Revision: 17032 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17032 Author: blendix Date: 2008-10-12 01:48:37 +0200 (Sun, 12 Oct 2008)
Log Message: ----------- Fix for two more game engine issues: * Debug text drawing didn't disable textures correct leaving texture state invalid, quite old issue. * Multitexture materials didn't get enabled correct, recent bug. Both pointed out by Jos?\195?\169 Ignacio Romero, thanks! Modified Paths: -------------- trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp Modified: trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp =================================================================== --- trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2008-10-11 22:29:50 UTC (rev 17031) +++ trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2008-10-11 23:48:37 UTC (rev 17032) @@ -340,8 +340,10 @@ else if(G.fileflags & G_FILE_GAME_MAT_GLSL) usemat = false; - sceneconverter->SetMaterials(usemat && (G.fileflags & G_FILE_GAME_MAT)); - sceneconverter->SetGLSLMaterials(useglslmat && (G.fileflags & G_FILE_GAME_MAT_GLSL)); + if(usemat && (G.fileflags & G_FILE_GAME_MAT)) + sceneconverter->SetMaterials(true); + if(useglslmat && (G.fileflags & G_FILE_GAME_MAT_GLSL)) + sceneconverter->SetGLSLMaterials(true); KX_Scene* startscene = new KX_Scene(keyboarddevice, mousedevice, Modified: trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp =================================================================== --- trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp 2008-10-11 22:29:50 UTC (rev 17031) +++ trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp 2008-10-11 23:48:37 UTC (rev 17032) @@ -102,16 +102,28 @@ glDisable(GL_COLOR_MATERIAL); } - if(GLEW_ARB_multitexture) - for(int i=0; i<MAXTEX; i++) + if(GLEW_ARB_multitexture) { + for(int i=0; i<MAXTEX; i++) { glActiveTextureARB(GL_TEXTURE0_ARB+i); - if(GLEW_ARB_texture_cube_map) - if(glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB)) - glDisable(GL_TEXTURE_CUBE_MAP_ARB); + if(GLEW_ARB_texture_cube_map) + if(glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB)) + glDisable(GL_TEXTURE_CUBE_MAP_ARB); - if(glIsEnabled(GL_TEXTURE_2D)) - glDisable(GL_TEXTURE_2D); + if(glIsEnabled(GL_TEXTURE_2D)) + glDisable(GL_TEXTURE_2D); + } + + glActiveTextureARB(GL_TEXTURE0_ARB); + } + else { + if(GLEW_ARB_texture_cube_map) + if(glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB)) + glDisable(GL_TEXTURE_CUBE_MAP_ARB); + + if(glIsEnabled(GL_TEXTURE_2D)) + glDisable(GL_TEXTURE_2D); + } } void BL_print_gamedebug_line(char* text, int xco, int yco, int width, int height) _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs