Revision: 17101 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17101 Author: campbellbarton Date: 2008-10-18 15:33:27 +0200 (Sat, 18 Oct 2008)
Log Message: ----------- patch [#17856] Correction on docs for Ipo module. from Lucas Vella (lvella) + some other minor changes. Modified Paths: -------------- trunk/blender/release/scripts/import_web3d.py trunk/blender/release/scripts/scripttemplate_gamelogic_basic.py trunk/blender/source/blender/python/api2_2x/doc/Ipo.py Modified: trunk/blender/release/scripts/import_web3d.py =================================================================== --- trunk/blender/release/scripts/import_web3d.py 2008-10-18 13:23:30 UTC (rev 17100) +++ trunk/blender/release/scripts/import_web3d.py 2008-10-18 13:33:27 UTC (rev 17101) @@ -3,7 +3,7 @@ Name: 'X3D & VRML97 (.x3d / wrl)...' Blender: 248 Group: 'Import' -Tooltip: 'Load a VRML97 File' +Tooltip: 'Load an X3D or VRML97 file' """ # ***** BEGIN GPL LICENSE BLOCK ***** @@ -36,6 +36,30 @@ This script is an importer for the X3D and VRML97 file formats. """ +# This should work without a blender at all +try: + from Blender.sys import exists +except: + from os.path import exists + +def baseName(path): + return path.split('/')[-1].split('\\')[-1] + +def dirName(path): + return path[:-len(baseName(path))] + +# notes +# transform are relative +# order dosnt matter for loc/size/rot +# right handed rotation +# angles are in radians +# rotation first defines axis then ammount in deg + + + +# =============================== VRML Spesific + + def vrmlFormat(data): ''' Keep this as a valid vrml file, but format in a way we can pradict. @@ -98,30 +122,6 @@ return [l for l in data.split('\n') if l] - -# This should work without a blender at all -try: - from Blender.sys import exists -except: - from os.path import exists - -def baseName(path): - return path.split('/')[-1].split('\\')[-1] - -def dirName(path): - return path[:-len(baseName(path))] - -# notes -# transform are relative -# order dosnt matter for loc/size/rot -# right handed rotation -# angles are in radians -# rotation first defines axis then ammount in deg - - - -# =============================== VRML Spesific - NODE_NORMAL = 1 # {} NODE_ARRAY = 2 # [] NODE_REFERENCE = 3 # USE foobar Modified: trunk/blender/release/scripts/scripttemplate_gamelogic_basic.py =================================================================== --- trunk/blender/release/scripts/scripttemplate_gamelogic_basic.py 2008-10-18 13:23:30 UTC (rev 17100) +++ trunk/blender/release/scripts/scripttemplate_gamelogic_basic.py 2008-10-18 13:33:27 UTC (rev 17101) @@ -27,7 +27,7 @@ main() ''' -new_text = bpy.data.texts.new('gamelogic_example.py') +new_text = bpy.data.texts.new('gamelogic_simple.py') new_text.write(script_data) bpy.data.texts.active = new_text Window.RedrawAll() Modified: trunk/blender/source/blender/python/api2_2x/doc/Ipo.py =================================================================== --- trunk/blender/source/blender/python/api2_2x/doc/Ipo.py 2008-10-18 13:23:30 UTC (rev 17100) +++ trunk/blender/source/blender/python/api2_2x/doc/Ipo.py 2008-10-18 13:33:27 UTC (rev 17101) @@ -57,8 +57,8 @@ TE_DISTA, TE_MGTYPE, TE_MGH, TE_LACU, TE_OCT, TE_MGOFF, TE_MGGAIN, TE_NBASE1, TE_NBASE2, TE_COLR, TE_COLG, TE_COLB, TE_BRIGHT, TE_CONTRAS - 9. Pose/Action Ipo: PO_LOCX, PO_LOCY, PO_LOCZ, PO_SIZEX, PO_SIZEY, - PO_SIZEZ, PO_QUATW, PO_QUATX, PO_QUATY, PO_QUATZ + 9. Pose/Action Ipo: PO_LOCX, PO_LOCY, PO_LOCZ, PO_SCALEX, PO_SCALEY, + PO_SCALEZ, PO_QUATW, PO_QUATX, PO_QUATY, PO_QUATZ 10. Sequence Ipo: SQ_FAC Shape Key Ipos are handled differently from other Ipos. The user can rename _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs