intern/elbeem/intern/solver_relax.h:792 #define WO2D3_119 (WO2D1_1 *
WO2D1_1 * WO2D1_9)
intern/elbeem/intern/solver_relax.h:793 #define WO2D3_199 (WO2D1_9 *
WO2D1_1 * WO2D1_9)
intern/elbeem/intern/solver_relax.h:794 #define WO2D3_919 (WO2D1_9 *
WO2D1_1 * WO2D1_9)
intern/elbeem/intern/solver_relax.h:795 #define WO2D3_999 (WO2D1_9 *
WO2D1_9 * WO2D1_9)
intern/elbeem/intern/solver_relax.h:971 #define INTDF_C    intDf[dC ]
intern/elbeem/intern/solver_relax.h:976 #define INTDF_T    intDf[dT ]
intern/elbeem/intern/solver_relax.h:977 #define INTDF_B    intDf[dB ]
intern/elbeem/intern/solver_relax.h:978 #define INTDF_NE   intDf[dNE]
intern/elbeem/intern/solver_relax.h:979 #define INTDF_NW   intDf[dNW]
intern/elbeem/intern/solver_relax.h:980 #define INTDF_SE   intDf[dSE]
intern/elbeem/intern/solver_relax.h:981 #define INTDF_SW   intDf[dSW]
intern/elbeem/intern/solver_relax.h:982 #define INTDF_NT   intDf[dNT]
intern/elbeem/intern/solver_relax.h:983 #define INTDF_NB   intDf[dNB]
intern/elbeem/intern/solver_relax.h:984 #define INTDF_ST   intDf[dST]
intern/elbeem/intern/solver_relax.h:985 #define INTDF_SB   intDf[dSB]
intern/elbeem/intern/solver_relax.h:986 #define INTDF_ET   intDf[dET]
intern/elbeem/intern/solver_relax.h:987 #define INTDF_EB   intDf[dEB]
intern/elbeem/intern/solver_relax.h:988 #define INTDF_WT   intDf[dWT]
intern/elbeem/intern/solver_relax.h:989 #define INTDF_WB   intDf[dWB]
intern/elbeem/intern/utilities.h:128    #define PRINT_IJK_NBL
PRINT_VEC(i+D::dfVecX[l],j+D::dfVecY[l],k+D::dfVecZ[l])
intern/elbeem/intern/utilities.h:140    #define PRINT_NTLVEC2D(v) "
["<<(v)[0]<<","<<(v)[1]<<"] "
intern/elbeem/intern/utilities.h:143    #define PRINT_TRIANGLE(t,mpV)  "
{ "<<PRINT_VEC(
(mpV[(t).getPoints()[0]][0]),(mpV[(t).getPoints()[0]][1]),(mpV[(t).getPoints()[0]][2])
)<<\
intern/guardedalloc/mmap_win.h:32       #define PROT_NONE 0
intern/guardedalloc/mmap_win.h:37       #define MAP_FILE 0
intern/guardedalloc/mmap_win.h:40       #define MAP_TYPE 0xF
intern/iksolver/intern/TNT/version.h:19 #define TNT_MAJOR_VERSION    '0'
intern/iksolver/intern/TNT/version.h:20 #define TNT_MINOR_VERSION    '9'
intern/iksolver/intern/TNT/version.h:21 #define TNT_SUBMINOR_VERSION '4'
intern/iksolver/intern/TNT/version.h:22 #define TNT_VERSION_STRING "0.9.4"
intern/opennl/extern/ONL_opennl.h:43    #define NL_USE_SUPERLU
intern/opennl/extern/ONL_opennl.h:52    #define NL_VERSION_0_0 1
intern/opennl/extern/ONL_opennl.h:84    #define NL_SOLVER              0x100
intern/opennl/superlu/Cnames.h:27       #define C_CALL     4
intern/opennl/superlu/util.h:16 #define FIRSTCOL_OF_SNODE(i)    (xsup[i])
intern/opennl/superlu/util.h:49 #define CHECK_MALLOC(where) {                 \
source/blender/avi/AVI_avi.h:94 #define AVIST_AUDIO FCC("auds")
source/blender/avi/AVI_avi.h:95 #define AVIST_MIDI  FCC("mids")
source/blender/avi/AVI_avi.h:96 #define AVIST_TEXT  FCC("txts")
source/blender/avi/AVI_avi.h:100        #define AVISF_DISABLED 0x00000001
source/blender/avi/AVI_avi.h:101        #define AVISF_VIDEO_PALCHANGES 
0x00010000
source/blender/avi/AVI_avi.h:150        #define AVIIF_NO_TIME    0x00000100
source/blender/avi/AVI_avi.h:151        #define AVIIF_COMPRESSOR 0x0FFF0000
source/blender/avi/intern/avi_intern.h:40       #define PUT_TCC(ch2, fp)
putc(ch2[0],fp); putc(ch2[1],fp)
source/blender/blenkernel/BKE_DerivedMesh.h:60  #define SUB_ELEMS_VERT 0
source/blender/blenkernel/BKE_bmesh.h:195       #define BME_BEVEL_WIRE          
        (1<<3)
source/blender/blenkernel/BKE_bmeshCustomData.h:49      #define
BME_CD_FACETEX          0               /*Image texture/texface*/
source/blender/blenkernel/BKE_bmeshCustomData.h:50      #define
BME_CD_LOOPTEX          1               /*UV coordinates*/
source/blender/blenkernel/BKE_bmeshCustomData.h:51      #define
BME_CD_LOOPCOL          2               /*Vcolors*/
source/blender/blenkernel/BKE_bmeshCustomData.h:52      #define
BME_CD_DEFORMVERT       3               /*Vertex Group/Weights*/
source/blender/blenkernel/BKE_cloth.h:70        #define CLOTH_MAX_THREAD 2
source/blender/blenkernel/BKE_cloth.h:81        #define 
CLOTH_VERT_FLAG_COLLISION 2
source/blender/blenkernel/BKE_cloth.h:82        #define 
CLOTH_VERT_FLAG_PINNED_EM 3
source/blender/blenkernel/BKE_cloth.h:166       #define VECSUBSB(v1,v2,
v3,bS)  {*(v1)= (*(v2)- *(v3))*bS; *(v1+1)= (*(v2+1) - *(v3+1))*bS;
*(v1+2)= (*(v2+2) - *(v3+2))*bS;}
source/blender/blenkernel/BKE_cloth.h:167       #define VECMULS(v1,aS)
        {*(v1)*= aS; *(v1+1)*= aS; *(v1+2)*= *aS;}
source/blender/blenkernel/BKE_curve.h:46        #define SEGMENTSV(nu)       (
((nu)->flagv & CU_CYCLIC) ? (nu)->pntsv : (nu)->pntsv-1 )
source/blender/blenkernel/BKE_global.h:213      #define G_FILE_SHOW_PROFILE
     (1 << 6)
source/blender/blenkernel/BKE_global.h:216      #define G_FIle_PUBLISH          
         (1 << 9)
source/blender/blenkernel/BKE_global.h:236      #define G_LOADFILE      2
source/blender/blenkernel/BKE_global.h:237      #define G_RESTART       4
source/blender/blenkernel/BKE_global.h:238      #define G_QUIT          8
source/blender/blenkernel/BKE_global.h:239      #define G_SETSCENE      16
source/blender/blenkernel/BKE_idprop.h:177      #define IDP_Array(prop)
(prop->data.pointer)
source/blender/blenkernel/BKE_image.h:71        #define IMA_SRC_CHECK           0
source/blender/blenkernel/BKE_image.h:97        #define IMA_SIGNAL_PACK         
                2
source/blender/blenkernel/BKE_image.h:98        #define IMA_SIGNAL_REPACK       
                3
source/blender/blenkernel/BKE_image.h:99        #define IMA_SIGNAL_UNPACK       
                4
source/blender/blenkernel/BKE_node.h:115        #define NODE_CLASS_FILE         
        7
source/blender/blenkernel/BKE_node.h:241        #define NODE_DYNAMIC_UPDATED    
3 /* 8 */
source/blender/blenkernel/BKE_node.h:245        #define NODE_DYNAMIC_SET        
15 /* sign */
source/blender/blenkernel/BKE_node.h:324        #define CMP_NODE_INDEX_MASK     
241
source/blender/blenkernel/BKE_node.h:349        #define CMP_CHAN_G              
        8
source/blender/blenkernel/BKE_node.h:350        #define CMP_CHAN_B              
        16
source/blender/blenkernel/BKE_particle.h:304    #define PSYS_RESET_CHILDREN     
3
