Revision: 16813
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16813
Author:   erwin
Date:     2008-09-29 09:17:12 +0200 (Mon, 29 Sep 2008)

Log Message:
-----------
Clarify that in Bullet, the 'radius' is used for both sphere bounds, but also 
for Fh/Rot Fh.
So even if other bound types are used (such as box etc), the radius will be 
used for Fh/Rot Fh.

Modified Paths:
--------------
    trunk/blender/source/blender/src/buttons_logic.c

Modified: trunk/blender/source/blender/src/buttons_logic.c
===================================================================
--- trunk/blender/source/blender/src/buttons_logic.c    2008-09-29 06:58:49 UTC 
(rev 16812)
+++ trunk/blender/source/blender/src/buttons_logic.c    2008-09-29 07:17:12 UTC 
(rev 16813)
@@ -3132,16 +3132,11 @@
                                if (!(ob->gameflag & OB_SOFT_BODY))
                                {
 
-                                       if (!(ob->gameflag & OB_BOUNDS) || 
(ob->boundtype==OB_BOUND_SPHERE))
-                                       {
-                                               uiDefButF(block, NUM, 
REDRAWVIEW3D, "Radius:", 140, 185, 130, 19, 
+                                       
+                                       uiDefButF(block, NUM, REDRAWVIEW3D, 
"Radius:", 140, 185, 130, 19, 
                                                                &ob->inertia, 
0.01, 10.0, 10, 2, 
-                                                               "Bounding 
sphere radius");
-                                       } else
-                                       {
-                                               uiBlockEndAlign(block);
-                                               uiBlockBeginAlign(block);
-                                       }
+                                                               "Radius for 
Bounding sphere and Fh/Fh Rot");
+                                       
                                        uiDefButBitI(block, TOG, 
OB_COLLISION_RESPONSE, B_REDR, "No sleeping", 270,185,80,19, 
                                                        &ob->gameflag, 0, 0, 0, 
0, 
                                                        "Disable auto 
(de)activation");


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