Revision: 16759
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16759
Author:   erwin
Date:     2008-09-27 02:36:18 +0200 (Sat, 27 Sep 2008)

Log Message:
-----------
force collision bound type to be convex hull or concave triangle mesh for soft 
bodies
set collision margin between soft and mesh back to .3, smaller is not useable 
(yet)

Modified Paths:
--------------
    
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
    trunk/blender/source/blender/src/buttons_logic.c

Modified: 
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
===================================================================
--- 
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
     2008-09-26 23:20:31 UTC (rev 16758)
+++ 
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
     2008-09-27 00:36:18 UTC (rev 16759)
@@ -32,7 +32,7 @@
 #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
 #include "BulletSoftBody/btSoftBody.h"
 
-#define BT_SOFTBODY_TRIANGLE_EXTRUSION btScalar(0.06)//make this configurable
+#define BT_SOFTBODY_TRIANGLE_EXTRUSION btScalar(0.3)//make this configurable
 
 btSoftBodyConcaveCollisionAlgorithm::btSoftBodyConcaveCollisionAlgorithm( 
const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* 
body0,btCollisionObject* body1,bool isSwapped)
 : btCollisionAlgorithm(ci),
@@ -142,9 +142,9 @@
                normal*= BT_SOFTBODY_TRIANGLE_EXTRUSION;
 //             other=(triangle[0]+triangle[1]+triangle[2])*0.333333f;
 //             other+=normal*22.f;
-               btVector3       pts[6] = {triangle[0]+normal,
-                       triangle[1]+normal,
-               triangle[2]+normal,
+               btVector3       pts[6] = {triangle[0],
+                       triangle[1],
+               triangle[2],
                triangle[0]-normal,
                triangle[1]-normal,
                triangle[2]-normal};

Modified: trunk/blender/source/blender/src/buttons_logic.c
===================================================================
--- trunk/blender/source/blender/src/buttons_logic.c    2008-09-26 23:20:31 UTC 
(rev 16758)
+++ trunk/blender/source/blender/src/buttons_logic.c    2008-09-27 00:36:18 UTC 
(rev 16759)
@@ -2974,6 +2974,9 @@
        case OB_BODY_TYPE_SOFT:
                ob->gameflag |= OB_COLLISION|OB_DYNAMIC|OB_SOFT_BODY|OB_ACTOR;
                ob->gameflag &= ~(OB_RIGID_BODY);
+               ob->gameflag |= OB_BOUNDS;
+               if (ob->boundtype<OB_BOUND_POLYH)
+                       ob->boundtype=OB_BOUND_POLYH;
                break;
        }
 }
@@ -3112,9 +3115,16 @@
                                &ob->gameflag, 0, 0, 0, 0,
                                "Specify a collision bounds type");
                if (ob->gameflag & OB_BOUNDS) {
-                       uiDefButS(block, MENU, REDRAWVIEW3D, "Collision 
Bounds%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Convex Hull%x5|Triangle Mesh%x4",
-                       //almost ready to enable this one:                      
uiDefButS(block, MENU, REDRAWVIEW3D, "Boundary 
Display%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Convex Hull Polytope%x5|Static 
TriangleMesh %x4|Dynamic Mesh %x5|",
-                               90, 105, 150, 19, &ob->boundtype, 0, 0, 0, 0, 
"Selects the collision type");
+                       //only allow convex hull/triangle mesh for soft bodies
+                       if (ob->body_type==OB_BODY_TYPE_SOFT)
+                       {
+                               uiDefButS(block, MENU, REDRAWVIEW3D, "Collision 
Bounds%t|Convex Hull%x5|Triangle Mesh%x4",
+                                       90, 105, 150, 19, &ob->boundtype, 0, 0, 
0, 0, "Selects the collision type");
+                       } else
+                       {
+                               uiDefButS(block, MENU, REDRAWVIEW3D, "Collision 
Bounds%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Convex Hull%x5|Triangle Mesh%x4",
+                                       90, 105, 150, 19, &ob->boundtype, 0, 0, 
0, 0, "Selects the collision type");
+                       }
                        uiDefButBitI(block, TOG, OB_CHILD, B_REDR, "Compound", 
240,105,110,19, 
                                        &ob->gameflag, 0, 0, 0, 0, 
                                        "Add Children");


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