source/blender/blenkernel/BKE_shrinkwrap.h:140  #define
NULL_BVHTreeRayHit              {NULL, }
source/blender/blenkernel/BKE_utildefines.h:57  #define ELEM10(a, b, c,
d, e, f, g, h, i, j, k)        ( ELEM4(a, b, c, d, e) || ELEM6(a, f,
g, h, i, j, k) )
source/blender/blenkernel/BKE_utildefines.h:58  #define ELEM11(a, b, c,
d, e, f, g, h, i, j, k, l)        ( ELEM4(a, b, c, d, e) || ELEM7(a,
f, g, h, i, j, k, l) )
source/blender/blenkernel/BKE_utildefines.h:109 #define LONGCOPY(a, b,
c)      {int lcpc=c, *lcpa=(int *)a, *lcpb=(int *)b; while(lcpc-->0)
*(lcpa++)= *(lcpb++);}
source/blender/blenkernel/BKE_utildefines.h:124 #define CLAMPTEST(a,
b, c)   if((b)<(c)) {CLAMP(a, b, c);} else {CLAMP(a, c, b);}
source/blender/blenkernel/BKE_writeffmpeg.h:47  #define FFMPEG_CODEC_MPEG1 0
source/blender/blenkernel/BKE_writeffmpeg.h:48  #define FFMPEG_CODEC_MPEG2 1
source/blender/blenkernel/BKE_writeffmpeg.h:49  #define FFMPEG_CODEC_MPEG4 2
source/blender/blenkernel/BKE_writeffmpeg.h:50  #define FFMPEG_CODEC_HUFFYUV 3
source/blender/blenkernel/BKE_writeffmpeg.h:51  #define FFMPEG_CODEC_DV 4
source/blender/blenkernel/BKE_writeffmpeg.h:52  #define FFMPEG_CODEC_H264 5
source/blender/blenkernel/BKE_writeffmpeg.h:53  #define FFMPEG_CODEC_XVID 6
source/blender/blenkernel/BKE_writeffmpeg.h:54  #define FFMPEG_CODEC_FLV1 7
source/blender/blenlib/BLI_arithb.h:68  #define MAT3_UNITY {{ 1.0, 0.0, 0.0},\
source/blender/blenlib/BLI_blenlib.h:411        #define
BLI_ARRAY_NELEMS(array)         (sizeof((array))/sizeof((array)[0]))
source/blender/blenlib/intern/BLI_util.h:35     #define
mallocstructN(x,y,name) (x*)MEM_mallocN((y)* sizeof(x),name)
source/blender/blenpluginapi/floatpatch.h:40    #define facos           acosf
source/blender/blenpluginapi/floatpatch.h:43    #define fasin           asinf
source/blender/blenpluginapi/floatpatch.h:49    #define fatan2                  
atan2f
source/blender/blenpluginapi/floatpatch.h:52    #define fmodf(a,
b)              fmod((double)(a), (double)(b))
source/blender/blenpluginapi/floatpatch.h:69    #define flog10          log10f
source/blender/blenpluginapi/floatpatch.h:75    #define fceil           ceilf
source/blender/blenpluginapi/iff.h:43   #define IB_yuv                  (1 << 
12)
source/blender/blenpluginapi/iff.h:45   #define IB_rgba                 (1 << 
14)
source/blender/blenpluginapi/iff.h:74   #define RGB888  1
source/blender/blenpluginapi/iff.h:77   #define CLUT8   4
source/blender/blenpluginapi/iff.h:78   #define CLUT7   5
source/blender/blenpluginapi/iff.h:79   #define CLUT4   6
source/blender/blenpluginapi/iff.h:80   #define CLUT3   7
source/blender/blenpluginapi/iff.h:81   #define RL7     8
source/blender/blenpluginapi/iff.h:83   #define MPLTE   10
source/blender/blenpluginapi/iff.h:85   #define DYUV1   0
source/blender/blenpluginapi/iff.h:100  #define IS_lace(x)              
((x->ftype
& AM_lace) == AM_lace)
source/blender/blenpluginapi/iff.h:101  #define IS_hires(x)             
((x->ftype
& AM_hires) == AM_hires)
source/blender/blenpluginapi/iff.h:102  #define IS_hblace(x)    ((x->ftype
& AM_hblace) == AM_hblace)
source/blender/blenpluginapi/iff.h:103  #define IS_hilace(x)    ((x->ftype
& AM_hilace) == AM_hilace)
source/blender/blenpluginapi/iff.h:104  #define
IS_hamlace(x)   ((x->ftype & AM_hamlace) == AM_hamlace)
source/blender/blenpluginapi/iff.h:112  #define IS_tim(x)               
(x->ftype & TIM)
source/blender/blenpluginapi/iff.h:126  #define AN_INIT an_stringdec =
stringdec; an_stringenc = stringenc;
source/blender/blenpluginapi/util.h:83  #define BOXSTEP(a,b,x)
CLAMP(((x)-(a))/((b)-(a)),0,1)
source/blender/ftfont/FTF_Settings.h:39 #define
FTF_INPUT_SYSTEM_ENCODING FTF_BIT(1)
source/blender/imbuf/intern/IMB_anim.h:114      #define ANIM_DIR                
(1 << 1)
source/blender/imbuf/intern/IMB_anim.h:116      #define ANIM_TGA                
(1 << 3)
source/blender/imbuf/intern/IMB_anim.h:118      #define ANIM_MDEC               
(1 << 5)
source/blender/imbuf/intern/IMB_anim.h:127      #define ANIM5_XOR               
4
source/blender/imbuf/intern/imbuf_patch.h:88    #define BLCK
MAKE_ID('B','L','C','K')
source/blender/imbuf/intern/imbuf_patch.h:94    #define camg ftype
source/blender/imbuf/intern/imbuf_patch.h:97    #define LI_planes       
IB_planes
source/blender/imbuf/intern/imbuf_patch.h:98    #define LI_kcmap        IB_cmap
source/blender/imbuf/intern/imbuf_patch.h:99    #define LI_cmap         IB_cmap
source/blender/imbuf/intern/imbuf_patch.h:100   #define LI_freem        IB_freem
source/blender/imbuf/intern/imbuf_patch.h:103   #define SI_rect         IB_rect
source/blender/imbuf/intern/imbuf_patch.h:104   #define SI_planes       
IB_planes
source/blender/imbuf/intern/imbuf_patch.h:105   #define SI_kcmap        IB_cmap
source/blender/imbuf/intern/imbuf_patch.h:106   #define SI_cmap         IB_cmap
source/blender/imbuf/intern/imbuf_patch.h:107   #define SI_vert         IB_vert
source/blender/imbuf/intern/openexr/openexr_api.h:36    #define
OPENEXR_FLOATRGB        0x1
source/blender/include/BIF_butspace.h:47        #define BUTS_VIEW               
        0
source/blender/include/BIF_butspace.h:61        #define BUTS_EFFECTS            
14
source/blender/include/BIF_butspace.h:67        #define CONTEXT_TYPES   2
source/blender/include/BIF_butspace.h:114       #define BUTW4           67
source/blender/include/BIF_butspace.h:115       #define ICONBUTW        20
source/blender/include/BIF_butspace.h:121       #define PANEL_XMAX      310
source/blender/include/BIF_butspace.h:132       #define X4CLM1          X1CLM1
source/blender/include/BIF_butspace.h:133       #define X4CLM2          77
source/blender/include/BIF_butspace.h:134       #define X4CLM3          165
source/blender/include/BIF_butspace.h:135       #define X4CLM4          232
source/blender/include/BIF_cursors.h:95 #define SMALL_CURSOR    0
source/blender/include/BIF_cursors.h:96 #define BIG_CURSOR              1
source/blender/include/BIF_editaction.h:71      #define EDITABLE_ICU(icu)
((icu->flag & IPO_PROTECT)==0)
source/blender/include/BIF_editmesh.h:194       #define LOOP_SELECT     1
source/blender/include/BIF_editmesh.h:195       #define LOOP_CUT        2
source/blender/include/BIF_editsima.h:37        #define TF_PIN_MASK(id) 
