Revision: 16759
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16759
Author: erwin
Date: 2008-09-27 02:36:18 +0200 (Sat, 27 Sep 2008)
Log Message:
-----------
force collision bound type to be convex hull or concave triangle mesh for soft
bodies
set collision margin between soft and mesh back to .3, smaller is not useable
(yet)
Modified Paths:
--------------
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
trunk/blender/source/blender/src/buttons_logic.c
Modified:
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
===================================================================
---
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
2008-09-26 23:20:31 UTC (rev 16758)
+++
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
2008-09-27 00:36:18 UTC (rev 16759)
@@ -32,7 +32,7 @@
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
#include "BulletSoftBody/btSoftBody.h"
-#define BT_SOFTBODY_TRIANGLE_EXTRUSION btScalar(0.06)//make this configurable
+#define BT_SOFTBODY_TRIANGLE_EXTRUSION btScalar(0.3)//make this configurable
btSoftBodyConcaveCollisionAlgorithm::btSoftBodyConcaveCollisionAlgorithm(
const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject*
body0,btCollisionObject* body1,bool isSwapped)
: btCollisionAlgorithm(ci),
@@ -142,9 +142,9 @@
normal*= BT_SOFTBODY_TRIANGLE_EXTRUSION;
// other=(triangle[0]+triangle[1]+triangle[2])*0.333333f;
// other+=normal*22.f;
- btVector3 pts[6] = {triangle[0]+normal,
- triangle[1]+normal,
- triangle[2]+normal,
+ btVector3 pts[6] = {triangle[0],
+ triangle[1],
+ triangle[2],
triangle[0]-normal,
triangle[1]-normal,
triangle[2]-normal};
Modified: trunk/blender/source/blender/src/buttons_logic.c
===================================================================
--- trunk/blender/source/blender/src/buttons_logic.c 2008-09-26 23:20:31 UTC
(rev 16758)
+++ trunk/blender/source/blender/src/buttons_logic.c 2008-09-27 00:36:18 UTC
(rev 16759)
@@ -2974,6 +2974,9 @@
case OB_BODY_TYPE_SOFT:
ob->gameflag |= OB_COLLISION|OB_DYNAMIC|OB_SOFT_BODY|OB_ACTOR;
ob->gameflag &= ~(OB_RIGID_BODY);
+ ob->gameflag |= OB_BOUNDS;
+ if (ob->boundtype<OB_BOUND_POLYH)
+ ob->boundtype=OB_BOUND_POLYH;
break;
}
}
@@ -3112,9 +3115,16 @@
&ob->gameflag, 0, 0, 0, 0,
"Specify a collision bounds type");
if (ob->gameflag & OB_BOUNDS) {
- uiDefButS(block, MENU, REDRAWVIEW3D, "Collision
Bounds%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Convex Hull%x5|Triangle Mesh%x4",
- //almost ready to enable this one:
uiDefButS(block, MENU, REDRAWVIEW3D, "Boundary
Display%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Convex Hull Polytope%x5|Static
TriangleMesh %x4|Dynamic Mesh %x5|",
- 90, 105, 150, 19, &ob->boundtype, 0, 0, 0, 0,
"Selects the collision type");
+ //only allow convex hull/triangle mesh for soft bodies
+ if (ob->body_type==OB_BODY_TYPE_SOFT)
+ {
+ uiDefButS(block, MENU, REDRAWVIEW3D, "Collision
Bounds%t|Convex Hull%x5|Triangle Mesh%x4",
+ 90, 105, 150, 19, &ob->boundtype, 0, 0,
0, 0, "Selects the collision type");
+ } else
+ {
+ uiDefButS(block, MENU, REDRAWVIEW3D, "Collision
Bounds%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Convex Hull%x5|Triangle Mesh%x4",
+ 90, 105, 150, 19, &ob->boundtype, 0, 0,
0, 0, "Selects the collision type");
+ }
uiDefButBitI(block, TOG, OB_CHILD, B_REDR, "Compound",
240,105,110,19,
&ob->gameflag, 0, 0, 0, 0,
"Add Children");
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