(TF_PIN1 << id)
source/blender/include/BIF_interface.h:56       #define UI_BLOCK_COLLUMNS       
1
source/blender/include/BIF_interface.h:90       #define UI_PNL_STOW             
64
source/blender/include/BIF_outliner.h:68        #define TSE_VERSE_GEOM_NODE     
17
source/blender/include/BIF_resources.h:361      #define
BIFNICONIDS                     (BIFICONID_LAST-BIFICONID_FIRST + 1)
source/blender/include/BIF_resources.h:373      #define BIFNCOLORSHADES
    (BIFCOLORSHADE_LAST-BIFCOLORSHADE_FIRST + 1)
source/blender/include/BIF_resources.h:427      #define
BIFNCOLORIDS            (BIFCOLORID_LAST-BIFCOLORID_FIRST + 1)
source/blender/include/BIF_space.h:53   #define VIEW3D_HANDLER_MULTIRES         
5
source/blender/include/BIF_transform.h:45       #define TFM_LAMP_ENERGY         
10
source/blender/include/blendef.h:114    #define TIME2FRA(a)
((((double) G.scene->r.frs_sec) * (a)) / G.scene->r.frs_sec_base)
source/blender/include/blendef.h:181    #define B_CONSTRAINTBROWSE      74      
/* __NLA */
source/blender/include/blendef.h:203    #define B_MATLOCK               96
source/blender/include/blendef.h:214    #define B_AUTOKEY               139
source/blender/include/blendef.h:282    #define B_UITHEMERESET          322
source/blender/include/blendef.h:386    #define B_ACTCYCLIC             705
source/blender/include/blendef.h:387    #define B_ACTCONT               706
source/blender/include/blendef.h:388    #define B_ACTMAIN               707
source/blender/include/blendef.h:390    #define B_ACTBAKE               709
source/blender/include/butspace.h:204   #define B_MATLAY                1214
source/blender/include/butspace.h:212   #define B_MAT_LAYERBROWSE       1220
source/blender/include/butspace.h:239   #define B_ADDCOLORBAND  1313
source/blender/include/butspace.h:240   #define B_DELCOLORBAND  1314
source/blender/include/butspace.h:242   #define B_CALCCBAND2    1316
source/blender/include/butspace.h:243   #define B_DOCOLORBAND   1317
source/blender/include/butspace.h:244   #define B_REDRAWCBAND   1318
source/blender/include/butspace.h:246   #define B_LOADTEXIMA1   1320
source/blender/include/butspace.h:253   #define B_ENV_MAKE              1350
source/blender/include/butspace.h:278   #define B_SOFTBODY_CHANGE               
1420
source/blender/include/butspace.h:286   #define B_FLUIDSIM_FORCEREDRAW  1452
source/blender/include/butspace.h:317   #define B_FS_FTYPE              1604 /*
FTYPE is no more */
source/blender/include/butspace.h:327   #define B_REDRAWDISP    1615
source/blender/include/butspace.h:334   #define B_IS_FTYPE              1622 /*
FTYPE is nomore */
source/blender/include/butspace.h:335   #define B_IS_BACKBUF            1623
source/blender/include/butspace.h:338   #define B_PR_PANO360            1627
source/blender/include/butspace.h:339   #define B_PR_HALFFIELDS         1628
source/blender/include/butspace.h:340   #define B_NEWRENDERPIPE         1629
source/blender/include/butspace.h:341   #define B_R_SCALE               1630
source/blender/include/butspace.h:342   #define B_G_SCALE               1631
source/blender/include/butspace.h:343   #define B_B_SCALE               1632
source/blender/include/butspace.h:344   #define B_USE_R_SCALE           1633
source/blender/include/butspace.h:345   #define B_USE_G_SCALE           1634
source/blender/include/butspace.h:346   #define B_USE_B_SCALE           1635
source/blender/include/butspace.h:348   #define B_GAMMASLI              1637
source/blender/include/butspace.h:354   #define B_FBUF_REDO             1642
source/blender/include/butspace.h:372   #define B_ARMATUREBUTS          1800
source/blender/include/butspace.h:425   #define B_DELMCOL               2065
source/blender/include/butspace.h:427   #define B_DECIM_FACES           2067
source/blender/include/butspace.h:428   #define B_DECIM_CANCEL          2068
source/blender/include/butspace.h:429   #define B_DECIM_APPLY           2069
source/blender/include/butspace.h:434   #define B_DELTFACE                      
2075
source/blender/include/butspace.h:435   #define B_CHROMADEPTH           2076
source/blender/include/butspace.h:456   #define B_AUTOVGROUP            2097
source/blender/include/butspace.h:603   #define B_SHOWTEX               2832
source/blender/include/butspace.h:632   #define B_BAKE_OLENGTH          2870
source/blender/include/butspace.h:633   #define B_BAKE_APPLY_AV         2871
source/blender/include/butspace.h:634   #define B_BAKE_KEYTIME          2872
source/blender/include/butspace.h:635   #define B_BAKE_AV_CHANGE        2873
source/blender/include/butspace.h:664   #define B_SCRIPT_TYPE           3003
source/blender/include/butspace.h:669   #define B_SSCRIPT_TYPE          3006
source/blender/include/butspace.h:748   #define B_PREVEFFECT            3406
source/blender/include/butspace.h:749   #define B_CHANGEEFFECT          3408
source/blender/include/butspace.h:750   #define B_RECALCAL              3411
source/blender/include/butspace.h:751   #define B_RECALC_DEFL           3412
source/blender/include/butspace.h:757   #define B_PARTLOCAL                     
3421
source/blender/include/butspace.h:758   #define B_PARTAUTONAME          3422
source/blender/include/editmesh.h:37    #define UVCOPY(t, s) memcpy(t, s,
2 * sizeof(float));
source/blender/include/interface.h:63   #define PNL_TABBED      8
source/blender/include/keyed_functions.h:32     #define key_func<n>
<function name to be behind key>
source/blender/include/keyed_functions.h:44     #define key_func4
my_protected_function_name
source/blender/include/keyed_functions.h:45     #define
MY_PROTECTED_FUNCTION_PTR  KEY_GETPTR(KEY_FUNC3)
source/blender/include/keyed_functions.h:53     #define
KEY_RETURN_TRUE                 KEY_GETPTR(KEY_FUNC1)
source/blender/include/license_key.h:43 #define LICENSE_CHECK_0 (0==0)
source/blender/include/license_key.h:71 #define KEY_FUNC4 16
source/blender/include/license_key.h:72 #define KEY_FUNC5 20
source/blender/include/license_key.h:73 #define KEY_FUNC6 18
source/blender/include/license_key.h:74 #define KEY_FUNC7 13
source/blender/include/license_key.h:75 #define KEY_FUNC8 6
source/blender/include/license_key.h:76 #define KEY_FUNC9 9
source/blender/include/license_key.h:77 #define KEY_FUNC10 7
source/blender/include/license_key.h:78 #define KEY_FUNC11 14
source/blender/include/license_key.h:79 #define KEY_FUNC12 0
source/blender/include/license_key.h:80 #define KEY_FUNC13 5
source/blender/include/license_key.h:81 #define KEY_FUNC14 10
source/blender/include/license_key.h:82 #define KEY_FUNC15 19
source/blender/include/license_key.h:83 #define KEY_FUNC16 2
source/blender/include/license_key.h:84 #define KEY_FUNC17 11
source/blender/include/license_key.h:85 #define KEY_FUNC18 3
source/blender/include/license_key.h:86 #define KEY_FUNC19 17
source/blender/include/license_key.h:87 #define KEY_FUNC20 15
source/blender/include/license_key.h:88 #define KEY_FUNC21 4
source/blender/include/mydevice.h:201   #define AFTERQUEUE                      
0x4002
source/blender/include/mydevice.h:204   #define IGNORE_REDRAW           0x4005
source/blender/include/mydevice.h:229   #define REDRAWBUTSEFFECTS       0x401D
source/blender/include/mydevice.h:250   #define REDRAWBUTSCONSTRAINT    0x4034
source/blender/include/transform.h:251  #define T_ALL_RESTRICTIONS      ((1
<< 8)|(1 << 9)|(1 << 10))
source/blender/include/transform.h:476  #define DRAWDASHED      2
source/blender/include/transform.h:477  #define DRAWBOLD        4
source/blender/makesdna/DNA_ID.h:162    #define ID_IK           MAKE_ID2('I', 
'K')
source/blender/makesdna/DNA_actuator_types.h:315        #define 
ACT_ACTION_PINGPONG             1
source/blender/makesdna/DNA_actuator_types.h:319        #define 
ACT_ACTION_KEY2KEY              5
source/blender/makesdna/DNA_actuator_types.h:327        #define 
ACT_IPO_LOOP_STOP       3
source/blender/makesdna/DNA_actuator_types.h:328        #define 
ACT_IPO_LOOP_END        4
source/blender/makesdna/DNA_actuator_types.h:333        #define ACT_GROUP_PLAY  
        0
source/blender/makesdna/DNA_actuator_types.h:334        #define 
ACT_GROUP_PINGPONG      1
source/blender/makesdna/DNA_actuator_types.h:335        #define 
ACT_GROUP_FLIPPER       2
source/blender/makesdna/DNA_actuator_types.h:336        #define 
ACT_GROUP_LOOP_STOP     3
source/blender/makesdna/DNA_actuator_types.h:337        #define 
ACT_GROUP_LOOP_END      4
source/blender/makesdna/DNA_actuator_types.h:343        #define ACT_IPOEND
      (1 << 1)
source/blender/makesdna/DNA_actuator_types.h:349        #define ACT_K2K_PREV    
        1
source/blender/makesdna/DNA_actuator_types.h:350        #define ACT_K2K_CYCLIC  
        2
source/blender/makesdna/DNA_actuator_types.h:351        #define 
ACT_K2K_PINGPONG        4
source/blender/makesdna/DNA_actuator_types.h:352        #define ACT_K2K_HOLD    
        8
source/blender/makesdna/DNA_actuator_types.h:396        #define ACT_TRACK_3D    
                1
source/blender/makesdna/DNA_actuator_types.h:471        #define
ACT_2DFILTER_NUMBER_OF_FILTERS  13
source/blender/makesdna/DNA_brush_types.h:75    #define BRUSH_BLEND_MIX         
        0
source/blender/makesdna/DNA_brush_types.h:77    #define BRUSH_BLEND_SUB         
        2
source/blender/makesdna/DNA_brush_types.h:78    #define BRUSH_BLEND_MUL         
        3
source/blender/makesdna/DNA_brush_types.h:79    #define BRUSH_BLEND_LIGHTEN     
        4
source/blender/makesdna/DNA_brush_types.h:80    #define BRUSH_BLEND_DARKEN      
        5
source/blender/makesdna/DNA_brush_types.h:82    #define BRUSH_BLEND_ADD_ALPHA   
7
source/blender/makesdna/DNA_constraint_types.h:490      #define LIMIT_NOPARENT 
0x01
source/blender/makesdna/DNA_constraint_types.h:522      #define 
CONSTRAINT_RB_BALL              1
source/blender/makesdna/DNA_constraint_types.h:523      #define
CONSTRAINT_RB_HINGE             2
source/blender/makesdna/DNA_constraint_types.h:525      #define
CONSTRAINT_RB_VEHICLE   11
source/blender/makesdna/DNA_controller_types.h:77       #define CONT_MASK       
        8
source/blender/makesdna/DNA_customdata_types.h:86       #define
CD_MASK_FLAGS           (1 << CD_FLAGS)
source/blender/makesdna/DNA_effect_types.h:35   #define PAF_MAXMULT             
4
source/blender/makesdna/DNA_effect_types.h:57   #define
PAF_TEXTIME             1       /*texture timing*/
source/blender/makesdna/DNA_effect_types.h:68   #define PAF_NORMAL              0
source/blender/makesdna/DNA_effect_types.h:72   #define PAF_TEXINT              0
source/blender/makesdna/DNA_effect_types.h:73   #define PAF_TEXRGB              
1
source/blender/makesdna/DNA_effect_types.h:74   #define PAF_TEXGRAD             
2
source/blender/makesdna/DNA_image_types.h:116   #define
IMA_COLCYCLE            4       /* Depreciated */
source/blender/makesdna/DNA_ipo_types.h:278     #define KEY_NR          1
source/blender/makesdna/DNA_ipo_types.h:446     #define IPO_DOUBLE              
5
source/blender/makesdna/DNA_ipo_types.h:464     #define IPO_MIXED               
3
source/blender/makesdna/DNA_lamp_types.h:133    #define LA_DEEP_SHADOW  1024
source/blender/makesdna/DNA_lamp_types.h:144    #define LA_LAYER_SHADOW_BOTH    0
source/blender/makesdna/DNA_lamp_types.h:145    #define LA_LAYER_SHADOW_CAST    
1
source/blender/makesdna/DNA_lamp_types.h:146    #define LA_LAYER_SHADOW_RECEIVE 
2
source/blender/makesdna/DNA_lamp_types.h:187    #define LA_SAMP_ROUND   1
source/blender/makesdna/DNA_material_types.h:148        #define MA_CMYK         
        1
source/blender/makesdna/DNA_material_types.h:149        #define MA_YUV          
        2
source/blender/makesdna/DNA_material_types.h:307        #define MAP_PA_CACHE    
912
source/blender/makesdna/DNA_material_types.h:325        #define MA_DARK         
        1
source/blender/makesdna/DNA_meshdata_types.h:180        #define ME_SPHERETEMP   
4
source/blender/makesdna/DNA_meshdata_types.h:196        #define ME_FLIPV1       
        1
source/blender/makesdna/DNA_meshdata_types.h:197        #define ME_FLIPV2       
        2
source/blender/makesdna/DNA_meshdata_types.h:198        #define ME_FLIPV3       
        4
source/blender/makesdna/DNA_meshdata_types.h:199        #define ME_FLIPV4       
        8
source/blender/makesdna/DNA_meshdata_types.h:216        #define ME_VSEl 0
source/blender/makesdna/DNA_meshdata_types.h:217        #define ME_ESEl 1
source/blender/makesdna/DNA_meshdata_types.h:218        #define ME_FSEL 2
source/blender/makesdna/DNA_meshdata_types.h:258        #define TF_DEPRECATED1  
1
source/blender/makesdna/DNA_meshdata_types.h:259        #define TF_DEPRECATED2  
2
source/blender/makesdna/DNA_meshdata_types.h:260        #define TF_DEPRECATED3  
4
source/blender/makesdna/DNA_meshdata_types.h:261        #define TF_DEPRECATED4  
8
source/blender/makesdna/DNA_modifier_types.h:7  #define MODSTACK_DEBUG 1
source/blender/makesdna/DNA_nla_types.h:56      #define ACTSTRIP_MOD_OOMPH      
        2
source/blender/makesdna/DNA_object_fluidsim.h:145       #define
OB_FSGEO_THIN           (1<<(OB_TYPEFLAG_START+1))
source/blender/makesdna/DNA_object_fluidsim.h:152       #define OB_FSDOM_GEOM   
  1
source/blender/makesdna/DNA_object_fluidsim.h:153       #define 
OB_FSDOM_PREVIEW  2
source/blender/makesdna/DNA_object_fluidsim.h:154       #define OB_FSDOM_FINAL  
  3
source/blender/makesdna/DNA_object_fluidsim.h:155       #define
OB_FSPART_BUBBLE  (1<<1)
source/blender/makesdna/DNA_object_fluidsim.h:156       #define
OB_FSPART_DROP    (1<<2)
source/blender/makesdna/DNA_object_fluidsim.h:157       #define
OB_FSPART_NEWPART (1<<3)
source/blender/makesdna/DNA_object_fluidsim.h:158       #define
OB_FSPART_FLOAT   (1<<4)
source/blender/makesdna/DNA_object_force.h:164  #define PDEFLE_DEFORM           
        2
source/blender/makesdna/DNA_object_types.h:297  #define OB_OFFS_LOCAL           
1
source/blender/makesdna/DNA_object_types.h:316  #define OB_OFFS_MAT             
        8
source/blender/makesdna/DNA_object_types.h:317  #define OB_OFFS_VKEY            
16
source/blender/makesdna/DNA_object_types.h:318  #define OB_OFFS_PATH            
32
source/blender/makesdna/DNA_object_types.h:400  #define BA_FROMSET              
        128
source/blender/makesdna/DNA_object_types.h:427  #define OB_INERTIA_LOCK_X       
8
source/blender/makesdna/DNA_object_types.h:428  #define OB_INERTIA_LOCK_Y       
16
source/blender/makesdna/DNA_object_types.h:429  #define OB_INERTIA_LOCK_Z       
32
source/blender/makesdna/DNA_object_types.h:448  #define
OB_LIFE                 (OB_PROP|OB_DYNAMIC|OB_ACTOR|OB_MAINACTOR|OB_CHILD)
source/blender/makesdna/DNA_particle_types.h:216        #define
MAX_PARTS                       100000  /* real particles/system */
source/blender/makesdna/DNA_particle_types.h:266        #define
PART_CHILD_RENDER       (1<<29)
source/blender/makesdna/DNA_particle_types.h:273        #define
PART_ROT_ZINCR          1       /* same as zdir but done incrementally from 
previous
position */
source/blender/makesdna/DNA_particle_types.h:295        #define PART_KINK_NO    
        0
source/blender/makesdna/DNA_particle_types.h:303        #define PART_DRAW_ANG   
        2
source/blender/makesdna/DNA_particle_types.h:307        #define PART_DRAW_ADAPT 
        32
source/blender/makesdna/DNA_particle_types.h:308        #define PART_DRAW_COS   
        64
source/blender/makesdna/DNA_particle_types.h:324        #define PART_BB_X       
        0
source/blender/makesdna/DNA_particle_types.h:325        #define PART_BB_Y       
        1
source/blender/makesdna/DNA_particle_types.h:326        #define PART_BB_Z       
        2
source/blender/makesdna/DNA_particle_types.h:331        #define 
PART_BB_ANIM_NONE       0
source/blender/makesdna/DNA_particle_types.h:334        #define 
PART_BB_ANIM_OFF_TIME   3
source/blender/makesdna/DNA_particle_types.h:335        #define
PART_BB_ANIM_OFF_ANGLE  4
source/blender/makesdna/DNA_property_types.h:55 #define PROP_VECTOR             
4
source/blender/makesdna/DNA_scene_types.h:139   #define SCE_LAY_XOR             
        0x10000
source/blender/makesdna/DNA_scene_types.h:566   #define R_BACKBUFANIM   2
source/blender/makesdna/DNA_scene_types.h:568   #define R_FRONTBUFANIM  8
source/blender/makesdna/DNA_scene_types.h:664   #define R_FTYPE         3 /*
ftype is nomore */
source/blender/makesdna/DNA_screen_types.h:123  #define EDGEWIDTH2      0
source/blender/makesdna/DNA_sensor_types.h:187  #define SENS_RAY_X_AXIS     1
source/blender/makesdna/DNA_sensor_types.h:188  #define SENS_RAY_Y_AXIS     0
source/blender/makesdna/DNA_sensor_types.h:189  #define SENS_RAY_Z_AXIS     2
source/blender/makesdna/DNA_sensor_types.h:190  #define SENS_RAY_NEG_X_AXIS     
3
source/blender/makesdna/DNA_sensor_types.h:191  #define SENS_RAY_NEG_Y_AXIS     
4
source/blender/makesdna/DNA_sensor_types.h:192  #define SENS_RAY_NEG_Z_AXIS     
5
source/blender/makesdna/DNA_sensor_types.h:196  #define SENS_MESG_MESG          0
source/blender/makesdna/DNA_sensor_types.h:197  #define SENS_MESG_PROP          
1
source/blender/makesdna/DNA_sensor_types.h:218  #define SENS_NOT                
8
source/blender/makesdna/DNA_sensor_types.h:223  #define SENS_PULSE_CONT         0
source/blender/makesdna/DNA_sensor_types.h:229  #define
SENS_SUPPRESS_POSITIVE (1 << 0)
source/blender/makesdna/DNA_sensor_types.h:230  #define
SENS_SUPPRESS_NEGATIVE (1 << 1)
source/blender/makesdna/DNA_sensor_types.h:255  #define SENS_JOY_BUTTON_PRESSED 0
source/blender/makesdna/DNA_sensor_types.h:256  #define
SENS_JOY_BUTTON_RELEASED        1
source/blender/makesdna/DNA_sensor_types.h:259  #define SENS_JOY_X_AXIS         0
source/blender/makesdna/DNA_sensor_types.h:260  #define SENS_JOY_Y_AXIS         
1
source/blender/makesdna/DNA_sensor_types.h:261  #define
SENS_JOY_NEG_X_AXIS             2
source/blender/makesdna/DNA_sensor_types.h:262  #define
SENS_JOY_NEG_Y_AXIS             3
source/blender/makesdna/DNA_sensor_types.h:263  #define SENS_JOY_PRECISION      
        4
source/blender/makesdna/DNA_sensor_types.h:266  #define SENS_JOY_HAT_DIR        
        0
source/blender/makesdna/DNA_sound_types.h:162   #define SOUND_CHANNELS_STEREO   0
source/blender/makesdna/DNA_sound_types.h:163   #define SOUND_CHANNELS_LEFT     
        1
source/blender/makesdna/DNA_sound_types.h:164   #define SOUND_CHANNELS_RIGHT    
2
source/blender/makesdna/DNA_sound_types.h:167   #define
SOUND_FLAGS_FIXED_VOLUME                (1 << 1)
source/blender/makesdna/DNA_sound_types.h:168   #define
SOUND_FLAGS_FIXED_PANNING               (1 << 2)
source/blender/makesdna/DNA_space_types.h:461   #define FILE_SYNCPOSE           
128
source/blender/makesdna/DNA_space_types.h:510   #define
SI_SELECT_EDGE          1 /* not implemented */
source/blender/makesdna/DNA_space_types.h:519   #define SI_DEPRECATED1
1<<4    /* stick UVs to others in the same location */
source/blender/makesdna/DNA_space_types.h:522   #define SI_DEPRECATED2  1<<7
source/blender/makesdna/DNA_space_types.h:523   #define SI_DEPRECATED3
1<<8    /* stick UV selection to mesh vertex (UVs wont always be
touching) */
source/blender/makesdna/DNA_space_types.h:549   #define
ST_CLEAR_NAMESPACE      0x0010 // clear namespace after script
source/blender/makesdna/DNA_space_types.h:585   #define SO_ACTIVE               
4
source/blender/makesdna/DNA_space_types.h:600   #define B_IMASELHOME            
451
source/blender/makesdna/DNA_space_types.h:601   #define B_IMASELREMOVEBIP       
452
source/blender/makesdna/DNA_space_types.h:603   #define C_BACK  0xBAAAAA
source/blender/makesdna/DNA_space_types.h:604   #define C_DARK  0x665656
source/blender/makesdna/DNA_space_types.h:605   #define C_DERK  0x766666
source/blender/makesdna/DNA_space_types.h:610   #define IMS_KNOW_WIN        1
source/blender/makesdna/DNA_space_types.h:611   #define IMS_KNOW_BIP        2
source/blender/makesdna/DNA_space_types.h:612   #define IMS_KNOW_DIR        4
source/blender/makesdna/DNA_space_types.h:613   #define IMS_DOTHE_INF           
8
source/blender/makesdna/DNA_space_types.h:614   #define IMS_KNOW_INF       16
source/blender/makesdna/DNA_space_types.h:615   #define IMS_DOTHE_IMA      32
source/blender/makesdna/DNA_space_types.h:616   #define IMS_KNOW_IMA       64
source/blender/makesdna/DNA_space_types.h:617   #define IMS_FOUND_BIP     128
source/blender/makesdna/DNA_space_types.h:618   #define IMS_DOTHE_BIP     256
source/blender/makesdna/DNA_space_types.h:619   #define IMS_WRITE_NO_BIP  512
source/blender/makesdna/DNA_space_types.h:622   #define IMS_NOIMA               
        0
source/blender/makesdna/DNA_space_types.h:623   #define IMS_IMA                 
        1
source/blender/makesdna/DNA_space_types.h:624   #define IMS_ANIM                
        2
source/blender/makesdna/DNA_space_types.h:625   #define IMS_DIR                 
        4
source/blender/makesdna/DNA_space_types.h:626   #define IMS_FILE                
        8
source/blender/makesdna/DNA_space_types.h:627   #define IMS_STRINGCODE          
16
source/blender/makesdna/DNA_space_types.h:630   #define IMS_INDIRSLI            
2
source/blender/makesdna/DNA_space_types.h:632   #define IMS_INFILESLI           
4
source/blender/makesdna/DNA_space_types.h:636   #define SNLA_ACTIVELAYERS       
2
source/blender/makesdna/DNA_space_types.h:659   #define
SEQ_DRAW_SEQUENCE         0
source/blender/makesdna/DNA_text_types.h:74     #define TXT_TABSIZE     4
source/blender/makesdna/DNA_text_types.h:84     #define TXT_READONLY
     0x0100
source/blender/makesdna/DNA_text_types.h:88     #define TXT_NOCONT              
                0x00
/* no continuation */
source/blender/makesdna/DNA_text_types.h:92     #define
TXT_SNGTRISTR                   0x05 /*(TXT_TRISTR | TXT_SNGQUOTSTR)*/
source/blender/makesdna/DNA_text_types.h:93     #define
TXT_DBLTRISTR                   0x06 /*(TXT_TRISTR | TXT_DBLQUOTSTR)*/
source/blender/makesdna/DNA_texture_types.h:254 #define TEX_ANTISCALE_  512
source/blender/makesdna/DNA_texture_types.h:315 #define TEX_INTENSITY   0
source/blender/makesdna/DNA_texture_types.h:316 #define TEX_COL1                
1
source/blender/makesdna/DNA_texture_types.h:317 #define TEX_COL2                
2
source/blender/makesdna/DNA_texture_types.h:318 #define TEX_COL3                
3
source/blender/makesdna/DNA_texture_types.h:349 #define MTEX_ALPHAMIX           
8
source/blender/makesdna/DNA_texture_types.h:376 #define ENV_SPHERE      2
source/blender/makesdna/DNA_userdef_types.h:123 #define
TH_WIRECOLOR_TEXTCOLS   (1<<1)
source/blender/makesdna/DNA_userdef_types.h:231 #define
USER_DUPLILINK                  (1 << 6)
source/blender/makesdna/DNA_userdef_types.h:285 #define         
AUTOKEY_MODE_EDITKEYS   5
source/blender/makesdna/DNA_userdef_types.h:301 #define
USER_TR_FILESELECT              (1 << 3)
source/blender/makesdna/DNA_userdef_types.h:302 #define
USER_TR_TEXTEDIT                (1 << 4)
source/blender/makesdna/DNA_userdef_types.h:321 #define USER_DEPRECATED_FLAG    
1
source/blender/makesdna/DNA_view2d_types.h:51   #define V2D_KEEPZOOM    0x0001
source/blender/makesdna/DNA_view3d_types.h:169  #define V3D_MODE2               
        (32)
source/blender/makesdna/DNA_view3d_types.h:172  #define
V3D_DEPRECATED                  4 /* V3D_TRANSFORM_SNAP, moved to a scene 
setting */
source/blender/makesdna/DNA_view3d_types.h:211  #define V3D_CALC_MANIPULATOR    
4
source/blender/makesdna/DNA_world_types.h:132   #define WO_DOF                 4
source/blender/makesdna/DNA_world_types.h:170   #define WOMAP_MIST              
16
source/blender/nodes/intern/CMP_util.h:192      #define fRGB_clear(c) {
c[0]=c[1]=c[2]=0.f; }
source/blender/nodes/intern/CMP_util.h:198      #define fRGB_sub(c1, c2) {
c1[0]-=c2[0];  c1[1]-=c2[1];  c1[2]-=c2[2]; }
source/blender/nodes/intern/CMP_util.h:206      #define fRGB_colormadd(c1,
c2, c3) { c1[0]+=c2[0]*c3[0];  c1[1]+=c2[1]*c3[1];
c1[2]+=c2[2]*c3[2]; }
source/blender/nodes/intern/CMP_util.h:210      #define fRGB_swap(c1, c2) {
float _t=c1[0];  c1[0]=c2[0];  c2[0]=_t;\
source/blender/python/api2_2x/Armature.h:35     #define
BPy_BonesDict_Check(v) ((v)->ob_type == &BonesDict_Type)
source/blender/python/api2_2x/BGL.h:101 #define GLbooleanP_str      "O!"
source/blender/python/api2_2x/BGL.h:102 #define GLbooleanP_var(number)
 (bgl_buffer##number)->buf.asvoid
source/blender/python/api2_2x/BGL.h:103 #define GLbooleanP_ref(number)
 &buffer_Type, &bgl_buffer##number
source/blender/python/api2_2x/BGL.h:104 #define GLbooleanP_def(number)
 Buffer *bgl_buffer##number
source/blender/python/api2_2x/BGL.h:106 #define GLbyteP_str     "O!"
source/blender/python/api2_2x/BGL.h:107 #define GLbyteP_var(number)
(bgl_buffer##number)->buf.asvoid
source/blender/python/api2_2x/BGL.h:108 #define GLbyteP_ref(number)
&buffer_Type, &bgl_buffer##number
source/blender/python/api2_2x/BGL.h:109 #define GLbyteP_def(number)
Buffer *bgl_buffer##number
source/blender/python/api2_2x/BGL.h:111 #define GLubyteP_str      "O!"
source/blender/python/api2_2x/BGL.h:112 #define GLubyteP_var(number)
(bgl_buffer##number)->buf.asvoid
source/blender/python/api2_2x/BGL.h:113 #define GLubyteP_ref(number)
&buffer_Type, &bgl_buffer##number
source/blender/python/api2_2x/BGL.h:114 #define GLubyteP_def(number)
Buffer *bgl_buffer##number
source/blender/python/api2_2x/BGL.h:116 #define GLintP_str      "O!"
source/blender/python/api2_2x/BGL.h:117 #define GLintP_var(number)
(bgl_buffer##number)->buf.asvoid
source/blender/python/api2_2x/BGL.h:118 #define GLintP_ref(number)
&buffer_Type, &bgl_buffer##number
source/blender/python/api2_2x/BGL.h:119 #define GLintP_def(number)
Buffer *bgl_buffer##number
source/blender/python/api2_2x/BGL.h:121 #define GLuintP_str     "O!"
source/blender/python/api2_2x/BGL.h:122 #define GLuintP_var(number)
(bgl_buffer##number)->buf.asvoid
source/blender/python/api2_2x/BGL.h:123 #define GLuintP_ref(number)
&buffer_Type, &bgl_buffer##number
source/blender/python/api2_2x/BGL.h:124 #define GLuintP_def(number)
Buffer *bgl_buffer##number
source/blender/python/api2_2x/BGL.h:126 #define GLshortP_str      "O!"
source/blender/python/api2_2x/BGL.h:127 #define GLshortP_var(number)
(bgl_buffer##number)->buf.asvoid
source/blender/python/api2_2x/BGL.h:128 #define GLshortP_ref(number)
&buffer_Type, &bgl_buffer##number
source/blender/python/api2_2x/BGL.h:129 #define GLshortP_def(number)
Buffer *bgl_buffer##number
source/blender/python/api2_2x/BGL.h:131 #define GLushortP_str     "O!"
source/blender/python/api2_2x/BGL.h:132 #define GLushortP_var(number)
(bgl_buffer##number)->buf.asvoid
source/blender/python/api2_2x/BGL.h:133 #define GLushortP_ref(number)
&buffer_Type, &bgl_buffer##number
source/blender/python/api2_2x/BGL.h:134 #define GLushortP_def(number)
Buffer *bgl_buffer##number
source/blender/python/api2_2x/BGL.h:136 #define GLfloatP_str      "O!"
source/blender/python/api2_2x/BGL.h:137 #define GLfloatP_var(number)
(bgl_buffer##number)->buf.asvoid
source/blender/python/api2_2x/BGL.h:138 #define GLfloatP_ref(number)
&buffer_Type, &bgl_buffer##number
source/blender/python/api2_2x/BGL.h:139 #define GLfloatP_def(number)
Buffer *bgl_buffer##number
source/blender/python/api2_2x/BGL.h:141 #define GLdoubleP_str     "O!"
source/blender/python/api2_2x/BGL.h:142 #define GLdoubleP_var(number)
(bgl_buffer##number)->buf.asvoid
source/blender/python/api2_2x/BGL.h:143 #define GLdoubleP_ref(number)
&buffer_Type, &bgl_buffer##number
source/blender/python/api2_2x/BGL.h:144 #define GLdoubleP_def(number)
Buffer *bgl_buffer##number
source/blender/python/api2_2x/BGL.h:146 #define GLclampfP_str     "O!"
source/blender/python/api2_2x/BGL.h:147 #define GLclampfP_var(number)
(bgl_buffer##number)->buf.asvoid
source/blender/python/api2_2x/BGL.h:148 #define GLclampfP_ref(number)
&buffer_Type, &bgl_buffer##number
source/blender/python/api2_2x/BGL.h:149 #define GLclampfP_def(number)
Buffer *bgl_buffer##number
source/blender/python/api2_2x/BGL.h:151 #define GLvoidP_str     "O!"
source/blender/python/api2_2x/BGL.h:152 #define GLvoidP_var(number)
(bgl_buffer##number)->buf.asvoid
source/blender/python/api2_2x/BGL.h:153 #define GLvoidP_ref(number)
&buffer_Type, &bgl_buffer##number
source/blender/python/api2_2x/BGL.h:154 #define GLvoidP_def(number)
Buffer *bgl_buffer##number
source/blender/python/api2_2x/BGL.h:170 #define GLenum_str      "i"
source/blender/python/api2_2x/BGL.h:172 #define GLenum_ref(num)   &bgl_var##num
source/blender/python/api2_2x/BGL.h:173 #define GLenum_def(num)   /*
unsigned */ int GLenum_var(num)
source/blender/python/api2_2x/BGL.h:176 #define GLboolean_str     "b"
source/blender/python/api2_2x/BGL.h:178 #define GLboolean_ref(num)
&bgl_var##num
source/blender/python/api2_2x/BGL.h:179 #define GLboolean_def(num)
/* unsigned */ char GLboolean_var(num)
source/blender/python/api2_2x/BGL.h:182 #define GLbitfield_str      "i"
source/blender/python/api2_2x/BGL.h:184 #define GLbitfield_ref(num)
&bgl_var##num
source/blender/python/api2_2x/BGL.h:185 #define GLbitfield_def(num)
/* unsigned */ int GLbitfield_var(num)
source/blender/python/api2_2x/BGL.h:188 #define GLbyte_str        "b"
source/blender/python/api2_2x/BGL.h:190 #define GLbyte_ref(num)
&bgl_var##num
source/blender/python/api2_2x/BGL.h:191 #define GLbyte_def(num)
signed char GLbyte_var(num)
source/blender/python/api2_2x/BGL.h:194 #define GLshort_str       "h"
source/blender/python/api2_2x/BGL.h:196 #define GLshort_ref(num)
&bgl_var##num
source/blender/python/api2_2x/BGL.h:197 #define GLshort_def(num)
short GLshort_var(num)
source/blender/python/api2_2x/BGL.h:200 #define GLint_str       "i"
source/blender/python/api2_2x/BGL.h:202 #define GLint_ref(num)
&bgl_var##num
source/blender/python/api2_2x/BGL.h:203 #define GLint_def(num)
int GLint_var(num)
source/blender/python/api2_2x/BGL.h:206 #define GLsizei_str       "i"
source/blender/python/api2_2x/BGL.h:208 #define GLsizei_ref(num)
&bgl_var##num
source/blender/python/api2_2x/BGL.h:209 #define GLsizei_def(num)
int GLsizei_var(num)
source/blender/python/api2_2x/BGL.h:212 #define GLubyte_str       "b"
source/blender/python/api2_2x/BGL.h:214 #define GLubyte_ref(num)
&bgl_var##num
source/blender/python/api2_2x/BGL.h:215 #define GLubyte_def(num)    /*
unsigned */ char GLubyte_var(num)
source/blender/python/api2_2x/BGL.h:218 #define GLushort_str      "h"
source/blender/python/api2_2x/BGL.h:220 #define GLushort_ref(num)
&bgl_var##num
source/blender/python/api2_2x/BGL.h:221 #define GLushort_def(num)   /*
unsigned */ short GLushort_var(num)
source/blender/python/api2_2x/BGL.h:224 #define GLuint_str        "i"
source/blender/python/api2_2x/BGL.h:226 #define GLuint_ref(num)
&bgl_var##num
source/blender/python/api2_2x/BGL.h:227 #define GLuint_def(num)     /*
unsigned */ int GLuint_var(num)
source/blender/python/api2_2x/BGL.h:230 #define GLfloat_str       "f"
source/blender/python/api2_2x/BGL.h:232 #define GLfloat_ref(num)
&bgl_var##num
source/blender/python/api2_2x/BGL.h:233 #define GLfloat_def(num)
float GLfloat_var(num)
source/blender/python/api2_2x/BGL.h:236 #define GLclampf_str      "f"
source/blender/python/api2_2x/BGL.h:238 #define GLclampf_ref(num)
&bgl_var##num
source/blender/python/api2_2x/BGL.h:239 #define GLclampf_def(num)
float GLclampf_var(num)
source/blender/python/api2_2x/BGL.h:242 #define GLdouble_str      "d"
source/blender/python/api2_2x/BGL.h:244 #define GLdouble_ref(num)
&bgl_var##num
source/blender/python/api2_2x/BGL.h:245 #define GLdouble_def(num)
double GLdouble_var(num)
source/blender/python/api2_2x/BGL.h:248 #define GLclampd_str      "d"
source/blender/python/api2_2x/BGL.h:250 #define GLclampd_ref(num)
&bgl_var##num
source/blender/python/api2_2x/BGL.h:251 #define GLclampd_def(num)
double GLclampd_var(num)
source/blender/python/api2_2x/BGL.h:268 #define arg_def10(a1, a2, a3,
a4, a5, a6, a7, a8, a9, a10)arg_def9(a1, a2, a3, a4, a5, a6, a7, a8,
a9); a10##_def(10)
source/blender/python/api2_2x/BGL.h:279 #define arg_var10(a1, a2, a3,
a4, a5, a6, a7, a8, a9, a10)arg_var9(a1, a2, a3, a4, a5, a6, a7, a8,
a9), a10##_var(10)
source/blender/python/api2_2x/BGL.h:290 #define arg_ref10(a1, a2, a3,
a4, a5, a6, a7, a8, a9, a10)arg_ref9(a1, a2, a3, a4, a5, a6, a7, a8,
a9), a10##_ref(10)
source/blender/python/api2_2x/BGL.h:301 #define arg_str10(a1, a2, a3,
a4, a5, a6, a7, a8, a9, a10)arg_str9(a1, a2, a3, a4, a5, a6, a7, a8,
a9) a10##_str
source/blender/python/api2_2x/BGL.h:303 #define ret_def_void
source/blender/python/api2_2x/BGL.h:304 #define ret_set_void
source/blender/python/api2_2x/BGL.h:305 #define ret_ret_void    return
EXPP_incr_ret(Py_None)
source/blender/python/api2_2x/BGL.h:307 #define ret_def_GLint   int ret_int
source/blender/python/api2_2x/BGL.h:308 #define ret_set_GLint   ret_int=
source/blender/python/api2_2x/BGL.h:309 #define ret_ret_GLint   return
PyInt_FromLong(ret_int);
source/blender/python/api2_2x/BGL.h:311 #define ret_def_GLuint
unsigned int ret_uint
source/blender/python/api2_2x/BGL.h:312 #define ret_set_GLuint    ret_uint=
source/blender/python/api2_2x/BGL.h:313 #define ret_ret_GLuint
return PyInt_FromLong((long) ret_uint);
source/blender/python/api2_2x/BGL.h:315 #define ret_def_GLenum
unsigned int ret_uint
source/blender/python/api2_2x/BGL.h:316 #define ret_set_GLenum    ret_uint=
source/blender/python/api2_2x/BGL.h:317 #define ret_ret_GLenum
return PyInt_FromLong((long) ret_uint);
source/blender/python/api2_2x/BGL.h:319 #define ret_def_GLboolean
unsigned char ret_bool
source/blender/python/api2_2x/BGL.h:320 #define ret_set_GLboolean ret_bool=
source/blender/python/api2_2x/BGL.h:321 #define ret_ret_GLboolean
return PyInt_FromLong((long) ret_bool);
source/blender/python/api2_2x/Effect.h:38       #define BPy_Effect_Check(v)
((v)->ob_type==&Effect_Type)
source/blender/python/api2_2x/Group.h:40        #define
BPy_GroupObSeq_Check(v)      ((v)->ob_type == &GroupObSeq_Type)
source/blender/python/api2_2x/Library.h:65      #define
BPy_Library_Check(v)       ((v)->ob_type == &Library_Type)
source/blender/python/api2_2x/MTex.h:40 #define MATERIAL_MTEX_TYPE      1
source/blender/python/api2_2x/MTex.h:41 #define WORLD_MTEX_TYPE 2
source/blender/python/api2_2x/MTex.h:42 #define LAMP_MTEX_TYPE  3
source/blender/python/api2_2x/Mesh.h:63 #define BPy_MCol_Check(v)
 ((v)->ob_type == &MCol_Type)
source/blender/python/api2_2x/Metaball.h:60     #define
BPy_MetaElemSeq_Check(v) ((v)->ob_type==&MetaElemSeq_Type)
source/blender/python/api2_2x/NLA.h:64  #define
BPy_ActionStrip_Check(v)  ((v)->ob_type == &ActionStrip_Type)
source/blender/python/api2_2x/NLA.h:65  #define
BPy_ActionStrips_Check(v) ((v)->ob_type == &ActionStrips_Type)
source/blender/python/api2_2x/Node.h:43 #define BPy_Node_Check(v) \
source/blender/python/api2_2x/Node.h:49 #define BPy_NodeSocketLists_Check(v) \
source/blender/python/api2_2x/Node.h:52 #define BPy_ShadeInput_Check(v) \
source/blender/python/api2_2x/Particle.h:38     #define 
BPy_ParticleSys_Check(v) \
source/blender/python/api2_2x/Pose.h:35 #define BPy_Pose_Check(v)
((v)->ob_type == &Pose_Type)
source/blender/python/api2_2x/Pose.h:36 #define BPy_PoseBone_Check(v)
((v)->ob_type == &PoseBone_Type)
source/blender/python/api2_2x/Pose.h:37 #define
BPy_PoseBonesDict_Check(v) ((v)->ob_type == &PoseBonesDict_Type)
source/blender/python/api2_2x/bpy_config.h:37   #define BPy_Config_Check(v) \
source/blender/python/api2_2x/bpy_data.h:37     #define 
BPy_LibBlockSeq_Check(v) \
source/blender/python/api2_2x/sceneRender.h:37  #define
BPy_RenderData_Check(v)       ((v)->ob_type == &RenderData_Type)
source/blender/python/api2_2x/sceneSequence.h:39        #define
BPy_Sequence_Check(v)       ((v)->ob_type == &Sequence_Type)
source/blender/python/api2_2x/sceneSequence.h:40        #define
BPy_SceneSeq_Check(v)       ((v)->ob_type == &SceneSeq_Type)
source/blender/python/api2_2x/sceneTimeLine.h:36        #define
BPy_TimeLine_Check (v) \
source/blender/radiosity/extern/include/radio_types.h:43        #define DTWIRE  
        0
source/blender/readblenfile/BLO_readblenfile.h:72       #define 
BLO_RESERVEDSIZE 12
source/blender/render/intern/include/render_types.h:57  #define LAMPINITSIZE 256
source/blender/render/intern/include/render_types.h:77  #define
SAMP_TYPE_JITTERED              0
source/blender/render/intern/include/sunsky.h:30        #define
SPECTRUM_START              350.0
source/blender/render/intern/include/sunsky.h:31        #define SPECTRUM_END
              800.0
source/gameengine/Expressions/Value.h:73        #define EDITOR_LEVEL_VERSION 
0x06
source/gameengine/Ketsji/BL_Shader.h:13 #define SHADER_ATTRIBMAX 1
source/gameengine/Ketsji/KX_GameObject.h:51     #define KX_OB_DYNAMIC 1

-- 
- Campbell
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to